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mob_avail.txt
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//===== rAthena Documentation ================================
//= rAthena Monster Availability Database Reference
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20191213
//===== Description: =========================================
//= Explanation of the mob_avail.yml file and structure.
//============================================================
---------------------------------------
Mob: The AEGIS name of the monster.
---------------------------------------
Sprite: The name of the sprite the monster will be changed to.
This can be another mob, a player (prefixed with 'JOB_'), or an NPC. When using an NPC sprite,
the prefix is not required in the mob_avail database as the script engine will strip it.
Example:
- Mob: POPORING
Sprite: PORING # This will change the Poporing into a Poring.
- Mob: PORING
Sprite: JOB_STALKER # This will change the Poring into a Stalker.
- Mob: WOLF
Sprite: 4_M_BARBER # This will change the Wolf into the Barber NPC.
These constants can be found in src/map/script_constants.hpp.
---------------------------------------
Sex: The sex to be displayed if the Sprite is a player.
Valid types:
Female
Male
---------------------------------------
HairStyle: The hair style ID to be displayed if the Sprite is a player.
---------------------------------------
HairColor: The hair color ID to be displayed if the Sprite is a player.
---------------------------------------
ClothColor: The cloth color ID to be displayed if the Sprite is a player.
---------------------------------------
Weapon: The AEGIS name of the item to be displayed if the Sprite is a player.
---------------------------------------
Shield: The AEGIS name of the item to be displayed if the Sprite is a player.
---------------------------------------
HeadTop: The AEGIS name of the item to be displayed if the Sprite is a player.
---------------------------------------
HeadMid: The AEGIS name of the item to be displayed if the Sprite is a player.
---------------------------------------
HeadLow: The AEGIS name of the item to be displayed if the Sprite is a player.
---------------------------------------
PetEquip: The AEGIS name of the item to be displayed if the Mob is a valid pet.
---------------------------------------
Options: The view option to be applied to the Mob.
Valid types:
Sight
Cart1
Falcon
Riding
Cart2
Cart3
Cart4
Cart5
Orcish
Wedding
Ruwach
Flying
Xmas
Transform
Summer
Dragon1
Wug
WugRider
MadoGear
Dragon2
Dragon3
Dragon4
Dragon5
Hanbok
Oktoberfest
Summer2