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atcommands.txt
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//===== rAthena Documentation ================================
//= Atcommand List
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20171011
//===== Description: =========================================
//= List of available atcommands and their functions.
//============================================================
This file describes the usage of in-game commands and assumes that
'/conf/atcommand_athena.conf' has the following:
atcommand_symbol : "@"
charcommand_symbol: "#"
Some commands cannot be used from console or script command to prevent map-server crashed.
See atcommand.cpp::atcommand_basecommands for restricted commands. Please tell us if any
other atcommand that causes map-server crashed executed by console or script commands.
To search for a command, write "@" before the command name (ex. @commands).
The format of this file is as follows:
1. System Commands
2. Database Commands
3. Player Information Commands
4. Action Commands
5. Administrative Commands
6. Party Commands
7. Guild Commands
8. Pet Commands
9. Homunculus Commands
10. Channel Commands
======================
| 1. System Commands |
======================
@version
Displays SVN version of the server.
---------------------------------------
@rates
Displays the server rates.
Output Example:
Experience rates: Base 1.00x / Job 1.00x
Normal Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Boss Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Other Drop Rates: MvP 1.00x / Card-Based 1.00x / Treasure 1.00x
---------------------------------------
@time
Displays the local server time, along with day/night information.
---------------------------------------
@uptime
Show server uptime since last map server restart.
Output Example:
Server Uptime: 3 days, 8 hours, 6 minutes, 4 seconds.
---------------------------------------
@refresh
@refreshall
Synchronizes the player's position on the client with the one stored on the server.
Additionally, @refreshall will refresh all online players.
---------------------------------------
@showexp
Toggles the display of experience gain messages.
---------------------------------------
@showzeny
Toggles the display of Zeny gain messages.
Configuration for zeny being dropped by mobs is in '/conf/battle/monster.conf':
zeny_from_mobs: yes
---------------------------------------
@showdelay
Shows or hides the red "Cannot use the skills" message.
Output Example:
[Storm Gust] Cannot use the skills.
---------------------------------------
@noask
Toggles automatic rejection of deals and invites.
---------------------------------------
@noks
Toggles Kill Steal Protection.
---------------------------------------
@font <type 0-9>
Sets the client font.
Available types:
-- 0: Default
-- 1: RixLoveangel
-- 2: RixSquirrel
-- 3: NHCgogo
-- 4: RixDiary
-- 5: RixMiniHeart
-- 6: RixFreshman
-- 7: RixKid
-- 8: RixMagic
-- 9: RixJJangu
---------------------------------------
@agitstart
@agitend
Starts or ends War of Emperium [FE] by invoking scripts with the
OnAgitStart/OnAgitEnd labels.
---------------------------------------
@agitstart2
@agitend2
Starts or ends War of Emperium [SE] by invoking scripts with the
OnAgitStart2/OnAgitEnd2 labels.
---------------------------------------
@pvpon
@pvpoff
Enables or disables PvP (Player vs. Player) mode on a map.
---------------------------------------
@gvgon
@gvgoff
Enables or disables GvG (Guild vs. Guild) mode on a map.
---------------------------------------
@skillon
@skilloff
Enables or disables skill usage on a map.
---------------------------------------
@allowks
Toggles Kill Steal Protection on a map.
---------------------------------------
@day
@night
Sets the server to day or night mode.
---------------------------------------
@sound <filename>
Plays the specified sound.
---------------------------------------
@snow
@clouds
@clouds2
@fog
@fireworks
@sakura
@leaves
Toggles weather effects on your map.
---------------------------------------
@clearweather
Stops all weather effects. May require a map change or @refresh
for the effect to stop client-side.
---------------------------------------
@mapflag <flag> <value 0-1>
Sets a mapflag for the current map (1 = On, 0 = Off).
---------------------------------------
@addwarp <map> <x> <y> <npc name>
Creates a warp portal on the character's current coordinates that lasts until the next reboot.
The name parameter is mandatory and if it already exists, the server will automagically assign a name,
and it will be displayed only once in the chat window.
Example:
@addwarp prontera 50 50 my_warp_sample
Output:
New warp NPC 'my_warp_sample' created.
---------------------------------------
@effect <effect ID>
Creates a visual effect on or around the character.
A list of IDs and descriptions of the effects can be found in '/doc/effect_list.txt'.
---------------------------------------
@misceffect <effect ID>
Does some visual effect on the character.
Possible effect IDs:
0 = base level up
1 = job level up
2 = refine failure
3 = refine success
4 = game over
5 = pharmacy success
6 = pharmacy failure
7 = base level up (super novice)
8 = job level up (super novice)
9 = base level up (taekwon)
---------------------------------------
@displayskill <skill ID> {<skill level>}
Displays the animation of a skill without really using it (debug function).
---------------------------------------
@option {<param 1> {<param 2> {<param 3>}}}
Adds visual effects to the attached character.
If no parameter is specified, a list of available options will be returned.
---------------------------------------
@displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}
Displays a status change without really applying it (debug function).
---------------------------------------
@send <Hex Number> {<value>}
Used for testing packet sends from the client (debug function).
Value: <type=B(default),W,L><number> or S<length>"<string>"
---------------------------------------
@mapinfo {<type 0-3> {<map>}}
Displays information about the current map or the one specified.
Available types:
-- 0: General information and mapflags (always shown).
-- 1: Players.
-- 2: NPCs.
-- 3: Chatrooms.
Output Example:
------ Map Info ------
Map Name: prontera | Players In Map: 1 | NPCs In Map: 127 | Chats In Map: 0
------ Map Flags ------
Town Map
Autotrade Enabled
PvP Flags:
GvG Flags:
Teleport Flags:
No Exp Penalty: On | No Zeny Penalty: On
Weather Flags: Displays Night |
Other Flags: NoBranch | Reset |
Other Flags:
---------------------------------------
@gat
Gives information about terrain/area (debug function).
Output Example:
prontera (x= 165, y= 202) 00 00 00 00 00
prontera (x= 165, y= 201) 01 00 00 00 00
prontera (x= 165, y= 200) 01 00 00 00 00
prontera (x= 165, y= 199) 01 00 00 00 00
prontera (x= 165, y= 198) 01 00 00 00 00
---------------------------------------
@showrate
When VIP is enabled, the rate information always be shown when every player load map.
Use this command to disable or enable that rate information.
---------------------------------------
========================
| 2. Database Commands |
========================
@mobinfo <mob name/ID>
Displays monster information (rates, stats, drops, MVP data).
Example:
@mobinfo Poring
Output:
Monster: 'Poring'/'Poring'/'PORING' (1002)
Lv: 1 HP:60 Base EXP:27 Job EXP:20 HIT:103 FLEE:183
DEF:2 MDEF:5 STR:6 AGI:1 VIT:1 INT:1 DEX:6 LUK:5
ATK:8~9 Range:1~10~12 Size:Medium Race:Plant Element:Water (Lv:1)
Drops:
- Jellopy 70.00% - Knife[4] 1.00% etc...
---------------------------------------
@iteminfo <item name/ID>
Displays item information (type, price, weight, drops).
Example:
@iteminfo Jellopy
Output:
Item: 'Jellopy'/'Jellopy'[0] (909) Type: Etc. | Extra Effect: None
NPC Buy:6z, Sell:3z | Weight: 1.0
- Maximal monsters drop change: 75.00%
---------------------------------------
@whodrops <item name/ID>
Displays a list of mobs which drop the specified item.
Only the highest drop rates are shown.
---------------------------------------
@autoloot {<%>}
Enables or disables autolooting items from killed mobs.
If a percentage is given, only items dropped at that rate and below will be autolooted.
---------------------------------------
@alootid <+/- item name/ID>
@alootid reset
Starts or stops autolooting a specified item.
Typing "reset" will clear the autoloot item list.
By default, 10 items can be autolooted at one time.
---------------------------------------
@autoloottype <+/- type name/ID>
@autoloottype reset
Starts or stops autolooting a specified item type.
Type List: healing = 0, usable = 2, etc = 3, weapon = 4, armor = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10
Typing "reset" will clear the autoloot item list.
---------------------------------------
@mobsearch <monster name>
Locates and displays the position of a certain mob on the current map.
Output Example:
1[155:184] Poring
2[154:188] Poring
3[127:146] Poring
---------------------------------------
@idsearch <item name>
Looks up an item by name (or part of a name).
---------------------------------------
@showmobs <monster name/ID>
Locates and displays the position of a certain mob on your mini-map.
This shows up as a small white cross (+).
---------------------------------------
@whereis
Displays the maps in which monster normally spawns.
This does not include mobs summoned by scripts.
---------------------------------------
@skillid <skill name>
Looks up a skill by name (or part of a name).
---------------------------------------
@skilltree <skill ID> <target>
Lists requirements to obtain the specified skill on the target character.
---------------------------------------
@questskill {<skill ID>}
@lostskill {<skill ID>}
Permanently adds or removes the specified quest skill.
If no skill ID is specified, a list of available skills will be returned.
---------------------------------------
@useskill <skill ID> <skill level> <target>
Casts the specified skill.
Example:
@useskill 28 5 Char2
-> casts Level 5 Heal on player Char2
---------------------------------------
==================================
| 3. Player Information Commands |
==================================
@commands
Displays a list of @ commands available to the player.
---------------------------------------
@charcommands
Displays a list of # commands available to the player.
---------------------------------------
@help <command>
Displays the help message for the specified command.
---------------------------------------
@exp
Displays current levels and % progress.
Output Example:
Base Level: 13 (3.323%) | Job Level: 10 (0.000%)
---------------------------------------
@stats
Displays the stats of the attached player in your chat bar.
---------------------------------------
@storagelist <player name>
Displays Kafra storage contents of the specified player.
---------------------------------------
@cartlist <player name>
Displays cart contents of the specified player.
---------------------------------------
@itemlist
Displays inventory contents of the attached player.
---------------------------------------
@who {<filter>}
@who2 {<filter>}
@who3 {<filter>}
Returns a list of online characters.
If a filter is given, the list will be restricted to names containing the filter string.
@who will also return character positions.
@who2 will also return job classes.
@who3 will also return parties/guilds.
---------------------------------------
@whomap {<map>}
@whomap2 {<map>}
@whomap3 {<map>}
Returns a list of online characters in a specific map.
If a map is given, the list will be restricted to characters on the specified map.
@whomap will also return character positions.
@whomap2 will also return job classes.
@whomap3 will also return parties/guilds.
---------------------------------------
@whogm {<filter>}
Returns a list of GMs online.
If a filter is given, the list will be restricted to names containing the filter string.
For those who are higher GM level than yourself, only name is shown.
For the rest, the command acts as a combination of @who+@who2+@who3.
---------------------------------------
@users
Displays distribution of players on the server per map (% on each map which has players.)
Output Example:
prontera: 1 (50%)
prt_fild01: 1 (50%)
all: 2
---------------------------------------
@where <player_name>
Locates a player on a map. The player must be online.
---------------------------------------
@jailtime
Displays remaining jail time.
If @jail was used, the chat window will display "You have been jailed indefinitely".
---------------------------------------
@accinfo <player name/account id>
Searches for an account by ID or a character name, and outputs detailed information.
Password will only be displayed for group levels lower than yours.
To search partial names, "%" can be used as a wildcard.
Example:
@accinfo Test%
Output:
-- Account 2000001 --
User: user123 | GM Group: 0 | State: 0
Password: password123
Account e-mail: [email protected]
Last IP: 127.0.0.1 (Unknown)
This user has logged 27 times, the last time were at 2012-11-24 17:29:07
-- Character Details --
[Slot/CID: 0/150001] Test1 | High Swordsman | Level: 99/50 | Off
[Slot/CID: 1/150002] Test2 | Rune Knight | Level: 150/50 | On
======================
| 4. Action Commands |
======================
@me <message>
Displays the text as a normal message with the format "*name <message>*" instead of "name: <message>".
---------------------------------------
@storage
Opens your Kafra storage.
---------------------------------------
@mail
Opens your mailbox.
---------------------------------------
@auction
Opens the auction window.
---------------------------------------
@identify
@identifyall
Opens the Identification window if any unappraised items are in your inventory.
@identifyall will automatically identify all unappraised items in your inventory.
---------------------------------------
@trade <player name>
Opens the trade window with the specified player.
---------------------------------------
@autotrade
Allows you continue vending offline, then logs off.
The character will continue vending until you log in to that account again,
all items are sold, or the mapserver closes.
---------------------------------------
@monster <monster name/ID> {<amount>}
/monster <monster name>
@monstersmall <monster name/ID> {<amount>}
@monsterbig <monster name/ID> {<amount>}
Spawns the specified monster.
If an amount is given, that number will be spawned.
Additionally, monster size can be adjusted.
---------------------------------------
@summon <monster name/ID> {<duration>}
Spawns mobs that treat you as their master.
If a duration is specified, they will stay with you until the duration has ended.
---------------------------------------
@clone <player name/ID>
@slaveclone <player name/ID>
@evilclone <player name/ID>
Spawns a clone of the specified player.
@clone will spawn a supportive clone.
@slaveclone will spawn a supportive clone that follows the creator around.
@evilclone will spawn an aggressive clone.
---------------------------------------
@item <item name/ID>{:<item name/ID>:...} {<amount>}
/item <item name>
Creates an item (or multiple items).
---------------------------------------
@item2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>
Creates an item with the given parameters (the 'cards' can be any item).
identify_flag: 0 = unidentified, 1 = identified
attribute: 0 = not broken, 1 = broken
---------------------------------------
@itembound <item name/ID>{:<item name/ID>:...} <amount> <bound type>
@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>
Creates an item bounded to the character.
The items cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored.
Available types:
-- 1: Account
-- 2: Guild
-- 3: Party
-- 4: Character
---------------------------------------
@delitem <item name/ID> <amount>
Deletes the specified item from the player's inventory.
---------------------------------------
@produce <equip name/ID> <element> <# of Very's>
Creates a weapon with the given parameters.
Example:
@produce 1602 1 2
-> crafts an item called "Very Very Strong Char's Ice Rod".
---------------------------------------
@refine <equip position> <+/- amount>
Refines an equipped item by the specified amount.
0: All Equipment
1: Lower Headgear
2: Right Hand
4: Garment
8: Left Accessory
16: Body Armor
32: Left Hand
64: Shoes
128: Right Accessory
256: Top Headgear
512: Mid Headgear
---------------------------------------
@repairall
Repairs all broken items in your inventory.
---------------------------------------
@dropall {<item type>}
Drops all items based on the item type.
Valid item types:
-1 = All Items (default)
0 = Healing Items
2 = Useable Items
3 = Etc Items
4 = Armors
5 = Weapons
6 = Cards
7 = Pet Eggs
8 = Pet Armors
10 = Ammunition Items
Example:
To drop all weapons in inventory...
@dropall 5
---------------------------------------
@storeall
Places all inventory and equipped items directly into your Kafra Storage.
---------------------------------------
@itemreset
Deletes all inventory items (not equipped items).
---------------------------------------
@clearstorage
@cleargstorage
Deletes all items in storage (or guild storage).
---------------------------------------
@clearcart
Deletes all items in cart, but does not remove the cart.
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@cleanarea
@cleanmap
Deletes floor items in sight range or across the entire map.
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@save
Sets your save point as your current map coordinates.
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@memo {<position 0-2>}
Saves a warp point for the "Warp Portal" skill.
If a number is not specified, the command will output all currently saved locations.
Location "void" indicates an empty warp point.
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@load
Warps to your save point.
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@jump {<x> <y>}
Warps to the given coordinates on the current map.
If no coordinates are entered, a random location will be chosen.
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@go {<location name/ID>}
Warps to predefined locations in major cities.
If no ID is given, all available maps will be displayed in the chat window.
Locations and coordinates are stored in '/src/map/atcommand.cpp'.
Restriction:
- Used from console
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@warp <map> {<x> <y>}
/mm <map> {<x> <y>}
/mapmove <map> {<x> <y>}
Warps to the specified map.
If no coordinates are entered, a random location will be chosen.
Restriction:
- Used from console
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@jumpto <player name/ID>
/shift <player name>
@follow <player name>
Warps to the specified player.
Additionally, @follow will track the player's movements until turned off.
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@recall <player name>
/summon <player name>
@recallall
Warps a character to your position.
Additionally, @recallall will recall the entire server.
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@tonpc <npc name>
Warps to the specified npc.
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@killer
Allows you to attack other players outside of PvP.
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@killable
Allows other players to attack you outside of PvP.
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@blvl <+/- amount>
@jlvl <+/- amount>
Changes base or job level by the specified amount.
Restriction:
- Used from console
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@str <+/- amount>
@agi <+/- amount>
@vit <+/- amount>
@int <+/- amount>
@dex <+/- amount>
@luk <+/- amount>
Changes the specified stat of your character.
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@allstats {<+/- amount>}
Changes all stats of your character.
If no amount is given, sets all stats to the maximum (default is 99).
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@allskill
Gives your character all skills in their current skill tree.
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@stpoint <+/- amount>
@skpoint <+/- amount>
Changes unused status or skill points by the specified amount.
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@resetstat
/resetstate
@resetskill
/resetskill
@reset
Resets stats (@streset), skills (@skreset), or both (@reset).
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@feelreset
Resets a Star Gladiator's marked maps.
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@jobchange <job name>
@jobchange <job ID> {<upper>}
Changes your job.
An 'upper' value can be specified with a job ID to produce its normal (0), advanced (1), or baby (2) version.
If no job is given, a list of all available jobs will be returned.
Note that jobs 22 (Wedding), 26 (Summer), 27 (Christmas), and 28 (Hanbok) are not available via @job.
Restriction:
- Used from console
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@speed <0-1000>
Sets the speed at which the character walks and attacks.
Default is 150 (0 is fastest, 1000 is slowest).
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@spiritball <0-100>
Summons the specified amount of spirit spheres around you.
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@mount {<dragon color 1-5>}
@mount2
Toggles mounting/unmounting a job mount (@mount) or cash mount (@mount2).
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@zeny <+/- amount>
Changes Zeny by the specified amount.
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@cash <+/- amount>
Changes Cash Points by the specified amount.
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@points <+/- amount>
Changes Kafra Points by the specified amount.
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@model <hair style> <hair color> <cloth color>
@hairstyle <default: 0-27>
@haircolor <default: 0-8>
@dye <default: 0-4>
@bodystyle <default: 0-1>
Changes appearance based on the given parameters.
The min/max values are set in '/conf/battle/client.conf'.
Appearance changed via @bodystyle won't save unless
'save_body_style' is enabled in '/conf/battle/client.conf'
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@changelook {position} <view ID>
Changes the player's appearance to the specified view ID.
If no position is given, the command defaults to headgear.
1: Top
2: Middle
3: Bottom
4: Weapon
5: Shield
6: Shoes