diff --git a/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj b/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj new file mode 100644 index 0000000..30dd874 --- /dev/null +++ b/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj @@ -0,0 +1,24 @@ + + + + netstandard2.0 + AnyCPU + Velentr.Font + 1.1.4 + + + + + + + + + + + + + Always + + + + diff --git a/Velentr.Font.Core/Velentr.Font.Core.csproj b/Velentr.Font.Core/Velentr.Font.Core.csproj index 3dea4c3..a0e58e1 100644 --- a/Velentr.Font.Core/Velentr.Font.Core.csproj +++ b/Velentr.Font.Core/Velentr.Font.Core.csproj @@ -4,7 +4,7 @@ netstandard2.0 AnyCPU Velentr.Font - 1.1.3 + 1.1.4 @@ -15,4 +15,15 @@ + + + Always + true + + + Always + true + + + diff --git a/Velentr.Font.FNA/Velentr.Font.FNA.csproj b/Velentr.Font.FNA/Velentr.Font.FNA.csproj index 3f178df..00a9d34 100644 --- a/Velentr.Font.FNA/Velentr.Font.FNA.csproj +++ b/Velentr.Font.FNA/Velentr.Font.FNA.csproj @@ -11,7 +11,7 @@ https://github.com/vonderborch/Velentr.Font An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFont approach. SharpFont, FNA, SpriteFont, Font - 1.1.3 + 1.1.4 @@ -104,4 +104,15 @@ + + + Always + true + + + Always + true + + + diff --git a/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj b/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj index eefcfd0..dca6033 100644 --- a/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj +++ b/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj @@ -11,7 +11,7 @@ https://github.com/vonderborch/Velentr.Font An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFont approach. SharpFont, Monogame, SpriteFont, Font - 1.1.3 + 1.1.4 @@ -54,4 +54,15 @@ + + + Always + true + + + Always + true + + +