diff --git a/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj b/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj
new file mode 100644
index 0000000..30dd874
--- /dev/null
+++ b/Velentr.Font.Core/Velentr - Backup.Font.Core.csproj
@@ -0,0 +1,24 @@
+
+
+
+ netstandard2.0
+ AnyCPU
+ Velentr.Font
+ 1.1.4
+
+
+
+
+
+
+
+
+
+
+
+
+ Always
+
+
+
+
diff --git a/Velentr.Font.Core/Velentr.Font.Core.csproj b/Velentr.Font.Core/Velentr.Font.Core.csproj
index 3dea4c3..a0e58e1 100644
--- a/Velentr.Font.Core/Velentr.Font.Core.csproj
+++ b/Velentr.Font.Core/Velentr.Font.Core.csproj
@@ -4,7 +4,7 @@
netstandard2.0
AnyCPU
Velentr.Font
- 1.1.3
+ 1.1.4
@@ -15,4 +15,15 @@
+
+
+ Always
+ true
+
+
+ Always
+ true
+
+
+
diff --git a/Velentr.Font.FNA/Velentr.Font.FNA.csproj b/Velentr.Font.FNA/Velentr.Font.FNA.csproj
index 3f178df..00a9d34 100644
--- a/Velentr.Font.FNA/Velentr.Font.FNA.csproj
+++ b/Velentr.Font.FNA/Velentr.Font.FNA.csproj
@@ -11,7 +11,7 @@
https://github.com/vonderborch/Velentr.Font
An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFont approach.
SharpFont, FNA, SpriteFont, Font
- 1.1.3
+ 1.1.4
@@ -104,4 +104,15 @@
+
+
+ Always
+ true
+
+
+ Always
+ true
+
+
+
diff --git a/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj b/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj
index eefcfd0..dca6033 100644
--- a/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj
+++ b/Velentr.Font.Monogame/Velentr.Font.Monogame.csproj
@@ -11,7 +11,7 @@
https://github.com/vonderborch/Velentr.Font
An alternative solution for Monogame/FNA/XNA-derived frameworks that utilizes SharpFont to draw text rather than the traditional SpriteFont approach.
SharpFont, Monogame, SpriteFont, Font
- 1.1.3
+ 1.1.4
@@ -54,4 +54,15 @@
+
+
+ Always
+ true
+
+
+ Always
+ true
+
+
+