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Crash in Naxxramas #263
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I've seen this crash, but do not know which creature causes it. |
hm i pulled patchwerk without clearing the room first .. so i aggroed all packs on pull idk. |
just did it again and get alot of this stuff: Creature entry 16017 call SetInCombatWithZone but creature cannot have threat list. after killing grobbulus: World Thread hangs, kicking out server! |
2020-01-29 22:03:36 C:\Users\oroxzy\Documents\vmangos.source\src\game\Movement\spline\spline.h:195: Error: Assertion in Movement::Spline::initLengths failed: prev_length <= new_length 2020-01-29 22:03:38 Alloc library: TBB/Release |
yesterday someone did naxx solo at parchwerk again.. :p Both used Nefarian's Barrier aura |
Maybe there is a relation to TrinityCore/TrinityCore#20247 Crash can happen in case when pHatefulTarget die during cast SPELL_HATEFUL_STRIKE then it's removed from threat list so pointer to him is no longer valid. |
whats the status on this @schell244 @ratkosrb ? <3 |
anyone can fix it ? |
I still don't know what causes it and how to fix it. |
just tried to reproduce it .. no crash. |
Hi , have you fix this bug? |
@ratkosrb Downtime occurs when dragging creature 16017-16029 out of the room |
2019-08-15 00:49:21 C:\Users\vserver\Documents\vmangos.source\src\game\Movement\spline\spline.h:195: Error: Assertion in Movement::Spline::initLengths failed: prev_length <= new_length
2019-08-15 00:49:21 Unit::SelectMagnetTarget() C:\Users\vserver\Documents\vmangos.source\src\game\Objects\Unit.cpp: 6513 + 0xd
Unit::MeleeDamageBonusDone() C:\Users\vserver\Documents\vmangos.source\src\game\Objects\Unit.cpp: 7433 + 0xf
Unit::SpellHealingBonusTaken() C:\Users\vserver\Documents\vmangos.source\src\game\Objects\Unit.cpp: 7145 + 0x16
t()+0xdf83 [0x703b4]
std::`dynamic initializer for 'nothrow''()+0x1776f [0x9c97f]
std::list<Camera *,std::allocator<Camera *> >::_Alloc_sentinel_and_proxy() C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\include\list: 1633 + 0x3
SqlStmtFieldData::toBool() C:\Users\vserver\Documents\vmangos.source\src\shared\Database\SqlPreparedStatement.h: 78 + 0x3b
ACE_Svc_Handler<ACE_SOCK_Stream,ACE_NULL_SYNCH>::destroy() C:\ACE_wrappers\ace\Svc_Handler.cpp: 102 + 0x1c
std::_Default_allocator_traits<std::allocator<std::_Tree_node<Unit *,void *> > >::deallocate() C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\include\xmemory0: 813 + 0xa
Loot::clear() C:\Users\vserver\Documents\vmangos.source\src\game\LootMgr.h: 301 + 0x39
std::char_traits::compare() C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\include\xstring: 294 + 0xf
std::vector<GossipMenuItem,std::allocator >::capacity() C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\include\vector: 1461 + 0x5
Cell::Visit<MaNGOS::VisibleNotifier,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<Ý() C:\Users\vserver\Documents\vmangos.source\src\game\Maps\CellImpl.h: 108 + 0xb
ObjectMgr::LoadQuests() C:\Users\vserver\Documents\vmangos.source\src\game\ObjectMgr.cpp: 4964 + 0x21
ACE_OS_Thread_Adapter::invoke() C:\Users\vserver\Desktop\ACE_wrappers\ace\OS_Thread_Adapter.cpp: 109 + 0x0
o_strncat_s()+0x72 [0x1d912]
BaseThreadInitThunk()+0x14 [0x17bd4]
RtlUserThreadStart()+0x21 [0x6ce71]
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