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Question: I3S/3D-Tiles dynamic styling and filtering #2593
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A lot of work has been done on I3S specifically, some of these features are showcased in the I3S Explorer application https://i3s.loaders.gl The Action Engine team can give you more information, @belom88 @dsactionengine |
Hi @enersis-pst , A good demo would be the New York dataset with no textures but with statistics - https://i3s.loaders.gl/viewer?tileset=new-york. You can use the link, then click on any building, select an attribute, scroll down to "Colorize by Attribute" toggle and enable it. We use values of attributes from the statistics and colourize the smallest values in light blue, while the highest values will receive the highest saturation. So there is a scale for colourization based on the values range: We have colour multiplication in development so that for the existing dataset colours on buildings would be multiplied with our colour. Further down could be more features like colour palette selection or others. Any comments or suggestions would be highly welcomed. |
hey @ibgreen, @dsactionengine , For now we use the fill-extrusion layer of mapboxgl and use their style expression. My hope is that with your work we can also show complex building geometries on mapboxgl. Normally we color by category or value ranges, but than also needs additional colors for selecting and highlighting (there can be very complex rules). So it would be nice to write own color expression or at least a function to have the full functionality of coloring. Is it also possible to filter the features by different properties? |
@enersis-pst |
Hi. |
Hello again,
after i asked the same question for over 2,5 years visgl/deck.gl#5493 i want to know if filtering and styling (like coloring) by feature properties is now possible on 3D-Tiles or I3S.
like the demo shows, at least coloring is possible right?
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