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I have also noticed this with the flavor text as well. As the flavor text and effects have changed it is not recording in the past values.
For Example Dig
Generation 1: dig underground and become semi-invulnerable
Generation 2+: The user can now be hit by Earthquake, Magnitude, and Fissure during the semi-invulnerable turn, and will receive double damage from Earthquake and Magnitude.
The file move_changelog.csv does not contain a column for flinch_chance. For some moves it changed over the generations.
Here the list (by no means exhaustive)
Source: https://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_flinching
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