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Liquip.Patcher.Build - Compile dll using NativeAOT #22
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Blocked by #23 |
Will this be it's own repo? as i see it was removed from the main branch |
No, it will be a part of Liquip.Patcher.Build. You can take a look at https://github.com/valentinbreiz/nativeaot-patcher/blob/main/src/Liquip.Patcher.Build/Build/Build.props, it will be added there I think. @zarlo could you confirm this? |
okay for the sdk project i think it should be in the cosmos name space for the tasks that call ilc i think it should have its own nuget package: Liquip.ilc.Build doing this will allow other projects to use out plug system in a simple manner the sdk nuget package should use Liquip.Patcher.Build and Liquip.ilc.Build some context: #33 |
I guess Liquip.ilc.Build referenceLiquip.Patcher.Build, right? But, if Liquip.ilc.Build will only be used on Cosmos, then it's Targets could be directly on the sdk. |
it can but it should not been to
i dont think we should do that, i will not stop it but it does mean the compiler will be more likely to be tied to Cosmos |
Should the patcher put it's output on a distinctive folder (like $(OutputPath)/liquid)? i wondering how Liquip.ilc.Build would get it's input for ilc and the linker, if they would be independent. |
yes it should be some where in the obj folder |
Are we doing Liquip.ilc.Build and Liquip.Patcher.Build or for now just Liquip.Patcher.Build |
Liquip.Patcher.Build will put it's output on a directory (inside |
As for publishing... i do not know if we should override the inputs when using true or we just disable publish aot and do the same as building. |
Work in progress in #43 |
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