diff --git a/lua_testbay/gamer.lua b/lua_testbay/gamer.lua
index 95e8034..d200a56 100644
--- a/lua_testbay/gamer.lua
+++ b/lua_testbay/gamer.lua
@@ -3,15 +3,16 @@
 	©LazyProggers
 ]]--
 
--- Required libaries
+-- LIBARIES
 require "math"
 require "peasant"
 
 -- Start of the gamer.lua program
+-- VARIABLES
 gpower = 0 gawe = 0 gworship = 0 glove = 0 gfear = 0 ghatred = 0
 playerstats = {gawe, gworship, glove, gfear, ghatred}	-- Create array for some cases of storage of the variables/ Idea for storage
 
--- Functions to calculate the global stats
+-- FUNCTIONS
 function calc_gawe(civilisation)	-- This function adds up the awe of the civilisation
 	for i, peasant in ipairs(civilisation) do
 		gawe = peasant.awe + gawe
@@ -58,8 +59,8 @@ function calc_all(civilisation)	-- This function adds up all the values for one
 	return	-- No value jet
 end
 
--- Testing area:
-
+-- TESTING AREA
+--[[
 peasant1 = birth(peasant1)
 change_love(peasant1, 20)
 print(peasant1.name)
@@ -75,6 +76,7 @@ print(peasant3.name)
 civilisation = {peasant1, peasant2, peasant3}
 calc_glove(civilisation)
 print(glove)
+]]--
 
 --[[
 	Notes:
diff --git a/lua_testbay/peasant.lua b/lua_testbay/peasant.lua
index f7d4977..8e35a18 100644
--- a/lua_testbay/peasant.lua
+++ b/lua_testbay/peasant.lua
@@ -3,7 +3,7 @@
 	©LazyProggers
 ]]--
 
--- Required libaries
+-- LIBARIES
 require "math"
 
 -- Start of the peasant class and methods
@@ -11,10 +11,10 @@ require "math"
 math.randomseed(os.time()) -- Seed the random function with the time
 math.random(); math.random(); math.random() -- To avoid an error, where the "random" number equals 1 generate 3 numbers first
 
--- Standard blueprint variables:
+-- VARIABLES
 names = {"Daniel", "Bruno", "Clemens", "Toelpel", "Nichtsnutz", "Idiot", "Dumbaf"}	-- All possible names are cached in this table
 
--- Basic functions
+-- FUNCTIONS
 function checkvalues(peasant_id)
 	if peasant_id.love > 100 then peasant_id.love = 100	end	-- Check if the love is over 100% and if yes correct it
 	if peasant_id.love < 0 then peasant_id.love = 0	end	-- Check if the love is under 0% and if yes correct it
@@ -40,7 +40,7 @@ function change_love(peasant_id, lovevalue)
 	return peasant_id
 end
 
--- Testing area:
+-- TESTING AREA
 --[[
 testguy = birth(testguy)	-- Create a monser... or a testguy
 change_love(testguy, 5) -- Give him his first lovepoints
diff --git a/lua_testbay/template_luascript.lua b/lua_testbay/template_luascript.lua
index 60089cf..6759643 100644
--- a/lua_testbay/template_luascript.lua
+++ b/lua_testbay/template_luascript.lua
@@ -3,13 +3,17 @@
 	©LazyProggers
 ]]--
 
--- Required libaries (uncomment to use)
+-- LIBARIES (uncomment to use)
 	--	require "peasant"	Peasant class for peasant creation, deletion, adjustment
 	--	require "gamer"	Class for global variables and some player content
 
 -- Start of the NAME.lua program
 
--- Testing area:
+-- VARIABLES
+
+-- FUNCTIONS
+
+-- TESTING AREA
 
 --[[
 	Notes:
diff --git a/lua_testbay/calc.lua b/lua_testbay/testcalc.lua
similarity index 100%
rename from lua_testbay/calc.lua
rename to lua_testbay/testcalc.lua