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package.xml
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<?xml version="1.0"?>
<package format="3">
<name>lvr2</name>
<version>25.1.0</version>
<description>
The Las Vegas Surface Reconstruction Toolkit is an Open Source toolkit to reconstruct triangle meshes
from unordered point clouds. It supports the generation of textured models either using colored point
clouds or point clouds plus images and according calibration matrices. The LVR toolkit provides an
Open Source C++ API for meshing and texture generation as well as an I/O interface to store the generated
meshes in different exchange formats including Stanford PLY, Wavefront OBJ and Collada. In contrast to other
meshing software, it focuses on reconstruction of large scale environments on city scale from high resolution
point clouds.
</description>
<maintainer email="[email protected]">Sebastian Pütz</maintainer>
<maintainer email="[email protected]">Thomas Wiemann</maintainer>
<license>BSD-3-Clause</license>
<url type="website">https://www.las-vegas.uni-osnabrueck.de/</url>
<author email="[email protected]">Thomas Wiemann</author>
<author email="[email protected]">Sebastian Pütz</author>
<author email="[email protected]">Alexander Mock</author>
<author email="[email protected]">Lars Kiesow</author>
<author email="[email protected]">Lukas Kalbertodt</author>
<author email="[email protected]">Tristan Igelbrink</author>
<author email="[email protected]">Johan M. von Behren</author>
<author email="[email protected]">Dominik Feldschnieders</author>
<author email="[email protected]">Alexander Löhr</author>
<buildtool_depend>cmake</buildtool_depend>
<depend>tbb</depend>
<depend>libtiff-dev</depend>
<depend>libgdal-dev</depend>
<depend>libopencv-dev</depend>
<depend>libflann-dev</depend>
<depend>lz4</depend>
<depend>libgsl</depend>
<depend>eigen</depend>
<depend>yaml-cpp</depend>
<depend>boost</depend>
<depend>libhdf5-dev</depend>
<depend>libxi-dev</depend>
<depend>libxmu-dev</depend>
<depend>glut</depend>
<depend>ocl-icd-opencl-dev</depend>
<export>
<build_type>cmake</build_type>
</export>
</package>