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This repository has been archived by the owner on May 28, 2024. It is now read-only.
Main problem here is to create optimized ocean mesh and collision for all players on map. For example - I have four ships at different locations. Each ship should see detailed lod near the camera and flat surface as far lod, but collision should work with ocean surface at any map location.
It will be superb to add dynamic simplified collision for ocean grid, because it connected at least with:
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