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Mesh collision #7

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ufna opened this issue May 7, 2014 · 2 comments
Open

Mesh collision #7

ufna opened this issue May 7, 2014 · 2 comments

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@ufna
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ufna commented May 7, 2014

It will be superb to add dynamic simplified collision for ocean grid, because it connected at least with:

  • camera traces
  • projectiles
@ufna ufna added this to the 0.4 Alpha 9 milestone May 7, 2014
@ufna ufna self-assigned this May 8, 2014
@sehathesam
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If you can get a normal from surface sea you can lend to any objects

@ufna
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ufna commented May 9, 2014

Main problem here is to create optimized ocean mesh and collision for all players on map. For example - I have four ships at different locations. Each ship should see detailed lod near the camera and flat surface as far lod, but collision should work with ocean surface at any map location.

@ufna ufna removed their assignment Dec 5, 2015
@ufna ufna removed this from the 0.4 Alpha 9 (FluidSurface) milestone Sep 18, 2016
@ufna ufna added feature request and removed todo labels Sep 18, 2016
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