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Plot.h
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#pragma once
#include "Interactable.h"
#include "Vegetable.h"
#include "Seed.h"
class Plot : public Interactable, public Drawable, public PhysicsObject, public GameEntity {
public:
// current animation, no custom get/set logic so is set as public field
AniMode modelAnim;
Plot(ModelEnum curr);
~Plot();
// GameEntity
void FixedUpdate() override;
// Drawable
glm::mat4 GetParentTransform() override;
ModelEnum GetModelEnum() override;
AniMode GetAniMode() override;
// PhysicsObject
void OnCollide(PhysicsObject* object) override {};
void OnTrigger(PhysicsObject* object) override {};
std::vector<Collider*> GetColliders() override;
glm::vec2* GetWorldPosition() override;
// Information
glm::vec3 GetPosition() const;
ModelEnum GetModel();
void SetPosition(glm::vec3 position);
void SetRotation(glm::mat4 rotation);
bool isPlanted = false;
void SetPlantedVegetable(Seed* seed);
VegetableType GetPlantedVegetable();
glm::vec3 GetTranslate();
// Interactable
bool CanInteract(Player* player) override;
void OnInteract(Player* player) override;
// Planting stuff
Seed* plantedVegetable = nullptr;
private:
// Transformations
glm::vec2* translate = nullptr;
glm::vec3* translate3D = nullptr;
glm::mat4 rotation{};
// Current model to display
ModelEnum model;
ColliderCircle* collider_;
// Get matrix transformation
glm::mat4 GetTransformation();
float poisonFlagHeight = -4;
float plotHeight = -3.75;
};