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PhysicsEngine.h
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#pragma once
#include "PhysicsObject.h"
#include <vector>
//#include <glm/detail/func_geometric.inl>
#include "ColliderCircle.h"
#include "ColliderAABB.h"
#include "Vegetable.h"
class BVHNode
{
};
class PhysicsEngine
{
public:
PhysicsEngine() = default;
explicit PhysicsEngine(const std::vector<PhysicsObject*>& phys_objects);
void AddPhysObject(PhysicsObject* phys_object);
void RemovePhysObject(PhysicsObject* phys_object);
void ConstructBVH();
void Compute();
bool IsPlotObstructed(Collider* col);
static void ResolveTriggerCollision(PhysicsObject* first, PhysicsObject* second);
static void ResolveCollision(Collider* first, PhysicsObject* first_phys, Collider* second, PhysicsObject* second_phys);
std::vector<PhysicsObject*> static_collidables_;
std::vector<PhysicsObject*> moving_collidables_;
private:
//std::vector<PhysicsObject*> static_collidables_;
//std::vector<PhysicsObject*> moving_collidables_;
BVHNode root_node;
};