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GardenTool.cpp
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#include "GardenTool.h"
GardenTool::GardenTool(ModelEnum curr) {
modelAnim = NO_ANI;
model = curr;
translate = new glm::vec2(0.f, 0.f);
translate3D = new glm::vec3(0.f, 0.f, 0.f);
rotation = glm::mat4(1);
collider_ = new ColliderCircle(glm::vec2(0, 0), 5, false);
collider_->collider_is_trigger = true;
}
GardenTool::~GardenTool() {
delete collider_;
delete translate;
delete translate3D;
}
void GardenTool::FixedUpdate()
{
collider_->center = *translate;
}
glm::mat4 GardenTool::GetParentTransform()
{
return GetTranslation() * rotation;
}
ModelEnum GardenTool::GetModelEnum() { return model; }
AniMode GardenTool::GetAniMode() { return modelAnim; }
void GardenTool::SetModel(ModelEnum newModel, glm::vec3 pos)
{
model = newModel;
*translate = glm::vec2(pos.x, pos.z);
*translate3D = pos;
//*translate3D = pos;
// rotate 90 degrees towards viewer
rotation = glm::rotate(glm::mat4(1.0f), 3.14f, glm::vec3(0, 1, 0));
//setModelChanged(true);
}
std::vector<Collider*> GardenTool::GetColliders()
{
return { collider_ };
}
glm::vec2* GardenTool::GetWorldPosition()
{
return translate;
}
glm::vec3 GardenTool::GetPosition() const
{
return glm::vec3((*translate3D)[0], (*translate3D)[1], -(*translate3D)[2]);
}
void GardenTool::SetPosition(glm::vec3 position)
{
*translate = glm::vec2(position[0], -position[2]);
*translate3D = glm::vec3(position[0], position[1], -position[2]);
}
void GardenTool::SetRotation(glm::mat4 rotation)
{
this->rotation = rotation;
}
glm::mat4 GardenTool::GetTranslation() {
return glm::translate(glm::vec3((*translate3D)[0], (*translate3D)[1], -(*translate3D)[2]));
}
glm::mat4 GardenTool::GetRotation() const
{
return rotation;
}
void GardenTool::SetHeight(float height)
{
(*translate3D)[1] = height;
}
float GardenTool::GetHeight()
{
return (*translate3D)[1];
}
glm::mat4 GardenTool::GetTransformation() {
const glm::mat4 trans = glm::translate(glm::vec3((*translate3D)[0], (*translate3D)[1], -(*translate3D)[2])) * rotation;
return isHeld ? trans * this->GetHoldTransform() : trans;
}