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Skill Trees ~ Summary of Skill Tree Integration 2022
In general, it seems like the skill trees library is minimally integrated. The 2021 demo of the entire chiventure project relied on core aspects of the skill trees feature, such as the node struct and various attributes. The demo itself calls for improvement in line 99.
The player class module has a class_prefabs.c file that 'prefabricates' information about a character for the developer. The skill trees module is used to describe the nature of the player's skill.
The vision of the player class team is well documented starting around line 264. In general, it seems that further integration requires the skill trees module to be more flexible. The class.c file has related dependencies on skill trees.
Gameplay: WDL, etc.
https://github.com/uchicago-cs/chiventure/wiki/Skill-Trees-~-Potential-Integration-with-existing-WDL
Skill Leveling
https://github.com/uchicago-cs/chiventure/wiki/Skill-Trees-~-Integration-of-a-Leveling-System
Complex Skills
Integration Outside of Chiventure
Connecting Skill Trees to Other Features
With respect to integration, the player class prefabrication file gives many areas of improvement. The comments suggest that we ought to correspond with not just the player class team, but also the CLI (line 272) and battles teams.
These efforts should result in a more flexible and accessible design of the skill trees module that should make it more integrable in general.
After we figure that out, we should look into limiting gameplay according to skills as described in the wiki pages regarding integration with WDL.
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Action Management
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Battles
- Design Document
- Text Based Combat in Other Games
- User Stories
- Wishlist
- Battle Planning 2022
- Battle User Stories Review 2022
- Structs in Other Modules Related to Battles 2022
- Stat Changes Design Document
- Run Function Design Document
- CLI Integration Design Document
- Move Changes Design Document
- Unstubbing Stubs Design Document
- Battle Items and Equipment Design Document
- Battle Item Stats
- Battles Demo Design Document
- Battles Testing Moves, Items, and Equipment Design Document
- Sound integration with battle (design document)
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Custom Actions
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Custom Scripts
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DSL
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CLI
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Enhanced CLI
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Game-State
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Graphics
- Design Plan
- Design document for integrating split screen graphics with chiventure
- GDL (Graphical Description Language)
- Graphics Sandbox
- Design Document for NPC Graphics and Dialogue
- Feature Wishlist (Spring 2021)
- Installing and Building raylib on a VM
- LibSDL Research
- Module Interactions
- Working with Raylib and SSH
- raylib
- GDL
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Linking the Libzip and Json C to chiventure on CSIL machines
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Lua
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NPC
- Dependencies: Player class, Open world, Battle
- Action Documentation
- Design Document for NPC Generation in Openworld
- Design and Planning
- Establishing Dependencies
- Implementation of Custom Scripts
- Independent Feature: NPC Movement Design Document
- Player Interaction Design and Planning
- Dialogue
- Design Document for NPC Dialogue and Action Implementation
- Loading NPCs from WDL Files
- NPC Battle Integration Design Document
- NPC Battle Integration Changes Design Document
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Open World
- Autogeneration and Game State
- Deciding an integration approach
- Designing approach for static integration into chiventure
- Feature Wishlist
- Generation Module Design layout
- Potential connections to the rest of chiventure
- Single Room Generation Module Design
- Source Document
- User Stories
- World Generation Algorithm Plan
- Loading OpenWorld Attribute from WDL
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Player Class
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Player
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Quests
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Rooms
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Skill Trees
- Avoiding soft locks in skill tree integration
- Components of Exemplary Skill Trees
- Design Document and Interface Guide
- Environment interactions based on skill characteristics
- Integrating complex skill (combined, random, sequential, etc.) implementation
- Integration of a Leveling System
- Potential Integration with existing WDL
- Research on game balancing in regards to skill trees
- Research on skill tree support in modern day game engines
- SkillTree Wiki Summary
- Skilltree "effect" implementation and roadmap
- Summary of md doc file for skilltrees
- Design ideas in connection to other features
- Summary of Skill Tree Integration 2022
- The Difficulty of the Reading the World
- Complex Skills Summary
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Sound
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Stats
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WDL