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app.js
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const PORT = process.env.PORT || 3000;
const express = require('express');
const uuid = require('uuid/v4');
const Player = require('./player.js');
const GameServer = require('./gameserver.js');
var gameServer = new GameServer(50, 40, 30, 20);
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use(express.static('client/'));
http.listen(PORT, function() {
console.log('socket.io:: Listening on port ' + PORT);
});
//while (gameServer == null) {}
io.on('connection', function(client) { //when socket gets connection
client.on('gameConnect', function(properties) { //when game sends gameConnect
var tempID = uuid();
gameServer.addPlayer(new Player(properties.name, properties.color, tempID, Math.floor(Math.random() * (gameServer.gameMap.mapSize - 5)), Math.floor(Math.random() * gameServer.gameMap.mapSize)));
var tempPlayer = gameServer.getPlayer(tempID);
client.GAMEID = tempID;
client.emit('gameConnected', { //give client it's properties
id: client.GAMEID,
name: properties.name,
color: properties.color,
x: tempPlayer.x,
y: tempPlayer.y,
map: gameServer.gameMap.map,
mapSize: gameServer.gameMap.mapSize,
tileSize: gameServer.gameMap.tileSize,
innerTileSize: gameServer.gameMap.innerTileSize,
trailTileSize: gameServer.gameMap.trailTileSize
});
for (var i = 0; i < gameServer.players.length; i++) {
io.emit("playerAdded", {
id: gameServer.players[i].id,
name: gameServer.players[i].name,
color: gameServer.players[i].color,
x: gameServer.players[i].x,
y: gameServer.players[i].y,
}); //tell all that new players
}
console.log('socket.io:: client ' + gameServer.getPlayer(client.GAMEID).name + " (" + client.GAMEID + ') connected');
});
client.on('updateDir', function(response) {
gameServer.changeDir(response.GAMEID, response.newDir);
});
client.on('disconnect', function() {
if (gameServer.getPlayer(client.GAMEID) != null) {
console.log('socket.io:: client ' + gameServer.getPlayer(client.GAMEID).name + " (" + client.GAMEID + ') disconnected');
gameServer.removePlayer(client.GAMEID);
io.emit("playerRemoved", client.GAMEID);
} else {
console.log('socket.io:: client ' + client.id + ' disconnected');
}
});
});
function update() {
if (gameServer.players.length > 0) {
gameServer.update();
for (var i = 0; i < gameServer.players.length; i++) {
if (gameServer.players[i].oldX != gameServer.players[i].x || gameServer.players[i].oldY != gameServer.players[i].y) {
io.emit("updatePlayer", {
id: gameServer.players[i].id,
x: gameServer.players[i].x,
y: gameServer.players[i].y,
});
}
}
if (gameServer.gameMap.updateTiles.length > 0) {
io.emit("updateTiles", gameServer.gameMap.updateTiles);
gameServer.gameMap.updateTiles = [];
}
}
}
setInterval(update, 1000 / 30);