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treeam.html
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<!DOCTYPE html>
<html>
<head>
<title>Interactive Tree</title>
<style>
@import url(https://fonts.googleapis.com/css?family=Poiret+One);
html {
overflow: hidden;
touch-action: none;
content-zooming: none;
margin: 0;
padding: 0;
}
body {
position: absolute;
margin: 0;
padding: 0;
background: #111;
width: 100%;
height: 100%;
}
#canvas {
width: 100%;
height: 100%;
background: #fff;
position: absolute;
}
#text {
position: absolute;
left: 0;
bottom: 10px;
width: 100%;
pointer-events: none;
}
#text div {
position: absolute;
color: #888;
left: 0;
width: 100%;
text-align: center;
top: -32px;
font-family: 'Poiret One', cursive;
font-size: 32px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="text">
<div id="clic" nowrap>this pen is mouse/touch interactive</div>
</div>
<script>
!function() {
"use strict";
function Branch(parent, level, x, y) {
this.parent = parent;
this.branches = [];
this.p0 = parent ? parent.p1 : new Point(x, y);
this.p1 = new Point(x, y);
this.level = level;
this.life = 20;
this.angle = 0;
this.vx = 0;
this.vy = 0;
}
Branch.prototype.grow = function() {
for (var i = 0; i < this.branches.length; i++) this.branches[i].grow();
if (this.life > 1) {
this.p1.x += this.vx;
this.p1.y += this.vy;
ctx.beginPath();
ctx.lineCap = "round";
if (this.level) {
ctx.lineWidth = this.level * 6 - 5;
ctx.strokeStyle = "#000";
if (this.parent) {
ctx.moveTo(this.parent.p0.x, this.parent.p0.y);
ctx.quadraticCurveTo(this.p0.x, this.p0.y, this.p1.x, this.p1.y);
}
ctx.stroke();
} else {
ctx.lineWidth = 10;
ctx.strokeStyle = "#f40";
ctx.moveTo(this.p0.x, this.p0.y);
ctx.lineTo(this.p1.x, this.p1.y);
ctx.stroke();
}
}
if (this.life === 1 && this.level > 0 && this.level < maxLevels) {
this.branches.push(newBranch(this));
this.branches.push(newBranch(this));
}
this.life--;
};
function Point(x, y) {
this.x = x;
this.y = y;
}
function newBranch(parent) {
var branch = new Branch(parent, parent.level - 1, parent.p1.x, parent.p1.y);
branch.angle = (autorun && parent.level === maxLevels) ? Math.random() * 2 * Math.PI : Math.atan2(
parent.p1.y - parent.p0.y,
parent.p1.x - parent.p0.x
) + (Math.random() * 1.4 - 0.7);
branch.vx = Math.cos(branch.angle) * 12;
branch.vy = Math.sin(branch.angle) * 12;
branch.life = branch.level === 1 ? 5 : Math.round(Math.random() * (branch.level * 2)) + 2;
return branch;
}
function run() {
requestAnimationFrame(run);
if (++frame % 2) {
ctx.globalCompositeOperation = "lighter";
ctx.fillStyle = "rgba(255,255,255,0.01)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "source-over";
}
current.p1.x = pointer.x;
current.p1.y = pointer.y;
root.grow();
if ((autorun && Math.random() > 0.8) || pointer.moveDistance > 20) {
pointer.moveDistance = 0;
var branch = new Branch(current, current.level, current.p1.x, current.p1.y);
current.branches.push(branch);
if (Math.random() > 0.8) current.branches.push(newBranch(current));
current = branch;
nBranches++;
}
if (nBranches > maxBranches) {
root = root.branches[0];
nBranches--;
}
}
var canvas = {
elem: document.getElementById('canvas'),
width: 0,
height: 0,
resize: function() {
this.width = this.elem.width = this.elem.offsetWidth;
this.height = this.elem.height = this.elem.offsetHeight;
}
};
var ctx = canvas.elem.getContext("2d");
canvas.elem.onselectstart = function() { return false; };
canvas.elem.ondragstart = function() { return false; };
window.addEventListener('resize', canvas.resize.bind(canvas), false);
canvas.resize();
var pointer = {
x: canvas.width * 0.5,
y: canvas.height * 0.5,
px: 0,
py: 0,
moveDistance: 0,
move: function(e) {
e.preventDefault();
var pointer = e.targetTouches ? e.targetTouches[0] : e;
this.x = pointer.clientX;
this.y = pointer.clientY;
var dx = this.x - this.px;
var dy = this.y - this.py;
this.moveDistance += Math.sqrt(dx * dx + dy * dy);
if (this.moveDistance > 40) {
this.x = this.px + dx * 0.1;
this.y = this.py + dy * 0.1;
}
if (autorun) {
this.x = pointer.clientX;
this.y = pointer.clientY;
root = new Branch(false, maxLevels, this.x, this.y);
current = root;
autorun = false;
document.getElementById("clic").innerHTML = "";
}
this.px = this.x;
this.py = this.y;
}
};
window.addEventListener("mousemove", pointer.move.bind(pointer), false);
canvas.elem.addEventListener("touchmove", pointer.move.bind(pointer), false);
var maxLevels = 7;
var nBranches = 0;
var maxBranches = 200;
var autorun = true;
var frame = 0;
var root = new Branch(false, maxLevels, pointer.x, pointer.y);
var current = root;
run();
}();
</script>
</body