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I would have thought issue #11 would have dealt with/fixed this, but I ran this for steam, then again for epic, and it simply skipped all the codes saying they were cached. I had to edit the config file and remove them to get them to even attempt to activate on epic.
The text was updated successfully, but these errors were encountered:
Actually, I see that the referenced issue associates the codes with the redeeming account, not platform. So essentially, the same thing should be done but with the platform.
This is a great suggestion. It'll take quite a bit of reworking of the get package functionality as well as the caching and redeem, but should be doable. If you're feeling frisky I can outline some suggestions for where to start tackling this.
P.S. You can leave out the --game filter and it will redeem for all platforms you own, saving the hassle of having to run it twice.
I would have thought issue #11 would have dealt with/fixed this, but I ran this for steam, then again for epic, and it simply skipped all the codes saying they were cached. I had to edit the config file and remove them to get them to even attempt to activate on epic.
The text was updated successfully, but these errors were encountered: