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obj2egg.py
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#!/usr/bin/python
"""
This Version: $Id: obj2egg.py,v 1.7 2008/05/26 17:42:53 andyp Exp $
Info: info >at< pfastergames.com
Extended from: http://panda3d.org/phpbb2/viewtopic.php?t=3378
.___..__ .___.___.___.__..__ . .
| [__)[__ [__ [__ | |[__)|\/|
| | \[___[___| |__|| \| |
obj2egg.py [n##][b][t][s] filename1.obj ...
-n regenerate normals with # degree smoothing
exaple -n30 (normals at less 30 degrees will be smoothed)
-b make binarmals
-t make tangents
-s show in pview
licensed under WTFPL (http://sam.zoy.org/wtfpl/)
"""
from pandac.PandaModules import *
import math
import string
import getopt
import sys, os
def floats(float_list):
"""coerce a list of strings that represent floats into a list of floats"""
return [ float(number) for number in float_list ]
def ints(int_list):
"""coerce a list of strings that represent integers into a list of integers"""
return [ int(number) for number in int_list ]
class ObjMaterial:
"""a wavefront material"""
def __init__(self):
self.filename = None
self.name = "default"
self.eggdiffusetexture = None
self.eggmaterial = None
self.attrib = {}
self.attrib["Ns"] = 100.0
self.attrib["d"] = 1.0
self.attrib["illum"] = 2
# "magenta"
self.attrib["Kd"] = [1.0, 0.0, 1.0]
self.attrib["Ka"] = [0.0, 0.0, 0.0]
self.attrib["Ks"] = [0.0, 0.0, 0.0]
self.attrib["Ke"] = [0.0, 0.0, 0.0]
def put(self, key, value):
self.attrib[key] = value
return self
def get(self, key):
if self.attrib.has_key(key):
return self.attrib[key]
return None
def has_key(self, key):
return self.attrib.has_key(key)
def isTextured(self):
# for k in ("map_Kd", "map_Bump", "map_Ks"): <-- NOT YET
if self.attrib.has_key("map_Kd"):
return True;
return False;
def getEggTexture(self):
if self.eggdiffusetexture:
return self.eggdiffusetexture
if not self.isTextured():
return none
m = EggTexture(self.name + "_diffuse", self.get("map_Kd"))
m.setFormat(EggTexture.FRgb)
m.setMagfilter(EggTexture.FTLinearMipmapLinear)
m.setMinfilter(EggTexture.FTLinearMipmapLinear)
m.setWrapU(EggTexture.WMRepeat)
m.setWrapV(EggTexture.WMRepeat)
self.eggdiffusetexture = m
return self.eggdiffusetexture
def getEggMaterial(self):
if self.eggmaterial:
return self.eggmaterial
m = EggMaterial(self.name + "_mat")
# XXX TODO: add support for specular, and obey illum setting
# XXX as best as we can
rgb = self.get("Kd")
if rgb is not None:
m.setDiff(Vec4(rgb[0], rgb[1], rgb[2], 1.0))
rgb = self.get("Ka")
if rgb is not None:
m.setAmb(Vec4(rgb[0], rgb[1], rgb[2], 1.0))
rgb = self.get("Ks")
if rgb is not None:
m.setSpec(Vec4(rgb[0], rgb[1], rgb[2], 1.0))
ns = self.get("Ns")
if ns is not None:
m.setShininess(ns)
self.eggmaterial = m
return self.eggmaterial
class MtlFile:
"""an object representing all Wavefront materials in a .mtl file"""
def __init__(self, filename=None):
self.filename = None
self.materials = {}
self.comments = {}
if filename is not None:
self.read(filename)
def read(self, filename, verbose=False):
self.filename = filename
self.materials = {}
self.comments = {}
try:
file = open(filename)
except:
return self
linenumber = 0
mat = None
for line in file.readlines():
line = line.strip()
linenumber = linenumber + 1
if not line:
continue
if line[0] == '#':
self.comments[linenumber] = line
print line
continue
tokens = line.split()
if not tokens:
continue
if verbose: print "tokens[0]:", tokens
if tokens[0] == "newmtl":
mat = ObjMaterial()
mat.filename = filename
mat.name = tokens[1]
self.materials[mat.name] = mat
if verbose: print "newmtl:", mat.name
continue
if tokens[0] in ("Ns", "d", "Tr"):
# "d factor" - specifies the dissovle for the current material,
# 1.0 is full opaque
# "Ns exponent" - specifies the specular exponent. A high exponent
# results in a tight, concentrated highlight.
mat.put(tokens[0], float(tokens[1]))
continue
if tokens[0] in ("illum"):
# according to http://www.fileformat.info/format/material/
# 0 = Color on and Ambient off
# 1 = Color on and Ambient on
# 2 = Highlight on
# 3 = Reflection on and Ray trace on
# 4 = Transparency: Glass on, Reflection: Ray trace on
# 5 = Reflection: Fesnel on and Ray trace on
# 6 = Transparency: Refraction on, Reflection: Fresnel off and Ray trace on
# 7 = Transparency: Refraction on, Refelction: Fresnel on and Ray Trace on
# 8 = Reflection on and Ray trace off
# 9 = Transparency: Glass on, Reflection: Ray trace off
# 10 = Casts shadows onto invisible surfaces
mat.put(tokens[0], int(tokens[1]))
continue
if tokens[0] in ("Kd", "Ka", "Ks", "Ke"):
mat.put(tokens[0], floats(tokens[1:]))
continue
if tokens[0] in ("map_Kd", "map_Bump", "map_Ks", "map_bump", "bump"):
# Ultimate Unwrap 3D Pro emits these:
# map_Kd == diffuse
# map_Bump == bump
# map_Ks == specular
mat.put(tokens[0], pathify(tokens[1]))
if verbose: print "map:", mat.name, tokens[0], mat.get(tokens[0])
continue
if tokens[0] in ("Ni"):
# blender's .obj exporter can emit this "Ni 1.000000"
mat.put(tokens[0], float(tokens[1]))
continue
print "file \"%s\": line %d: unrecognized:" % (filename, linenumber), tokens
file.close()
if verbose: print "%d materials" % len(self.materials), "loaded from", filename
return self
class ObjFile:
"""a representation of a wavefront .obj file"""
def __init__(self, filename=None):
self.filename = None
self.objects = ["defaultobject"]
self.groups = ["defaultgroup"]
self.points = []
self.uvs = []
self.normals = []
self.faces = []
self.polylines = []
self.matlibs = []
self.materialsbyname = {}
self.comments = {}
self.currentobject = self.objects[0]
self.currentgroup = self.groups[0]
self.currentmaterial = None
if filename is not None:
self.read(filename)
def read(self, filename, verbose=False):
if verbose: print "ObjFile.read:", "filename:", filename
self.filename = filename
self.objects = ["defaultobject"]
self.groups = ["defaultgroup"]
self.points = []
self.uvs = []
self.normals = []
self.faces = []
self.polylines = []
self.matlibs = []
self.materialsbyname = {}
self.comments = {}
self.currentobject = self.objects[0]
self.currentgroup = self.groups[0]
self.currentmaterial = None
try:
file = open(filename)
except:
return self
linenumber = 0
for line in file.readlines():
line = line.strip()
linenumber = linenumber + 1
if not line:
continue
if line[0] == '#':
self.comments[linenumber] = line
print line
continue
tokens = line.split()
if not tokens:
continue
if tokens[0] == "mtllib":
if verbose: print "mtllib:", tokens[1:]
mtllib = MtlFile(tokens[1])
# if verbose: print mtllib
self.matlibs.append(mtllib)
self.indexmaterials(mtllib)
continue
if tokens[0] == "g":
if verbose: print "g:", tokens[1:]
self.__newgroup("".join(tokens[1:]))
continue
if tokens[0] == "o":
if verbose: print "o:", tokens[1:]
self.__newobject("".join(tokens[1:]))
continue
if tokens[0] == "usemtl":
if verbose: print "usemtl:", tokens[1:]
self.__usematerial(tokens[1])
continue
if tokens[0] == "v":
if verbose: print "v:", tokens[1:]
self.__newv(tokens[1:])
continue
if tokens[0] == "vn":
if verbose: print "vn:", tokens[1:]
self.__newnormal(tokens[1:])
continue
if tokens[0] == "vt":
if verbose: print "vt:", tokens[1:]
self.__newuv(tokens[1:])
continue
if tokens[0] == "f":
if verbose: print "f:", tokens[1:]
self.__newface(tokens[1:])
continue
if tokens[0] == "s":
# apparently, this enables/disables smoothing
print "%s:%d:" % (filename, linenumber), "ignoring:", tokens
continue
if tokens[0] == "l":
if verbose: print "l:", tokens[1:]
self.__newpolyline(tokens[1:])
continue
print "%s:%d:" % (filename, linenumber), "unknown:", tokens
file.close()
return self
def __vertlist(self, lst):
res = []
for vert in lst:
vinfo = vert.split("/")
vlen = len(vinfo)
vertex = {'v':None, 'vt':None, 'vn':None}
if vlen == 1:
vertex['v'] = int(vinfo[0])
elif vlen == 2:
if vinfo[0] != '':
vertex['v'] = int(vinfo[0])
if vinfo[1] != '':
vertex['vt'] = int(vinfo[1])
elif vlen == 3:
if vinfo[0] != '':
vertex['v'] = int(vinfo[0])
if vinfo[1] != '':
vertex['vt'] = int(vinfo[1])
if vinfo[2] != '':
vertex['vn'] = int(vinfo[2])
else:
print "aborting..."
raise UNKNOWN, res
res.append(vertex)
if False: print res
return res
def __enclose(self, lst):
mdata = (self.currentobject, self.currentgroup, self.currentmaterial)
return (lst, mdata)
def __newpolyline(self, l):
polyline = self.__vertlist(l)
if False: print "__newline:", polyline
self.polylines.append(self.__enclose(polyline))
return self
def __newface(self, f):
face = self.__vertlist(f)
if False: print face
self.faces.append(self.__enclose(face))
return self
def __newuv(self, uv):
self.uvs.append(floats(uv))
return self
def __newnormal(self, normal):
self.normals.append(floats(normal))
return self
def __newv(self, v):
# capture the current metadata with vertices
vdata = floats(v)
mdata = (self.currentobject, self.currentgroup, self.currentmaterial)
vinfo = (vdata, mdata)
self.points.append(vinfo)
return self
def indexmaterials(self, mtllib, verbose=False):
# traverse the materials defined in mtllib, indexing
# them by name.
for mname in mtllib.materials:
mobj = mtllib.materials[mname]
self.materialsbyname[mobj.name] = mobj
if verbose:
print "indexmaterials:", mtllib.filename, "materials:", self.materialsbyname.keys()
return self
def __closeobject(self):
self.currentobject = "defaultobject"
return self
def __newobject(self, object):
self.__closeobject()
if False: print "__newobject:", "object:", object
self.currentobject = object
self.objects.append(object)
return self
def __closegroup(self):
self.currentgroup = "defaultgroup"
return self
def __newgroup(self, group):
self.__closegroup()
if False: print "__newgroup:", "group:", group
self.currentgroup = group
self.groups.append(group)
return self
def __usematerial(self, material):
if False: print "__usematerial:", "material:", material
if self.materialsbyname.has_key(material):
self.currentmaterial = material
else:
print "warning:", "__usematerial:", "unknown material:", material
return self
def __itemsby(self, itemlist, objname, groupname):
res = []
for item in itemlist:
vlist, mdata = item
wobj, wgrp, wmat = mdata
if (wobj == objname) and (wgrp == groupname):
res.append(item)
return res
def __facesby(self, objname, groupname):
return self.__itemsby(self.faces, objname, groupname)
def __linesby(self, objname, groupname):
return self.__itemsby(self.polylines, objname, groupname)
def __eggifyverts(self, eprim, evpool, vlist):
for vertex in vlist:
ixyz = vertex['v']
vinfo = self.points[ixyz-1]
vxyz, vmeta = vinfo
ev = EggVertex()
ev.setPos(Point3D(vxyz[0], vxyz[1], vxyz[2]))
iuv = vertex['vt']
if iuv is not None:
vuv = self.uvs[iuv-1]
ev.setUv(Point2D(vuv[0], vuv[1]))
inormal = vertex['vn']
if inormal is not None:
vn = self.normals[inormal-1]
ev.setNormal(Vec3D(vn[0], vn[1], vn[2]))
evpool.addVertex(ev)
eprim.addVertex(ev)
return self
def __eggifymats(self, eprim, wmat):
if self.materialsbyname.has_key(wmat):
mtl = self.materialsbyname[wmat]
if mtl.isTextured():
eprim.setTexture(mtl.getEggTexture())
# NOTE: it looks like you almost always want to setMaterial()
# for textured polys.... [continued below...]
eprim.setMaterial(mtl.getEggMaterial())
rgb = mtl.get("Kd")
if rgb is not None:
# ... and some untextured .obj's store the color of the
# material # in the Kd settings...
eprim.setColor(Vec4(rgb[0], rgb[1], rgb[2], 1.0))
# [continued...] but you may *not* always want to assign
# materials to untextured polys... hmmmm.
if False:
eprim.setMaterial(mtl.getEggMaterial())
return self
def __facestoegg(self, egg, objname, groupname):
selectedfaces = self.__facesby(objname, groupname)
if len(selectedfaces) == 0:
return self
eobj = EggGroup(objname)
egg.addChild(eobj)
egrp = EggGroup(groupname)
eobj.addChild(egrp)
evpool = EggVertexPool(groupname)
egrp.addChild(evpool)
for face in selectedfaces:
vlist, mdata = face
wobj, wgrp, wmat = mdata
epoly = EggPolygon()
egrp.addChild(epoly)
self.__eggifymats(epoly, wmat)
self.__eggifyverts(epoly, evpool, vlist)
#; each matching face
return self
def __polylinestoegg(self, egg, objname, groupname):
selectedlines = self.__linesby(objname, groupname)
if len(selectedlines) == 0:
return self
eobj = EggGroup(objname)
egg.addChild(eobj)
egrp = EggGroup(groupname)
eobj.addChild(egrp)
evpool = EggVertexPool(groupname)
egrp.addChild(evpool)
for line in selectedlines:
vlist, mdata = line
wobj, wgrp, wmat = mdata
eline = EggLine()
egrp.addChild(eline)
self.__eggifymats(eline, wmat)
self.__eggifyverts(eline, evpool, vlist)
#; each matching line
return self
def toEgg(self, verbose=True):
if verbose: print "converting..."
# make a new egg
egg = EggData()
# convert polygon faces
if len(self.faces) > 0:
for objname in self.objects:
for groupname in self.groups:
self.__facestoegg(egg, objname, groupname)
# convert polylines
if len(self.polylines) > 0:
for objname in self.objects:
for groupname in self.groups:
self.__polylinestoegg(egg, objname, groupname)
return egg
def pathify(path):
if os.path.isfile(path):
return path
# if it was written on win32, it may have \'s in it, and
# also a full rather than relative pathname (Hexagon does this... ick)
orig = path
path = path.lower()
path = path.replace("\\", "/")
h, t = os.path.split(path)
if os.path.isfile(t):
return t
print "warning: can't make sense of this map file name:", orig
return t
def main(argv=None):
if argv is None:
argv = sys.argv
try:
opts, args = getopt.getopt(argv[1:], "hn:bs", ["help", "normals", "binormals", "show"])
except getopt.error, msg:
print msg
print __doc__
return 2
show = False
for o, a in opts:
if o in ("-h", "--help"):
print __doc__
return 0
elif o in ("-s", "--show"):
show = True
for infile in args:
try:
if ".obj" not in infile:
print "WARNING", finfile, "does not look like a valid obj file"
continue
obj = ObjFile(infile)
egg = obj.toEgg()
f, e = os.path.splitext(infile)
outfile = f + ".egg"
for o, a in opts:
if o in ("-n", "--normals"):
egg.recomputeVertexNormals(float(a))
elif o in ("-b", "--binormals"):
egg.recomputeTangentBinormal(GlobPattern(""))
egg.removeUnusedVertices(GlobPattern(""))
if True:
egg.triangulatePolygons(EggData.TConvex & EggData.TPolygon)
if True:
egg.recomputePolygonNormals()
egg.writeEgg(Filename(outfile))
if show:
os.system("pview " + outfile)
except Exception,e:
print e
return 0
if __name__ == "__main__":
sys.exit(main())