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boardwidget.cpp
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#include <QGridLayout>
#include <QPainter>
#include <QDebug>
#include <QMessageBox>
#include <cassert>
#include "gamematrix.h"
#include "boardwidget.h"
#include "cellwidget.h"
#include "MouseClickStrategy.h"
namespace ChineseChess
{
/*
Три различных диспенсера для хранения различных типов данных.
*/
BoardWidget::BoardWidget(QWidget *parent) :
QWidget(parent)
{
int nCells = CellsAtColumn*CellsAtRow;
cells_.reserve(nCells);
for(int i = 0; i < nCells; ++i)
{
CellWidget::ptr newCell(new CellWidget(i, this));
cells_.push_back(newCell);
}
ItemDispencer<CellDrawStrategy> &cell_strategies = ItemDispencer<CellDrawStrategy>::Instance();
// prepare all cell draw strategies:
cell_strategies.Add("busy", CellDrawStrategy::ptr(new BusyCellDrawStrategy));
cell_strategies.Add("empty", CellDrawStrategy::ptr(new EmptyCellDrawStrategy));
cell_strategies.Add("free", CellDrawStrategy::ptr(new FreeCellDrawStrategy));
// prepare all vavilable pixmaps
ItemDispencer<QPixmap> &available_pixmaps = ItemDispencer<QPixmap>::Instance();
typedef std::shared_ptr<QPixmap> QPixmap_ptr;
available_pixmaps.Add("busy", QPixmap_ptr(new QPixmap(":/rc/busy.png")));
available_pixmaps.Add("empty", QPixmap_ptr(new QPixmap(":/rc/closed.png")));
available_pixmaps.Add("free", QPixmap_ptr(new QPixmap(":/rc/free.png")));
// prepare all available click reporters:
ItemDispencer<MouseClickStrategy> &mouse_strategies = ItemDispencer<MouseClickStrategy>::Instance();
mouse_strategies.Add("ignore", MouseClickStrategy::ptr(new IgnoreMouseClick));
mouse_strategies.Add("report", MouseClickStrategy::ptr(new ReportMouseClick));
}
//this function gets called by CellWidget
void BoardWidget::onClick(int cell_id)
{
int cell_row = cell_id / CellsAtRow;
int cell_col = cell_id % CellsAtColumn;
qDebug() << "Click reported: " << cell_row << " " << cell_col;
clicked_cells_.push(std::make_pair(cell_row, cell_col));
if(clicked_cells_.size() > 1)
{
std::pair<int, int> from = clicked_cells_.front();
std::pair<int, int> to = clicked_cells_.back();
Command command(from, to);
state_->make_move(command);
// clean queue
while(!clicked_cells_.empty())
clicked_cells_.pop();
}
}
void BoardWidget::paintEvent(QPaintEvent *)
{
}
void BoardWidget::Print(const Mat &matrix)
{
const int nrows = matrix.get_n_rows();
const int ncols = matrix.get_n_cols();
//assert(nrows * ncols == cells_.size());
try
{
// synchronize matrix state and states of all columns
for(int i = 0; i < nrows; ++i)
{
for(int j = 0; j < ncols; ++j)
{
CellWidget::ptr current_cell = cells_[i * ncols + j];
CellDrawStrategy::ptr cell_draw_strategy;
MouseClickStrategy::ptr mouse_click_strategy;
switch(matrix.at(i, j))
{
case Mat::state::BUSY:
cell_draw_strategy = dispencer<CellDrawStrategy>().Get("busy");
mouse_click_strategy = dispencer<MouseClickStrategy>().Get("report");
break;
case Mat::state::FREE:
cell_draw_strategy = dispencer<CellDrawStrategy>().Get("free");
mouse_click_strategy = dispencer<MouseClickStrategy>().Get("report");
break;
default:
cell_draw_strategy = dispencer<CellDrawStrategy>().Get("empty");
mouse_click_strategy = dispencer<MouseClickStrategy>().Get("ignore");
break;
}
current_cell->SetDrawStrategy(cell_draw_strategy);
current_cell->SetMouseClickStrategy(mouse_click_strategy);
}
}
repaint();
}
catch(std::out_of_range &)
{
QMessageBox(QMessageBox::NoIcon, "Error while updating display", "Game matrix is out of range").exec();
}
catch(ItemDispencer<CellDrawStrategy>::ItemDoesNotExist)
{
QMessageBox(QMessageBox::NoIcon, "Error while updating display", "Some of CellDrawStrategy does not exist").exec();
this->close();
}
catch(ItemDispencer<MouseClickStrategy>::ItemDoesNotExist)
{
QMessageBox(QMessageBox::NoIcon, "Error while updating display", "Some of MouseClickStrategies does not exist").exec();
this->close();
}
}
void BoardWidget::resizeEvent(QResizeEvent *)
{
updateCellPositions();
}
void BoardWidget::moveEvent(QMoveEvent *)
{
}
void BoardWidget::updateCellPositions()
{
// count new positions for inner widgets
const QSize cellSize = geometry().size() / CellsAtRow ;
for(int i = 0; i < CellsAtRow; ++i)
{
for(int j = 0; j < CellsAtColumn; ++j)
{
CellWidget::ptr cell = cells_[i * CellsAtRow + j];
QRect newRect = QRect(j * cellSize.width(), i * cellSize.height(), cellSize.width(), cellSize.height());
cell->setGeometry(newRect);
}
}
}
void BoardWidget::SetCommandExecutor(CommandExecutor *executor)
{
if(executor != 0)
state_ = executor;
}
BoardWidget::~BoardWidget()
{
}
}