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$ shadergraph run [info] Built initial graph [info] Starting... AGX: exceeded compiled variants footprint limit
The application doesn't crash, and I didn't notice any specific issues, so it may just be a spurious issue that works itself out.
The text was updated successfully, but these errors were encountered:
Not entirely sure. My brother got an M1 the other day, I might be able to reproduce it?
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What graph are you building? If it's an overly large one, it might be running out of resources compiling large shaders.
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The application doesn't crash, and I didn't notice any specific issues, so it may just be a spurious issue that works itself out.
The text was updated successfully, but these errors were encountered: