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I wanted to add the rotation function to polygon as well (I did this for the original pycsg), do you have an idea how we should do this robustly? As rotating influences point and plane, so maybe we should either rotate plane and update points, or rotate points and update plane? And this probably should have an effect on the BSP tree.
The text was updated successfully, but these errors were encountered:
For now I copied rotation from solid to polygon, let me know if you want PR for this.
Random thought; I was thinking, maybe each geometry (solid, polygon) needs a reference plane and origin, that could also reduce coordinate length and make manipulation universal...
I wanted to add the rotation function to polygon as well (I did this for the original pycsg), do you have an idea how we should do this robustly? As rotating influences point and plane, so maybe we should either rotate plane and update points, or rotate points and update plane? And this probably should have an effect on the BSP tree.
The text was updated successfully, but these errors were encountered: