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syscall_windows.go
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//go:build windows
package ansi
import (
"syscall"
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procSetConsoleCursorPosition = kernel32.NewProc("SetConsoleCursorPosition")
procFillConsoleOutputCharacter = kernel32.NewProc("FillConsoleOutputCharacterW")
procGetConsoleCursorInfo = kernel32.NewProc("GetConsoleCursorInfo")
procSetConsoleCursorInfo = kernel32.NewProc("SetConsoleCursorInfo")
)
type wchar uint16
type Short int16
type dword uint32
type word uint16
type coord struct {
x Short
y Short
}
type smallRect struct {
left Short
top Short
right Short
bottom Short
}
type consoleScreenBufferInfo struct {
size coord
cursorPosition coord
attributes word
window smallRect
maximumWindowSize coord
}
type consoleCursorInfo struct {
size dword
visible int32
}