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Makefile
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##
## EPITECH PROJECT, 2021
## B-MUL-200-STG-2-1-myrpg-timothe.coniel
## File description:
## Makefile
##
CC = gcc -o
SRCSPATH = src/
SRCSFILES= rpg.c \
open_window.c \
init_window.c \
parsing.c \
audios.c \
destroy.c \
free_all.c \
init.c \
tools/tools.c \
tools/tools2.c \
tools/tools3.c \
tools/tool_vect.c \
init_struct/alloc_all.c \
init_struct/alloc.c \
init_struct/base_alloc.c \
init_struct/alloc_game.c \
menu/inits/init_audios.c \
menu/inits/init_btn_menu.c \
menu/inits/init_logo.c \
menu/inits/init_main_menu.c \
menu/inits/init_new_game.c \
menu/inits/init_options.c \
menu/inits/init_options_gs.c \
menu/inits/init_pegi.c \
menu/inits/init_text.c \
menu/main_menu/hitbox_main_menu.c \
menu/main_menu/main_menu.c \
menu/new_game/choose_perso.c \
menu/new_game/display_character.c \
menu/settings/manage_graph.c \
menu/settings/options_graph.c \
menu/settings/options_sound.c \
menu/settings/options.c \
menu/settings/manage_text.c \
menu/settings/options_key.c \
menu/background.c \
menu/start.c \
game/shortcuts.c \
game/cinematics/cine_start.c \
game/cinematics/cine_end.c \
game/continue/save_game.c \
game/continue/continue.c \
game/continue/load_more_value.c \
game/continue/lose_game.c \
game/continue/sv_statavanc.c \
game/menu/exit.c \
game/menu/exit_action.c \
game/menu/settings_exit.c \
game/inits/init_exit.c \
game/inits/init_levelup.c \
game/inits/init_inventory.c \
game/inits/init_player_rect.c \
game/inits/init_player_vest.c \
game/inits/init_exit_settings.c \
game/inits/init_tuto.c \
game/inits/init_cinematic1.c \
game/inits/init_cinematic2.c \
game/inits/init_yellow_man.c \
game/inits/init_police_maps.c \
game/inits/init_other_maps.c \
game/inits/init_audios.c \
game/inits/init_phone.c \
game/inits/init_stats.c \
game/inits/init_lifexp.c \
game/inits/init_particle.c \
game/inits/init_police_warren.c \
game/inits/init_covid.c \
game/inits/init_knife.c \
game/maps/general_player_mv.c \
game/maps/collisions_bis.c \
game/maps/switch_map.c \
game/maps/directions.c \
game/maps/switch_map_police.c \
game/maps/collisions.c \
game/maps/map_status.c \
game/maps/run.c \
game/maps/print_warren.c \
game/inventory/display_inventory.c \
game/inventory/inventory_manager.c \
game/inventory/vaccine_manager.c \
game/inventory/drop_type.c \
game/inventory/reset_inventory.c \
game/tutorial/tuto.c \
game/tutorial/tuto_map.c \
game/avancement/parsing_avance.c \
game/avancement/phone.c \
game/avancement/game_hitbox.c \
game/avancement/game_hitbox_next.c \
game/enemies/move_enemy.c \
game/enemies/enemy_translate.c \
game/enemies/new_enemy.c \
game/enemies/collisions_enemy.c \
game/enemies/collisions_enemy2.c \
game/enemies/enemy_choose_direction.c \
game/enemies/enemy_rect.c \
game/stats/player_stats.c \
game/stats/life.c \
game/particle/particle.c \
game/particle/particle2.c \
game/attack/bullet_init.c \
game/attack/draw_bullet.c \
game/attack/shoot.c \
game/attack/move_bullet.c \
game/attack/knife.c \
game/attack/touched_enemy.c \
game/loot/spawn.c \
game/loot/hitbox_loot.c \
game/cars/init_car.c \
game/cars/init_car2.c \
game/cars/car.c \
SRCS = $(addprefix $(SRCSPATH), $(SRCSFILES))
NAME = grand_theft_covid
CFLAGS = -lm -lcsfml-audio -lcsfml-graphics -lcsfml-window -lcsfml-system -g -Wall -Wextra -Werror
all:
$(CC) $(NAME) $(SRCS) $(CFLAGS)
clean:
fclean: clean
rm -f $(NAME)
re: fclean all
.PHONY: all clean fclean re