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Asset linking for auto insertion into created sequence #12
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I was thinking about a library of Grease Pencil pre-made sketched assets ( characters, props, backgrounds, foregrounds) for quick storyboards.
Are you thinking about keywords, metadata ( key elements) to assign the assets automatically with the script ? We could use the key elements inside the Fountain Boneyard to keep the Fountain compatibility: https://fountain.io/syntax#section-bone Maybe in future we can study procedural assets integrated with AI words recognition. The possibility are indeed without limits. |
In order to keep it doable, I think it should go with the creation of scenes, and stick to to words in the script. Some obvious words would be: Though it would be nice to have some assets to play around with, it may be outside of this project to provide assets packs. At this time I think the ambition should be to give the users the option to have auto collected assets per scene as a sandbox, but the actual assets should the users collect and assign themselves. I'm not too happy about lines in the fountain text which aren't added to the screenplay preview, because it fucks up the fragile cursor movement code. Old post about community created asserts packs for previz: https://blenderartists.org/t/creating-a-collaborative-previz-assets-pack/700383 |
So like to link the assets to the predefined words in the script ( in a an user definite word database ) EXT. Home Day
Very interesting! |
There is a interesting CC0 licensed ( but it is nice to remember the attribute to "IcySugar" ) Lowpoly rigged Asset from Blend Swap : I imported it to 2.81, works well with EEVEE, could be useful as starting point ( Then users can add their assets ) |
Ok, i think that this implementation is very useful to organize the scene from a precise script. I think it would be also useful to assign keywords to link external .blend files for complex projects . Maybe the future we also assign complex keyword groups ( AI based ) to a procedural node based assets. |
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This has been implemented. |
Now that it is possible to create a sequence with generated scenes and added subtitles, additional greatness would be to assign 3d assets to elements in the script like characters, locations, props, lightning setups, camera setups etc.
I did a quick update of eLinker to 2.80, there are still a few things which needs to be updated, but the coder will take a look this weekend:

https://github.com/EibrielInv/scripts
Maybe it could somehow be expanded to do the screenplay key element assigning and insertion?
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