[Suggestion] VGM Importing? #811
Replies: 5 comments 1 reply
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Hello, I would like to add my support for this suggestion. |
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I don't think this is all that good of an idea, considering that VGM is, from what I've heard, a bloated, lossy format. It can have inaccuracies and I get the feeling that anything resembling effects would end up looking like a huge mess |
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It is still better than nothing |
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One use case i see is to import VGM and then export to NSF/AY/KSS/HES. Currently i don't know any tool to do this. |
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Furnace will (very likely) never be able to accurately replay VGM files. There's too much heuristics involved to detect and setup all the instrument changes, not to mention speed changes and such. And considering that MIDI import itself is likely not going to happen (which is arguably more useful as actual composers can save their work as MIDI and load it between DAWs/trackers in theory), the MIDI-import-only aspect of VGM is also unlikely. But you can extract instrument files out of .VGM files that Furnace can use, and you can extract MIDI sequences from .VGM, which you can view in MIDI editors and use that to do what you want, manually. But you do have to enter notes in Furnace manually (or use the MOD import feature apparently). But it sounds that what you really want is a dedicated raw VGM viewer/editor, that shows all the notes and instruments, and let you adjust them and save the file, which would be a separate project that doesn't exist currently. |
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So is it possible to implement VGM files importing?
Or is there a chip tracker that can import existing VGM files?
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