Please help, SNES echo is broken! #1681
Replies: 2 comments 5 replies
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It either could be: In any case, I suggest providing your song file to confirm the reason. |
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The total size of all the samples are already reaching the limits of SNES audio RAM - up to a point where echo delay should be 0 (i.e. no echo) in order to actually play properly. If you want to check RAM statistics, check window->statistics. If you want to downsize your samples, you could do two things: |
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I've been using Furnace to make SNES covers of songs, but today it seems like the echo is broken. If I use echo on one channel, every time I start playing the song, there's a loud crash of white noise. The more channels I use it on, the more glitchy the instruments become. Also, I can't use the echo macro in the instrument editor. If anyone knows why this is and how to fix it, help would greatly be appreciated!
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