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build.yml
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on:
push:
paths:
- .github/workflows/build.yml
- client/**
- server/**
pull_request:
workflow_dispatch:
jobs:
build-agent-cpp:
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
include:
- architecture: x86_64
platform: linux
runs-on: ubuntu-latest
- architecture: arm64
platform: macosx
runs-on: macos-latest
- architecture: x64
platform: windows
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: xmake-io/github-action-setup-xmake@v1
- run: |
xmake repo -u -y
working-directory: agent-cpp
- run: |
xmake f -m release -v -y
working-directory: agent-cpp
- run: |
xmake -v -y
working-directory: agent-cpp
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-${{ matrix.platform }}-${{ matrix.architecture }}-${{ github.sha }}
path: agent-cpp/build/${{ matrix.platform }}/${{ matrix.architecture }}/release/
build-agent-cpp-docker:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: docker/build-push-action@v5
with:
context: agent-cpp
build-agent-python-docker:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: docker/build-push-action@v5
with:
context: agent-python
build-client:
if: ${{ github.event_name != 'pull_request' }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- StandaloneOSX
- StandaloneWindows64
steps:
- uses: actions/checkout@v4
- uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: client
targetPlatform: ${{ matrix.targetPlatform }}
unityVersion: 2022.3.9f1
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-client-${{ matrix.targetPlatform }}-${{ github.sha }}
path: build/${{ matrix.targetPlatform }}
build-server:
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
runtime:
- linux-arm
- linux-arm64
- linux-x64
- linux-musl-arm
- linux-musl-arm64
- linux-musl-x64
- osx-arm64
- osx-x64
- win-arm64
- win-x64
- win-x86
include:
- runs-on: ubuntu-latest
- runs-on: macos-latest
runtime: osx-x64
- runs-on: macos-latest
runtime: osx-arm64
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- run: |
dotnet publish src/GameServer -c Release -o bin \
--sc false -r ${{ matrix.runtime }} -p:DebugType=none \
-p:PublishSingleFile=true
working-directory: server
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-server-${{ matrix.runtime }}-${{ github.sha }}
path: server/bin
build-server-docker:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: docker/build-push-action@v5
with:
context: server
check-style-agent-cpp:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: jidicula/[email protected]
with:
check-path: agent-cpp/src
clang-format-version: 18
check-style-agent-template:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: psf/black@stable
with:
options: "--check --verbose"
src: agent-python
check-style-server:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- run: dotnet format --verify-no-changes src/GameServer
working-directory: server
check-style-server-test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- run: dotnet format --verify-no-changes src/GameServer.Tests
working-directory: server
test-client:
if: ${{ github.event_name != 'pull_request' }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: game-ci/unity-test-runner@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: client
unityVersion: 2022.3.9f1
test-server:
strategy:
fail-fast: false
matrix:
runs-on:
- ubuntu-latest
- macos-latest
- windows-latest
runs-on: ${{ matrix.runs-on }}
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- run: |
dotnet test src/GameServer.Tests
working-directory: server