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quests.xml
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<!--
Quest format description:
Example: <quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >
id = ID used for the quest
name_key - localization key for the quest used when displayed in the quest list.
subtitle_key = localization key for the sub name used when displayed in the quest details and tracker.
description_key = localization key for the description displayed in the description window.
offer_key = localization key for the offer window description.
icon = icon shown in the quest list and on the tracker.
category_key = localization key for the category type (quest,challenge)
difficulty = (veryeasy, easy, medium, hard, insane )
Alternative settings for custom quest creation:
name - quest name without localization.
subtitle - sub name without localization.
description - description without localization.
offer - offer without localization.
group_name - quest chain name without localization.
category - category type without localization.
-->
<quests>
<!-- Basic Survival 1 - Craft a Stone Axe /> -->
<quest id="quest_BasicSurvival1" group_name_key="quest_BasicSurvival" name="Basic Survival 1/8" name_key="quest_BasicSurvivalVM1" subtitle="Craft a Stone Axe" subtitle_key="quest_BasicSurvival1_subtitle" description_key="quest_BasicSurvival1_description"
icon="ui_game_symbol_hammer" category_key="Quest" offer_key="quest_BasicSurvival_offer" >
<action type="ShowTip" value="tutorialTipQuest02" />
<action type="TrackQuest" />
<objective type="FetchKeep" id="yuccaFibers" value="2" />
<objective type="FetchKeep" id="wood" value="2" />
<objective type="FetchKeep" id="rockSmall" value="5" />
<objective type="Craft" id="stoneAxe" value="1" />
<!-- <reward type="Quest" id="quest_BasicSurvival2" />-->
<reward type="Quest" id="quest_BasicSurvival7" />
</quest>
<!-- Basic Survival 2 - Craft Plant Fiber Clothing /> -->
<quest id="quest_BasicSurvival2" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival2" subtitle_key="quest_BasicSurvival2_subtitle" description_key="quest_BasicSurvival2_description" icon="ui_game_symbol_tailoring" category_key="Quest">
<objective type="FetchKeep" id="yuccaFibers" value="35" />
<objective type="Craft" id="plantFiberPants" value="1" />
<objective type="Craft" id="plantFiberShirt" value="1" />
<objective type="Craft" id="plantFiberHood" value="1" />
<objective type="Craft" id="plantFiberShoes" value="1" />
<objective type="Craft" id="plantFiberGloves" value="1" />
<reward type="Quest" id="quest_BasicSurvival3" />
</quest>
<!-- Basic Survival 3 - Wear Plant Fiber Clothing /> -->
<quest id="quest_BasicSurvival3" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival3" subtitle_key="quest_BasicSurvival3_subtitle" description_key="quest_BasicSurvival3_description" icon="ui_game_symbol_shirt" category_key="Quest">
<objective type="Wear" id="plantFiberPants" />
<objective type="Wear" id="plantFiberShirt" />
<objective type="Wear" id="plantFiberHood" />
<objective type="Wear" id="plantFiberShoes" />
<objective type="Wear" id="plantFiberGloves" />
<reward type="Quest" id="quest_BasicSurvival4" />
</quest>
<!-- Basic Survival 4 - Craft a Wooden Club /> -->
<quest id="quest_BasicSurvival4" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival4" subtitle_key="quest_BasicSurvival4_subtitle" description_key="quest_BasicSurvival4_description" icon="ui_game_symbol_club" category_key="Quest">
<objective type="FetchKeep" id="wood" value="10" />
<objective type="Craft" id="clubWood" value="1" />
<reward type="Quest" id="quest_BasicSurvival5" />
</quest>
<!-- Basic Survival 5 - Craft Bow & Arrows /> -->
<quest id="quest_BasicSurvival5" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival5" subtitle_key="quest_BasicSurvival5_subtitle" description_key="quest_BasicSurvival5_description" icon="ui_game_symbol_archery" category_key="Quest">
<objective type="FetchKeep" id="wood" value="14" />
<objective type="FetchKeep" id="yuccaFibers" value="3" />
<objective type="FetchKeep" id="feather" value="2" />
<objective type="FetchKeep" id="rockSmall" value="2" />
<objective type="Craft" id="woodenBow" value="1" />
<objective type="Craft" id="arrow" value="2" />
<reward type="Quest" id="quest_BasicSurvival6" />
</quest>
<!-- Basic Survival 6 - Start a Base /> -->
<quest id="quest_BasicSurvival6" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival6" subtitle_key="quest_BasicSurvival6_subtitle" description_key="quest_BasicSurvival6_description" icon="ui_game_symbol_map_house" category_key="Quest">
<objective type="FetchKeep" id="wood" value="45" />
<objective type="Craft" id="woodFrameBlock" value="3" />
<objective type="BlockPlace" id="woodFrameBlock" value="3" />
<objective type="BlockUpgrade" id="woodFrameBlock" value="3" />
<reward type="Quest" id="quest_BasicSurvival7" />
</quest>
<!-- Basic Survival 7 - Craft a Bedroll /> -->
<quest id="quest_BasicSurvival7" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvivalVM2" subtitle_key="quest_BasicSurvival7_subtitle" description_key="quest_BasicSurvival7_description" icon="ui_game_symbol_map_bed" category_key="Quest">
<objective type="FetchKeep" id="yuccaFibers" value="20" />
<objective type="Craft" id="bedroll" value="1" />
<objective type="BlockPlace" id="bedroll" value="1" />
<reward type="Quest" id="quest_BasicSurvival8" />
</quest>
<!-- Basic Survival 8 - Build a Campfire /> -->
<quest id="quest_BasicSurvival8" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvivalVM3" subtitle_key="quest_BasicSurvival8_subtitle" description_key="quest_BasicSurvival8_description" icon="ui_game_symbol_campfire" category_key="Quest">
<objective type="FetchKeep" id="rockSmall" value="8" />
<objective type="Craft" id="campfire" value="1" />
<objective type="BlockPlace" id="campfire" value="1" />
<reward type="SkillPoints" value="1" />
<reward type="ShowTip" value="tutorialTipQuest03" stage="aftercomplete" />
<reward type="Quest" id="quest_whiteRiverCitizen1" stage="aftercomplete" />
</quest>
<!-- White River Citizen 1 - Journey to Settlement -->
<quest id="quest_whiteRiverCitizen1" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="Quest">
<objective type="Goto" id="trader" value="5" />
<reward type="SkillPoints" value="1" />
</quest>
<!-- CHALLENGES -->
<quest id="challenge_silenceofthelambs" name_key="challenge_silenceofthelambs" subtitle_key="challenge_silenceofthelambs_subtitle" description_key="challenge_silenceofthelambs_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_silenceofthelambs_offer" difficulty="insane" >
<objective type="Time" value="1200" optional="true" />
<objective type="ZombieKill" id="zombieScreamer" value="3" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="2" optional="true" />
</quest>
<quest id="challenge_drunkanddisorderly" name_key="challenge_drunkanddisorderly" subtitle_key="challenge_drunkanddisorderly_subtitle" description_key="challenge_drunkanddisorderly_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_drunkanddisorderly_offer" difficulty="medium">
<objective type="Time" value="600" optional="true" />
<objective type="ZombieKill" value="2" />
<requirement type="Holding" id="" />
<requirement type="Group" value="OR">
<requirement type="Buff" id="Drunk" />
<requirement type="Buff" id="SickDrunk" />
</requirement>
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_nurseyoubacktohealth" name_key="challenge_nurseyoubacktohealth" subtitle_key="challenge_nurseyoubacktohealth_subtitle" description_key="challenge_nurseyoubacktohealth_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_nurseyoubacktohealth_offer" difficulty="medium" >
<objective type="Time" value="900" optional="true" />
<objective type="ZombieKill" id="zombieNurse" value="3" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_copanattitude" name_key="challenge_copanattitude" subtitle_key="challenge_copanattitude_subtitle" description_key="challenge_copanattitude_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_copanattitude_offer" difficulty="hard">
<objective type="Time" value="1500" optional="true" />
<objective type="ZombieKill" id="fatzombiecop" value="2" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_dogdaysareover" name_key="challenge_dogdaysareover" subtitle_key="challenge_dogdaysareover_subtitle" description_key="challenge_dogdaysareover_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_dogdaysareover_offer" difficulty="hard">
<objective type="Time" value="1500" optional="true" />
<objective type="ZombieKill" id="zombiedog" value="3" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_itsybitsyspider" name_key="challenge_itsybitsyspider" subtitle_key="challenge_itsybitsyspider_subtitle" description_key="challenge_itsybitsyspider_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_itsybitsyspider_offer" difficulty="medium">
<objective type="Time" value="900" optional="true" />
<objective type="ZombieKill" id="spiderzombie" value="3" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_ladykiller" name_key="challenge_ladykiller" subtitle_key="challenge_ladykiller_subtitle" description_key="challenge_ladykiller_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_ladykiller_offer" difficulty="medium">
<objective type="Time" value="900" optional="true" />
<objective type="ZombieKill" id="zombieArlene" value="1" />
<objective type="ZombieKill" id="zombieDarlene" value="1" />
<objective type="ZombieKill" id="zombieMarlene" value="1" />
<objective type="ZombieKill" id="zombieNurse" value="1" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_maneater" name_key="challenge_maneater" subtitle_key="challenge_maneater_subtitle" description_key="challenge_maneater_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_maneater_offer" difficulty="medium">
<objective type="Time" value="900" optional="true" />
<objective type="ZombieKill" id="zombieBoe" value="1" />
<objective type="ZombieKill" id="zombieJoe" value="1" />
<objective type="ZombieKill" id="zombieMoe" value="1" />
<objective type="ZombieKill" id="zombieYo" value="1" />
<objective type="ZombieKill" id="zombieSteve" value="1" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_yournothingspecial" name_key="challenge_yournothingspecial" subtitle_key="challenge_yournothingspecial_subtitle" description_key="challenge_yournothingspecial_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_yournothingspecial_offer" difficulty="insane">
<objective type="Time" value="1800" optional="true" />
<objective type="ZombieKill" id="spiderzombie" value="1" />
<objective type="ZombieKill" id="fatzombiecop" value="1" />
<objective type="ZombieKill" id="zombieferal" value="1" />
<objective type="ZombieKill" id="zombieScreamer" value="1" />
<objective type="ZombieKill" id="burntzombie" value="1" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="2" optional="true" />
</quest>
<quest id="challenge_imalumberjackandimokay" name_key="challenge_imalumberjackandimokay" subtitle_key="challenge_imalumberjackandimokay_subtitle" description_key="challenge_imalumberjackandimokay_offer" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer_key="challenge_imalumberjackandimokay_offer" difficulty="hard">
<objective type="Time" value="900" optional="true" />
<objective type="ZombieKill" id="snowzombie" value="2" />
<objective type="ZombieKill" id="ZombieLumberjack" value="2" />
<requirement type="Group" id="requirementGroupFireaxe" value="OR">
<requirement type="Holding" id="fireaxeIron" />
<requirement type="Holding" id="fireaxeSteel" />
<requirement type="Holding" id="legendaryFireaxe" />
</requirement>
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_killthewabbit" name_key="challenge_killthewabbit" subtitle_key="challenge_killthewabbit_subtitle" description_key="challenge_killthewabbit_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_killthewabbit_offer" difficulty="medium">
<objective type="AnimalKill" id="animalRabbit" value="5" />
<requirement type="Group" id="requirementGroupShotgun" value="OR">
<requirement type="Holding" id="gunSawedOffPumpShotgun" />
<requirement type="Holding" id="gunPumpShotgun" />
</requirement>
<reward type="SkillPoints" value="2" />
</quest>
<quest id="challenge_nailsomechicks" name_key="challenge_nailsomechicks" subtitle_key="challenge_nailsomechicks_subtitle" description_key="challenge_nailsomechicks_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_nailsomechicks_offer" difficulty="medium">
<objective type="AnimalKill" id="animalChicken" value="5" />
<requirement type="Holding" id="nailgun" />
<reward type="SkillPoints" value="2" />
</quest>
<quest id="challenge_thatlldopig" name_key="challenge_thatlldopig" subtitle_key="challenge_thatlldopig_subtitle" description_key="challenge_thatlldopig_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_thatlldopig_offer" difficulty="easy">
<objective type="AnimalKill" id="animalPig" value="5" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_stagparty" name_key="challenge_stagparty" subtitle_key="challenge_stagparty_subtitle" description_key="challenge_stagparty_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_stagparty_offer" difficulty="easy">
<objective type="AnimalKill" id="animalStag" value="5" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_dontfeedthebears" name_key="challenge_dontfeedthebears" subtitle_key="challenge_dontfeedthebears_subtitle" description_key="challenge_dontfeedthebears_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_dontfeedthebears_offer" difficulty="hard">
<objective type="AnimalKill" id="animalBear" value="3" />
<reward type="SkillPoints" value="2" />
</quest>
<quest id="challenge_buythefarm" name_key="challenge_buythefarm" subtitle_key="challenge_buythefarm_subtitle" description_key="challenge_buythefarm_offer" icon="ui_game_symbol_knife"
repeatable="true" category_key="challenge" offer_key="challenge_buythefarm_offer" difficulty="medium">
<objective type="AnimalKill" id="animalRabbit" value="1" />
<objective type="AnimalKill" id="animalChicken" value="1" />
<objective type="AnimalKill" id="animalPig" value="1" />
<objective type="AnimalKill" id="animalStag" value="1" />
<objective type="AnimalKill" id="animalBear" value="1" />
<reward type="SkillPoints" value="2" />
</quest>
<quest id="treasure_taylor" name_key="treasure_taylor" subtitle_key="treasure_taylor_subtitle" description_key="treasure_taylor_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_taylor_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_nickole" name_key="treasure_nickole" subtitle_key="treasure_nickole_subtitle" description_key="treasure_nickole_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_nickole_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_stephan" name_key="treasure_stephan" subtitle_key="treasure_stephan_subtitle" description_key="treasure_stephan_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_stephan_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_jennifer" name_key="treasure_jennifer" subtitle_key="treasure_jennifer_subtitle" description_key="treasure_jennifer_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_jennifer_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_claude" name_key="treasure_claude" subtitle_key="treasure_claude_subtitle" description_key="treasure_claude_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_claude_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_sarah" name_key="treasure_sarah" subtitle_key="treasure_sarah_subtitle" description_key="treasure_sarah_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_sarah_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<quest id="treasure_raphael" name_key="treasure_raphael" subtitle_key="treasure_raphael_subtitle" description_key="treasure_raphael_offer" icon="ui_game_symbol_treasure"
repeatable="true" category_key="treasure" offer_key="treasure_raphael_offer" difficulty="medium">
<objective type="TreasureChest" id="treasureChest" value="1000-1750" />
</quest>
<!-- <quest id="customtestquest" name="Prime's Quest" subtitle="Kill some zombies" description="Go out and murder 5 zombies.\n\nDon't let your dreams be dreams." offer="Just click accept...you know you want to.\n\nTest"
icon="ui_game_symbol_knife" repeatable="true" category_key="challenge" difficulty="medium">
<objective type="ZombieKill" value="5" />
<reward type="SkillPoints" value="1" />
</quest> -->
<!--Valmod Added Quests -->
<!-- Class Quests -->
<!-- Miner -->
<quest id="challenge_miner1" group_name_key="quest_miner" name="Miner Quest 1/3" subtitle="Mining Challenge 1" description="Bust some rocks" icon="ui_game_symbol_forge"
repeatable="false" category_key="challenge" offer="So we hear you want to be a miner. A real miner knows how to bust some rocks. Go break some boulders and show us you can handle the job." difficulty="easy">
<objective type="FetchKeep" id="rockSmall" value="150" />
<objective type="FetchKeep" id="ironFragment" value="50" />
<reward type="Skill" id="Mining Tools" value="1" />
<reward type="Item" id="dynamite" value="5" />
<reward type="Quest" id="challenge_miner2" />
</quest>
<quest id="challenge_miner2" group_name_key="quest_miner" name="Miner Quest 2/3" subtitle="Mining Challenge 2" description="Keep breaking those rocks" icon="ui_game_symbol_forge"
repeatable="false" category_key="challenge" offer="You did ok breaking those rocks, now lets see how well you can find ore buried in the ground. That TNT should help you get started." difficulty="medium">
<objective type="FetchKeep" id="rockSmall" value="300" />
<objective type="FetchKeep" id="ironFragment" value="150" />
<objective type="FetchKeep" id="scrapLead" value="100" />
<objective type="FetchKeep" id="coal" value="100" />
<objective type="FetchKeep" id="potassiumNitratePowder" value="100" />
<reward type="Skill" id="Mining Tools" value="1" />
<reward type="Item" id="pickaxeIron" value="300" />
<reward type="Quest" id="challenge_miner3" />
</quest>
<quest id="challenge_miner3" group_name_key="quest_miner" name="Miner Quest 3/3" subtitle="Mining Challenge 3" description="Almost done, now make some cobblestone" icon="ui_game_symbol_forge"
repeatable="false" category_key="challenge" offer="A miner knows how to work with stone. Cobblestone will provide great protection. Go make us a bunch and show us how its done." difficulty="hard">
<objective type="FetchKeep" id="rockSmall" value="1000" />
<objective type="FetchKeep" id="clayLump" value="1000" />
<objective type="Craft" id="cobblestones" value="200" />
<reward type="Skill" id="Mining Tools" value="2" />
<reward type="Item" id="pickaxeSteel" value="300-400" />
</quest>
<!-- Hunter -->
<quest id="challenge_hunter1" group_name_key="quest_hunter" name="Hunter Quest 1/3" subtitle="Hunter Challenge 1" description="Go kill some animals" icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" offer="A real hunter knows how to track and kill his prey. Go show us you have what it takes." difficulty="easy">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="AnimalKill" value="5" />
<reward type="Skill" id="Leatherworking" value="1" />
<reward type="Skill" id="Blade Weapons" value="1" />
<reward type="Item" id="762mmBullet" value="15" />
<reward type="Quest" id="challenge_hunter2" />
</quest>
<quest id="challenge_hunter2" group_name_key="quest_hunter" name="Hunter Quest 2/3" subtitle="Hunter Challenge 2" description="Go kill some animals" icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" offer="You did good rookie, now do it again. " difficulty="Medium">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="AnimalKill" value="25" />
<reward type="Skill" id="Leatherworking" value="2" />
<reward type="Skill" id="Blade Weapons" value="2" />
<reward type="Item" id="762mmBullet" value="35" />
<reward type="Quest" id="challenge_hunter3" />
</quest>
<quest id="challenge_hunter3" group_name_key="quest_hunter" name="Hunter Quest 3/3" subtitle="Hunter Challenge 3" description="Go kill some animals" icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" offer="So you got some talent. Lets see if you can manage to accomplish this task. " difficulty="Hard">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="AnimalKill" value="50" />
<reward type="Skill" id="Leatherworking" value="2" />
<reward type="Skill" id="Blade Weapons" value="2" />
<reward type="Item" id="762mmBullet" value="60" />
<reward type="Quest" id="challenge_animaltrap" />
</quest>
<quest id="challenge_animaltrap" group_name_key="quest_hunter" name="Animal Trapping Quest 1/4" subtitle="Animal Trapping Challenge" description="Before you can craft an animal snare you're going to need some wood, fiber and some animal feed. Ensure you have everything before moving on." icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" offer="Follow these steps to learn how to craft animal snares and chicken coops." difficulty="easy">
<action type="TrackQuest" />
<objective type="FetchKeep" id="wood" value="5" />
<objective type="FetchKeep" id="yuccaFibers" value="6" />
<objective type="Craft" id="animalFeed" value="2" />
<reward type="Recipe" id="animalSnare" />
<reward type="Quest" id="challenge_animaltrap2" />
</quest>
<quest id="challenge_animaltrap2" group_name_key="quest_hunter" name="Animal Trapping Quest 2/4" subtitle="Animal Trapping Challenge"
description="Now that you have the required ingredients buid and place your first animal snare. Be sure to place your snare outdoors with sunlight and grass to ensure you catch a critter!" icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" difficulty="easy">
<action type="TrackQuest" />
<objective type="Craft" id="animalSnare" value="1" />
<objective type="BlockPlace" id="animalSnare" value="1" />
<reward type="Item" id="animalFeed" value="10" />
<reward type="Quest" id="challenge_animaltrap3" />
<reward type="Skill" id="Leatherworking" value="1" />
</quest>
<quest id="challenge_animaltrap3" group_name_key="quest_hunter" name="Animal Trapping Quest 3/4" subtitle="Animal Trapping Challenge"
description="Good job, you placed your first snare! You're well on your way to being a regular Elmer Fudd! Now come back in a few days to see if catches anything. Next lets craft a chicken coop. Gather the required ingredients." icon="ui_game_symbol_archery"
repeatable="false" category_key="challenge" difficulty="easy">
<action type="TrackQuest" />
<objective type="FetchKeep" id="wood" value="10" />
<objective type="FetchKeep" id="yuccaFibers" value="15" />
<objective type="Craft" id="animalFeed" value="2" />
<reward type="Recipe" id="chickenCoop" />
<reward type="Quest" id="challenge_animaltrap4" />
</quest>
<quest id="challenge_animaltrap4" group_name_key="quest_hunter" name="Animal Trapping Quest 4/4" subtitle="Animal Trapping Challenge"
description="Great! Chicken coops are handy for catching chikens for either their meat or for chicken nests. Place the chicken coop down outside under the sun to attract a chicken and then break the coop. This will give you some meat from killing the chicken, but you will lose your coop. If you leave the coop alone and return in a few days it will spawn a chicken nest ontop that you can loot for eggs and feathers. As long as you don't destroy the coop this can be a good renewable source of feathers and eggs!" icon="ui_game_symbol_archery"
repeatable="true" category_key="challenge" difficulty="easy">
<action type="TrackQuest" />
<objective type="Craft" id="chickenCoop" value="1" />
<objective type="BlockPlace" id="chickenCoop" value="1" />
<reward type="Skill" id="Leatherworking" value="1" />
</quest>
<!-- Builder -->
<quest id="challenge_builder1" group_name_key="quest_builder" name="Builder Quest 1/3" subtitle="Builder Challenge 1" description="Gather some wood" icon="ui_game_symbol_hammer"
repeatable="false" category_key="challenge" offer="A builder works with wood, you will get to know it well by the time you are done." difficulty="easy">
<objective type="FetchKeep" id="wood" value="1000" />
<reward type="Skill" id="Carpentry" value="1" />
<reward type="Skill" id="Axes" value="1" />
<reward type="Quest" id="challenge_builder2" />
</quest>
<quest id="challenge_builder2" group_name_key="quest_builder" name="Builder Quest 2/3" subtitle="Builder Challenge 2" description="Gather some wood" icon="ui_game_symbol_hammer"
repeatable="false" category_key="challenge" offer="You need to live, breathe, sleep wood. Keep cutting those tree's down. " difficulty="Medium">
<objective type="FetchKeep" id="wood" value="3000" />
<reward type="Skill" id="Carpentry" value="2" />
<reward type="Skill" id="Axes" value="2" />
<reward type="Item" id="fireaxeIron" value="250" />
<reward type="Quest" id="challenge_builder3" />
</quest>
<quest id="challenge_builder3" group_name_key="quest_builder" name="Builder Quest 3/3" subtitle="Builder Challenge 3" description="Gather some wood" icon="ui_game_symbol_hammer"
repeatable="false" category_key="challenge" offer="A master builder must be one with his materials. Go chop down tree's until you can do it blindfolded" difficulty="Hard">
<objective type="FetchKeep" id="wood" value="5000" />
<reward type="Item" id="clawHammer" value="300" />
<reward type="Skill" id="Carpentry" value="2" />
<reward type="Skill" id="Axes" value="2" />
</quest>
<!-- Rifleman -->
<quest id="challenge_rifleman1" group_name_key="quest_rifleman" name="Rifleman Quest 1/3" subtitle="Rifleman Challenge 1" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A single shot is all it takes, show your skill with your rifle and kill some zombies. " difficulty="easy">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="ZombieKill" value="25" />
<reward type="Item" id="762mmBullet" value="50" />
<reward type="Skill" id="Rifles" value="1" />
<reward type="Quest" id="challenge_rifleman2" />
</quest>
<quest id="challenge_rifleman2" group_name_key="quest_rifleman" name="Rifleman Quest 2/3" subtitle="Rifleman Challenge 2" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A true rifleman must know his weapon inside and out. Keep killing zombies until you've mastered your weapon. " difficulty="Medium">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="ZombieKill" value="50" />
<reward type="Skill" id="Rifles" value="3" />
<reward type="Item" id="762mmBullet" value="75" />
<reward type="Quest" id="challenge_rifleman3" />
</quest>
<quest id="challenge_rifleman3" group_name_key="quest_rifleman" name="Rifleman Quest 3/3" subtitle="Rifleman Challenge 3" description="Snipe some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A master with the rifle shares an unspoken bond. Show your mastery and slaughter some zombies." difficulty="Hard">
<requirement type="Group" id="requirementGroupRifle" value="OR">
<requirement type="Holding" id="gunBoltRifle" />
<requirement type="Holding" id="gunHuntingRifle" />
</requirement>
<objective type="ZombieKill" value="100" />
<reward type="Item" id="762mmBullet" value="170" />
<reward type="Skill" id="Rifles" value="5" />
</quest>
<!-- Gunman -->
<quest id="challenge_gunman1" group_name_key="quest_gunman" name="Gunman Quest 1/3" subtitle="Gunman Challenge 1" description="Waste some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A gunman likes to look his target in the eye....before blowing it out the back of his skull. Prove your skills on some zombies." difficulty="easy">
<requirement type="Group" id="requirementGroupHandgun" value="OR">
<requirement type="Holding" id="gun44Magnum" />
<requirement type="Holding" id="gunPistol" />
</requirement>
<objective type="ZombieKill" value="25" />
<reward type="Item" id="44MagBullet" value="40" />
<reward type="Skill" id="Pistols" value="1" />
<reward type="Quest" id="challenge_gunman2" />
</quest>
<quest id="challenge_gunman2" group_name_key="quest_gunman" name="Gunman Quest 2/3" subtitle="Gunman Challenge 2" description="Waste some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="A true gunman lives for the smell of cordite, don't stop killing those Z's until I tell you. " difficulty="Medium">
<requirement type="Group" id="requirementGroupHandgun" value="OR">
<requirement type="Holding" id="gun44Magnum" />
<requirement type="Holding" id="gunPistol" />
</requirement>
<objective type="ZombieKill" value="50" />
<reward type="Skill" id="Pistols" value="2" />
<reward type="Item" id="44MagBullet" value="60" />
<reward type="Quest" id="challenge_gunman3" />
</quest>
<quest id="challenge_gunman3" group_name_key="quest_gunman" name="Gunman Quest 3/3" subtitle="Gunman Challenge 3" description="Waste some zombies" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="The pistol, an American classic. Everyone should own at least one. Make sure to put yours to good use." difficulty="Hard">
<requirement type="Group" id="requirementGroupHandgun" value="OR">
<requirement type="Holding" id="gun44Magnum" />
<requirement type="Holding" id="gunPistol" />
</requirement>
<objective type="ZombieKill" value="100" />
<reward type="Item" id="44MagBullet" value="120" />
<reward type="Skill" id="Pistols" value="2" />
</quest>
<!-- Veteran -->
<quest id="challenge_veteran1" group_name_key="quest_veteran" name="Veteran Quest 1/3" subtitle="Veteran Challenge 1" description="Eliminate Zed's" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="You've survived IED's and MRE's, what are a few zombies?" difficulty="easy">
<requirement type="Group" id="requirementGroupAssault" value="OR">
<requirement type="Holding" id="gunAK47" />
<requirement type="Holding" id="gunMP5" />
</requirement>
<objective type="ZombieKill" value="25" />
<reward type="Item" id="10mmBullet" value="35" />
<reward type="Skill" id="Assault Rifles" value="1" />
<reward type="Quest" id="challenge_veteran2" />
</quest>
<quest id="challenge_veteran2" group_name_key="quest_veteran" name="Veteran Quest 2/3" subtitle="Veteran Challenge 2" description="Eliminate Zed's" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="The feel of gunning down a mob of zombies with a hail of hot lead, nothing feels better. " difficulty="Medium">
<requirement type="Group" id="requirementGroupAssault" value="OR">
<requirement type="Holding" id="gunAK47" />
<requirement type="Holding" id="gunMP5" />
</requirement>
<objective type="ZombieKill" value="50" />
<reward type="Skill" id="Assault Rifles" value="2" />
<reward type="Item" id="10mmBullet" value="65" />
<reward type="Quest" id="challenge_veteran3" />
</quest>
<quest id="challenge_veteran3" group_name_key="quest_veteran" name="Veteran Quest 3/3" subtitle="Veteran Challenge 3" description="Eliminate Zed's" icon="ui_game_symbol_rifle"
repeatable="false" category_key="challenge" offer="Show those zombie's whose boss, treat em to a lead enema." difficulty="Hard">
<requirement type="Group" id="requirementGroupAssault" value="OR">
<requirement type="Holding" id="gunAK47" />
<requirement type="Holding" id="gunMP5" />
</requirement>
<objective type="ZombieKill" value="100" />
<reward type="Item" id="10mmBullet" value="130" />
<reward type="Skill" id="Assault Rifles" value="2" />
</quest>
<!-- Survivor -->
<quest id="challenge_survivor1" group_name_key="quest_survivor" name="Survivor Quest 1/3" subtitle="Survivor Challenge 1" description="Thin out some zombies." icon="ui_game_symbol_campfire"
repeatable="false" category_key="challenge" offer="A survivor knows how to be silent when needed. Go kill some zombies without being heard." difficulty="easy">
<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
<requirement type="Holding" id="ironBow" />
<requirement type="Holding" id="lokiBow" />
<requirement type="Holding" id="woodenBow" />
<requirement type="Holding" id="crossbow" />
<requirement type="Holding" id="ironCrossbow" />
<requirement type="Holding" id="crossbowRepeater" />
</requirement>
<objective type="ZombieKill" value="25" />
<reward type="Item" id="ironCrossbowBolt" value="35" />
<reward type="Skill" id="Archery" value="1" />
<reward type="Skill" id="Fletching" value="1" />
<reward type="Quest" id="challenge_survivor2" />
</quest>
<quest id="challenge_survivor2" group_name_key="quest_survivor" name="Survivor Quest 2/3" subtitle="Survivor Challenge 2" description="Thin out some zombies." icon="ui_game_symbol_campfire"
repeatable="false" category_key="challenge" offer="You're a pretty decent shot, but can you keep it up?" difficulty="Medium">
<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
<requirement type="Holding" id="ironBow" />
<requirement type="Holding" id="lokiBow" />
<requirement type="Holding" id="woodenBow" />
<requirement type="Holding" id="crossbow" />
<requirement type="Holding" id="ironCrossbow" />
<requirement type="Holding" id="crossbowRepeater" />
</requirement>
<objective type="ZombieKill" value="50" />
<reward type="Skill" id="Archery" value="2" />
<reward type="Skill" id="Fletching" value="2" />
<reward type="Item" id="ironCrossbowBolt" value="70" />
<reward type="Quest" id="challenge_survivor3" />
</quest>
<quest id="challenge_survivor3" group_name_key="quest_survivor" name="Survivor Quest 3/3" subtitle="Survivor Challenge 3" description="Thin out some zombies." icon="ui_game_symbol_campfire"
repeatable="false" category_key="challenge" offer="Your starting to impress us, this is your last test. " difficulty="Hard">
<requirement type="Group" id="requirementGroupBowCrossbow" value="OR">
<requirement type="Holding" id="ironBow" />
<requirement type="Holding" id="lokiBow" />
<requirement type="Holding" id="woodenBow" />
<requirement type="Holding" id="crossbow" />
<requirement type="Holding" id="ironCrossbow" />
<requirement type="Holding" id="crossbowRepeater" />
</requirement>
<objective type="ZombieKill" value="100" />
<reward type="Item" id="ironCrossbowBolt" value="170" />
<reward type="Skill" id="Fletching" value="2" />
<reward type="Skill" id="Archery" value="2" />
</quest>
<!-- Bruiser -->
<quest id="challenge_bruiser1" group_name_key="quest_bruiser" name="Bruiser Quest 1/3" subtitle="Bruiser Challenge 1" description="Bust zombie skulls" icon="ui_game_symbol_club"
repeatable="false" category_key="challenge" offer="Hulk smash..." difficulty="easy">
<requirement type="Group" id="requirementGroupBruiser" value="OR">
<requirement type="Holding" id="clubWood" />
<requirement type="Holding" id="clubIron" />
<requirement type="Holding" id="clubBarbed" />
<requirement type="Holding" id="clubSpiked" />
<requirement type="Holding" id="clubBurning" />
<requirement type="Holding" id="combatAxe" />
<requirement type="Holding" id="legendaryClubSpiked" />
</requirement>
<objective type="ZombieKill" value="25" />
<reward type="Item" id="painkillers" value="2" />
<reward type="Item" id="firstAidBandage" value="2" />
<reward type="Skill" id="Blade Weapons" value="1" />
<reward type="Skill" id="Blunt Weapons" value="1" />
<reward type="Quest" id="challenge_bruiser2" />
</quest>
<quest id="challenge_bruiser2" group_name_key="quest_bruiser" name="Bruiser Quest 2/3" subtitle="Bruiser Challenge 2" description="Bust zombie skulls" icon="ui_game_symbol_club"
repeatable="false" category_key="challenge" offer="Break some zombie skulls. " difficulty="Medium">
<requirement type="Group" id="requirementGroupBruiser" value="OR">
<requirement type="Holding" id="clubWood" />
<requirement type="Holding" id="clubIron" />
<requirement type="Holding" id="clubBarbed" />
<requirement type="Holding" id="clubSpiked" />
<requirement type="Holding" id="clubBurning" />
<requirement type="Holding" id="combatAxe" />
</requirement>
<objective type="ZombieKill" value="50" />
<reward type="Skill" id="Blade Weapons" value="2" />
<reward type="Skill" id="Blunt Weapons" value="2" />
<reward type="Item" id="painkillers" value="3" />
<reward type="Item" id="firstAidBandage" value="3" />
<reward type="Quest" id="challenge_bruiser3" />
</quest>
<quest id="challenge_bruiser3" group_name_key="quest_bruiser" name="Bruiser Quest 3/3" subtitle="Bruiser Challenge 3" description="Bust zombie skulls" icon="ui_game_symbol_club"
repeatable="false" category_key="challenge" offer="Crack some noggins." difficulty="Hard">
<requirement type="Group" id="requirementGroupBruiser" value="OR">
<requirement type="Holding" id="clubWood" />
<requirement type="Holding" id="clubIron" />
<requirement type="Holding" id="clubBarbed" />
<requirement type="Holding" id="clubSpiked" />
<requirement type="Holding" id="clubBurning" />
<requirement type="Holding" id="combatAxe" />
</requirement>
<objective type="ZombieKill" value="100" />
<reward type="Item" id="painkillers" value="4" />
<reward type="Item" id="firstAidBandage" value="4" />
<reward type="Skill" id="Blade Weapons" value="2" />
<reward type="Skill" id="Blunt Weapons" value="2" />
<reward type="Skill" id="Heavy Armor" value="2" />
</quest>
<!-- Medic -->
<quest id="challenge_medic1" group_name_key="quest_medic" name="Medic Quest 1/3" subtitle="Medic Challenge 1" description="Medic!!!!!" icon="ui_game_symbol_medical"
repeatable="false" category_key="challenge" offer="The apocalypse sucks, medicine is more valuable then gold. Go craft some meds" difficulty="easy">
<objective type="Craft" id="bandage" value="10" />
<objective type="Craft" id="firstAidBandage" value="10" />
<reward type="Skill" id="Science" value="1" />
<reward type="Skill" id="Medicine" value="1" />
<reward type="Quest" id="challenge_medic2" />
</quest>
<quest id="challenge_medic2" group_name_key="quest_medic" name="Medic Quest 2/3" subtitle="Medic Challenge 2" description="Medic!!!!!" icon="ui_game_symbol_medical"
repeatable="false" category_key="challenge" offer="Keeping your wound's clean is very important. Make sure to disinfect." difficulty="Medium">
<objective type="Craft" id="firstAidKit" value="3" />
<objective type="Craft" id="disinfectantBandage" value="5" />
<reward type="Skill" id="Science" value="2" />
<reward type="Skill" id="Medicine" value="2" />
<reward type="Item" id="painkillers" value="3" />
<reward type="Quest" id="challenge_medic3" />
</quest>
<quest id="challenge_medic3" group_name_key="quest_medic" name="Medic Quest 3/3" subtitle="Medic Challenge 3" description="Medic!!!!!" icon="ui_game_symbol_medical"
repeatable="false" category_key="challenge" offer="First aid kit's will save your life, go craft a ton of em." difficulty="Hard">
<objective type="Craft" id="firstAidKit" value="10" />
<reward type="Skill" id="Science" value="2" />
<reward type="Skill" id="Medicine" value="2" />
</quest>
<!-- New Various Quests -->
<quest id="challenge_weddingring" name="StickyPages" subtitle="Collectes" description="Hey survivor. This chick I've been trying to get with in our group for months now refuses to put out unless we get 'married' - as if thats even a thing anymore. To make matters worse she won't accept unless she has some fancy ring. Nothing I've tried has been enough her her highness. Find me a diamond ring and I'll make make it worth your while - it'll certaily be worth mine!" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hey survivor. This chick I've been trying to get with in our group for months now refuses to put out unless we get 'married' - as if thats even a thing anymore. To make matters worse she won't accept unless she has some fancy ring. Nothing I've tried has been enough her her highness. Find me a diamond ring and I'll make make it worth your while - it'll certaily be worth mine!" difficulty="easy">
<objective type="Fetch" id="questItemRing" value="1" />
<reward type="Item" id="casinoCoin" value="600" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_weddingring2" name="Placeholder" subtitle="Placeholder" description="Placeholder" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Placeholder" difficulty="easy">
<objective type="Fetch" id="questItemRing2" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_wallet" name="Fancy Wallet" subtitle="Fancy Wallet" description="Nothing shows ones worth like a luxurious wallet. Bring me something worthy of holding my cash and I will reward you." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Nothing shows ones worth like a luxurious wallet. Bring me something worthy of holding my cash and I will reward you." difficulty="easy">
<objective type="Fetch" id="questItemWallet" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_books" name="Avid Reader" subtitle="Avid Reader" description="Greetings there fellow traveler. In todays hellish world it is a tragic shame and loss that many of the classic novels and stories that have lasted for generations have so quickly and easily been tossed aside - or worse, scrapped for mere paper! Please, should you find any of these timeless treasures send them my way. I will reward you handsomely for your troubles." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Greetings there fellow traveler. In todays hellish world it is a tragic shame and loss that many of the classic novels and stories that have lasted for generations have so quickly and easily been tossed aside - or worse, scrapped for mere paper! Please, should you find any of these timeless treasures send them my way. I will reward you handsomely for your troubles." difficulty="easy">
<objective type="Fetch" id="questItemBook" value="1" />
<reward type="Item" id="casinoCoin" value="150" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_books2" />
</quest>
<quest id="challenge_books2" name="Avid Reader" subtitle="Avid Reader" description="Gather classic novels from before the outbreak for the avid reader." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemBook" value="1" />
<reward type="Item" id="casinoCoin" value="150" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_books3" />
</quest>
<quest id="challenge_books3" name="Avid Reader" subtitle="Avid Reader" description="Gather classic novels from before the outbreak for the avid reader." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemBook" value="1" />
<reward type="Item" id="casinoCoin" value="150" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_books4" />
</quest>
<quest id="challenge_books4" name="Avid Reader" subtitle="Avid Reader" description="Gather classic novels from before the outbreak for the avid reader." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemBook" value="1" />
<reward type="Item" id="casinoCoin" value="150" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_books5" />
</quest>
<quest id="challenge_books5" name="Avid Reader" subtitle="Avid Reader" description="Gather classic novels from before the outbreak for the avid reader." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemBook" value="1" />
<reward type="Item" id="casinoCoin" value="150" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_childshappiness" name="A Child's Happiness" subtitle="A Child's Happiness" description="Hello. A child came into our group recently who, understandably, is in poor shape since the loss of her parents. If you find anything out there that might help her take her mind off things we'd be greatly appreciate it. We do not have much but we will reward you as best we can." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hello. A child came into our group recently who, understandably, is in poor shape since the loss of her parents. If you find anything out there that might help her take her mind off things we'd be greatly appreciate it. We do not have much but we will reward you as best we can." difficulty="easy">
<objective type="Fetch" id="questItemTeddy" value="1" />
<reward type="Item" id="casinoCoin" value="100" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_childshappiness2" />
</quest>
<quest id="challenge_childshappiness2" name="A Child's Happiness" subtitle="A Child's Happiness" description="Try to find items that might be suitable for a child." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemColoringBook" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_childshappiness3" />
</quest>
<quest id="challenge_childshappiness3" name="A Child's Happiness" subtitle="A Child's Happiness" description="Try to find items that might be suitable for a child." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" difficulty="easy">
<objective type="Fetch" id="questItemGameboy" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_toilet" name="A Clean Wipe" subtitle="A Clean Wipe" description="Hey traveler. While every trader I come across seems to have plenty of random bits and bobs - the one thing I really miss and want is toilet paper. I am sick of paper cuts and rashes! Please, if you find any out there send it my way." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hey traveler. While every trader I come across seems to have plenty of random bits and bobs - the one thing I really miss and want is toilet paper. I am sick of paper cuts and rashes! Please, if you find any out there send it my way." difficulty="easy">
<objective type="Fetch" id="questItemToiletPaper" value="5" />
<reward type="Item" id="casinoCoin" value="400" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_walkman" name="Music Lover" subtitle="Music Lover" description="Hello traveler. I recently came across a stash of old cassette tapes but have no way to enjoy them. If you come across any old walkmans out there, send it my way. I'll pay you handsomely!" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hello traveler. I recently came across a stash of old cassette tapes but have no way to enjoy them. If you come across any old walkmans out there, send it my way. I'll pay you handsomely!" difficulty="easy">
<objective type="Fetch" id="questItemWalkman" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_condoms" name="Planned Parenthood" subtitle="Planned Parenthood" description="Certain members of our group have been getting more roudy than usual lately. We all cope in different ways, I suppose, but the last thing we need is more mouths to feed or a little screamer to draw the bitter's attention. If you find any rubbers out there send it our way and we'll make it worth your while. No used ones, either, smartass!" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Certain members of our group have been getting more roudy than usual lately. We all cope in different ways, I suppose, but the last thing we need is more mouths to feed or a little screamer to draw the bitter's attention. If you find any rubbers out there send it our way and we'll make it worth your while. No used ones, either, smartass!" difficulty="easy">
<objective type="Fetch" id="questItemCondoms" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_baseball" name="American Pasttime" subtitle="American Pasttime" description="Hey there slugger! If you find any autographed baseballs out there send them my way and I'll make it worth your while. Someone has to keep the tradition alive - might as well be me!" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hey there slugger! If you find any autographed baseballs out there send them my way and I'll make it worth your while. Someone has to keep the tradition alive - might as well be me!" difficulty="easy">
<objective type="Fetch" id="questItemBaseball" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_cards" name="Texas Hold'Em" subtitle="Texas Hold'Em" description="Howdy survivor. I lost my last good pack of playing cards after a bunch of bitters overran our last camp. I miss them almost as much as our cook. If you come across any on your travels I'd be mighty grateful!" icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Howdy survivor. I lost my last good pack of playing cards after a bunch of bitters overran our last camp. I miss them almost as much as our cook. If you come across any on your travels I'd be mighty grateful! " difficulty="easy">
<objective type="Fetch" id="questItemCards" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_cigarettes" name="Cancerous Addiction" subtitle="Cancerous Addiction" description="Listen bud, It won't be a bitter that takes me down. If I'm going out, Im going out with my smokes. But its hard to do that when you can't find the bloody things. Please, if you come across a pack in your journey I'll pay you well for it." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Listen bud, It won't be a bitter that takes me down. If I'm going out, Im going out with my smokes. But its hard to do that when you can't find the bloody things. Please, if you come across a pack in your journey I'll pay you well for it." difficulty="easy">
<objective type="Fetch" id="questItemCigarettes" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_artsupplies" name="Artistic Integrity" subtitle="Artistic Integrity" description="People just don't understand! I must express myself, how else will I leave my mark on this world? I must capture the struggle of man in todays harsh world through paint! However these savages I'm stuck with don't seem to appreciate the necessity of what I'm trying to do! If you find any art supplies in your adventures I'll pay you well for it." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="People just don't understand! I must express myself, how else will I leave my mark on this world? I must capture the struggle of man in todays harsh world through paint! However these savages I'm stuck with don't seem to appreciate the necessity of what I'm trying to do! If you find any art supplies in your adventures I'll pay you well for it." difficulty="easy">
<objective type="Fetch" id="questItemArtSupplies" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_soap" name="Cleanliness Next to Godliness" subtitle="Cleanliness Next to Godliness" description="Few people seem to understand the importance of staying clean. Just because the world has gone to shit doesn't mean I have to put up with it on my hands. If you find any bars of soap out there I'll reward you well for them." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Few people seem to understand the importance of staying clean. Just because the world has gone to shit doesn't mean I have to put up with it on my hands. If you find any bars of soap out there I'll reward you well for them." difficulty="easy">
<objective type="Fetch" id="soap" value="5" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_bong" name="Up In Smoke" subtitle="Up In Smoke" description="Hey man. Check it, this jack-off in our group smashed my only bong in a druken rage. If you find one out there in one of your wild journeys could you send it my way? I can sneak you some coins if you do, man." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Hey man. Check it, this jack-off in our group smashed my only bong in a druken rage. If you find one out there in one of your wild journeys could you send it my way? I can sneak you some coins if you do, man." difficulty="easy">
<objective type="Fetch" id="questItemBong" value="1" />
<reward type="Item" id="casinoCoin" value="200" />
<reward type="Item" id="cigar" value="1" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_sticky" name="Sticky Pages" subtitle="Collect 10 Tantalizing Magazines" description="Loot through dressers and find 10 'tantalizing' magazines for Sticky-Fingered Pete. Just don't shake his hand after." icon="ui_game_symbol_radiation"
repeatable="false" category_key="challenge" offer="Collect 10 Tantalizing Magazines" difficulty="easy">
<objective type="Fetch" id="tantalizingMagazine" value="10" />
<reward type="Skill" id="Athletics" value="3" />
</quest>
<quest id="challenge_bigbadbosses" group_name_key="quest_bigbadbosses" name="Big Bad Bosses Quest" subtitle="Zombie Boss Challenge" description="Who's the boss now?" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Slay three of the zombie bosses." difficulty="Hard">
<action type="TrackQuest" />
<objective type="ZombieKill" id="fatzombiecop" value="1" />
<objective type="ZombieKill" id="zombieferal" value="1" />
<objective type="ZombieKill" id="ZombieBrute" value="1" />
<reward type="Item" id="genericAmmoBox" value="3" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_anklebitters" group_name_key="quest_anklebitters" name="Ankle Bitters Quest" subtitle="Ankle Bitting Challenge" description="Whats that nibbling at your heel?" icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Slaughter 15 ravager zombies." difficulty="medium">
<action type="TrackQuest" />
<objective type="ZombieKill" id="ZombieRavager" value="15" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_lightthemup" name="Light'Em Up" subtitle="Kill 30 zombies with a burning club." description="Light up a wooden club in a campfire and use it to kill 30 zombies." icon="ui_game_symbol_club"
repeatable="true" category_key="challenge" offer="Kill 30 zombies with a burning club. You can craft a burning club by right-clicking a campfire with a wooden club." difficulty="Medium">
<action type="TrackQuest" />
<requirement type="Holding" id="clubBurning" />
<objective type="ZombieKill" value="30" />
<reward type="Skill" id="Blunt Weapons" value="3" />
</quest>
<quest id="challenge_dogeatdog" name="Dog Eat Dog" subtitle="Kill 3 Dogs with Bare Hands." description="Using nothing but your fists kill three zombie dogs." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Kill 3 zombie dogs bare hand." difficulty="Hard">
<objective type="Time" value="1500" optional="true" />
<objective type="ZombieKill" id="zombiedog" value="3" />
<requirement type="Holding" id="" />
<reward type="SkillPoints" value="1" />
<reward type="SkillPoints" value="1" optional="true" />
</quest>
<quest id="challenge_feedthemole" name="Feed the Mole" subtitle="Feed the Mole" description="Gather some raw meat and water." icon="ui_game_symbol_fork"
repeatable="true" category_key="challenge" offer="Joel is hungry and needs a day's worth of food. Fetch him some and he might reward you." difficulty="easy">
<action type="TrackQuest" />
<objective type="Fetch" id="rawMeat" value="50" />
<reward type="Skill" id="Athletics" value="3" />
<reward type="Item" id="butcherKnife" value="300" />
<reward type="Item" id="mealDinner" value="3" />
</quest>
<quest id="challenge_takingnote" name="Taking Notes 1/3" subtitle="Taking Notes" description="Go out and survive by killing some zombies and take note of your experiences." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Kill 10 zombies." difficulty="easy">
<objective type="ZombieKill" value="10" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_takingnote2" />
</quest>
<quest id="challenge_takingnote2" name="Taking Notes 2/3" subtitle="Taking Notes" description="Go out and survive by killing some zombies and take note of your experiences." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Kill 10 zombies." difficulty="easy">
<objective type="ZombieKill" value="10" />
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="challenge_takingnote3" />
</quest>
<quest id="challenge_takingnote3" name="Taking Notes 3/3" subtitle="Taking Notes" description="Go out and survive by killing some zombies and take note of your experiences." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Kill 10 zombies." difficulty="easy">
<objective type="ZombieKill" value="10" />
<reward type="SkillPoints" value="1" />
</quest>
<quest id="challenge_hotrod" name="H0tr0d's Request" subtitle="Gather rotting flesh." description="Some shady guy who calls himself H0tr0D has an unsual request that you obtain for him rotting flesh. You don't understand his reasoning but he promises a nice reward." icon="ui_game_symbol_radiation"
repeatable="true" category_key="challenge" offer="Some shady guy who calls himself H0tr0D has an unsual request that you obtain for him rotting flesh. You don't understand his reasoning but he promises a nice reward." difficulty="easy">
<objective type="Fetch" id="rottingFlesh" value="30" />
<reward type="Item" id="mysteryMeat" value="10" />
<reward type="Quest" id="challenge_hotrod2" />
</quest>
<quest id="challenge_hotrod2" name="An Aquired Taste" subtitle="An Aquired Taste" description="You're not certain what H0tr0D's mystery meat is made out of... but it sure smells... good..." icon="ui_game_symbol_zombie"
repeatable="false" category_key="challenge" difficulty="easy">
<objective type="Buff" id="peculiarTaste" />
<reward type="Recipe" id="mysteryMeatCrafted" />
</quest>
<quest id="challenge_journal" name="Survivor's Journal 1/2" subtitle="Gather the missing pages" description="You found a page from a survivor's journal that hints at leading to a special stash. If you had the other pieces you might be able to find out more." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="You found a page from a survivor's journal that hints at leading to a special stash. If you had the other pieces you might be able to find out more." difficulty="easy">
<objective type="Fetch" id="challengeSurvivorJournal" value="5" />
<reward type="Item" id="survivorCombination" value="1" />
<reward type="Quest" id="challenge_journal2" />
</quest>
<quest id="challenge_journal2" name="Survivor's Journal 2/2" subtitle="Find the locked briefase." description="The journal pages you found gave you a combination and indicated that whoever owned this journal left a prized stash of goods in a suspicious stump. Find the briefase and unlock it with the combination to see what treasure was left behind." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="" difficulty="hard">
<objective type="FetchKeep" id="cntSurvivorsBreifcase" value="1" />
<objective type="BlockPlace" id="cntSurvivorsBreifcase" value="1" />
<objective type="BlockUpgrade" id="cntSurvivorsBreifcase" value="1" />
</quest>
<quest id="challenge_lockpick" name="Breaking and Enterng" subtitle="Crack the lock on three gun safes." description="Using the lockpicks given to you go break into three locked gunsafes." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="Using the lockpicks given to you go break into three locked gunsafes" difficulty="easy">
<reward type="Quest" id="challenge_lockpick2" />
<reward type="Item" id="Lockpick" value="10" />
</quest>
<quest id="challenge_lockpick2" name="Breaking and Enterng" subtitle="Crack the lock on three gun safes." description="Using the lockpicks given to you go break into three locked gunsafes." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="" difficulty="easy">
<objective type="BlockUpgrade" id="cntGunSafe" value="3" />
<reward type="SkillPoints" value="1" />
<reward type="Skill" id="Scavenging" value="2" />
</quest>
<quest id="challenge_jock" group_name_key="quest_jock" name="Jock Hunt" subtitle="Jock Hunt" description="Search football stadiums to find and kill 5 football jocks." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Find and kill 5 football jocks." difficulty="easy">
<action type="TrackQuest" />
<objective type="ZombieKill" id="ZombieFootballPlayer" value="5" />
<reward type="SkillPoints" value="1" />
<reward type="Skill" id="Athletics" value="1" />
<reward type="Item" id="footballHelmet" value="400" />
</quest>
<quest id="challenge_reaper" group_name_key="quest_reaper" name="Don't Fear the Reaper" subtitle="Don't Fear the Reaper" description="Rumor tells of a lethal zombie that lurks in graveyards. Lets see if there is any truth to those rumors." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Find and kill a reaper." difficulty="easy">
<action type="TrackQuest" />
<objective type="ZombieKill" id="ZombieRaveReaper" value="1" />
<reward type="SkillPoints" value="2" />
<reward type="Skill" id="Blade Weapons" value="3" />
<reward type="Item" id="scythe" value="400" />
</quest>
<quest id="challenge_walmart" group_name_key="quest_walmart" name="Walmart Shoppers" subtitle="Walmart Shoppers" description="Find and kill three fat male and female zombies." icon="ui_game_symbol_zombie"
repeatable="true" category_key="challenge" offer="Kill 6 Fat Zombies." difficulty="medium">
<action type="TrackQuest" />
<objective type="ZombieKill" id="zombieMoe" value="3" />
<objective type="ZombieKill" id="ZombieFemaleFatUMA" value="3" />
<reward type="SkillPoints" value="1" />
</quest>
<!-- MERCHANT -->
<!-- AMMO -->
<quest id="merchant9mmBullet" name="Merchant Order - 9MM Bullets" subtitle="" description="You've recieved a delivery from the traveling merchant." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="" difficulty="easy">
<reward type="Item" id="9mmBullet" value="30" />
</quest>
<quest id="merchant10mmBullet" name="Merchant Order - 10MM Bullets" subtitle="" description="You've recieved a delivery from the traveling merchant." icon="ui_game_symbol_treasure"
repeatable="true" category_key="challenge" offer="" difficulty="easy">
<reward type="Item" id="10mmBullet" value="30" />
</quest>