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Experimental tile rendering: paint/coating visibility #46

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Kanarisky opened this issue Jun 29, 2024 · 1 comment
Open

Experimental tile rendering: paint/coating visibility #46

Kanarisky opened this issue Jun 29, 2024 · 1 comment

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@Kanarisky
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Description

Paints are not visible on tiles after pylon teleportation until tiles move out of render distance and back.
Coatings never apply. Thus, objects with echo coating are always visible without the use of an echo chamber, and objects with illuminant coating are not perpetually illuminated.

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@steviegt6
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Needs looking into; paints and whatnot are taken into account when rendering tiles so it's possible the data is for some reason left out during the initial rendering pass.

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