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Paints are not visible on tiles after pylon teleportation until tiles move out of render distance and back.
Coatings never apply. Thus, objects with echo coating are always visible without the use of an echo chamber, and objects with illuminant coating are not perpetually illuminated.
Reproduction steps
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Screenshots
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Logs
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The text was updated successfully, but these errors were encountered:
Needs looking into; paints and whatnot are taken into account when rendering tiles so it's possible the data is for some reason left out during the initial rendering pass.
Description
Paints are not visible on tiles after pylon teleportation until tiles move out of render distance and back.
Coatings never apply. Thus, objects with echo coating are always visible without the use of an echo chamber, and objects with illuminant coating are not perpetually illuminated.
Reproduction steps
No response
Screenshots
No response
Logs
No response
The text was updated successfully, but these errors were encountered: