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hiocleo2017early.txt
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{$CLEO .cs}
//---------- MAIN script-----------
03A4: script_name 'HIOCLEO'
0001: wait 0
0330: set_player_never_gets_tired $PLAYER_CHAR set 1
0946: set_char_uses_upperbody_damage_anims_only $PLAYER_ACTOR to 1
0ACD: print_string_now "~N~~<~ HI0000000000 CLEO 2017 EARLY VER ~>~" time 10000
0006: 6@ = 0
0006: 7@ = 0
0006: 8@ = 0
0006: 9@ = 0
0006: 10@ = 0
0006: 12@ = 0
0002: goto @HIOCLEO_122
:HIOCLEO_122
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 16
004D: goto_if_false @HIOCLEO_160
0002: goto @HIOCLEO_2508
:HIOCLEO_160
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 2
004D: goto_if_false @HIOCLEO_198
0002: goto @HIOCLEO_2336
:HIOCLEO_198
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0AB0: is_key_pressed 32
004D: goto_if_false @HIOCLEO_231
0002: goto @HIOCLEO_5632
:HIOCLEO_231
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 122
0AB0: is_key_pressed 187
004D: goto_if_false @HIOCLEO_269
0002: goto @HIOCLEO_1492
:HIOCLEO_269
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 122
0AB0: is_key_pressed 189
004D: goto_if_false @HIOCLEO_307
0002: goto @HIOCLEO_1607
:HIOCLEO_307
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 123
0AB0: is_key_pressed 187
004D: goto_if_false @HIOCLEO_345
0002: goto @HIOCLEO_1680
:HIOCLEO_345
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 123
0AB0: is_key_pressed 189
004D: goto_if_false @HIOCLEO_383
0002: goto @HIOCLEO_1735
:HIOCLEO_383
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 2
0AB0: is_key_pressed 70
004D: goto_if_false @HIOCLEO_420
0002: goto @HIOCLEO_1792
:HIOCLEO_420
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 120
0AB0: is_key_pressed 187
004D: goto_if_false @HIOCLEO_463
0002: goto @HIOCLEO_1875
:HIOCLEO_463
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 120
0AB0: is_key_pressed 189
004D: goto_if_false @HIOCLEO_506
0002: goto @HIOCLEO_1958
:HIOCLEO_506
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 90
0AB0: is_key_pressed 88
004D: goto_if_false @HIOCLEO_548
0002: goto @HIOCLEO_2042
:HIOCLEO_548
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
00E1: is_button_pressed 0 button 17
004D: goto_if_false @HIOCLEO_588
0002: goto @HIOCLEO_2137
:HIOCLEO_588
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 81
0AB0: is_key_pressed 87
0AB0: is_key_pressed 69
004D: goto_if_false @HIOCLEO_629
0002: goto @HIOCLEO_2887
:HIOCLEO_629
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 120
0AB0: is_key_pressed 122
82D8: not is_char_holding_weapon $PLAYER_ACTOR weapon 0
004D: goto_if_false @HIOCLEO_673
0002: goto @HIOCLEO_981
:HIOCLEO_673
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 186
0AB0: is_key_pressed 222
004D: goto_if_false @HIOCLEO_712
0002: goto @HIOCLEO_2600
:HIOCLEO_712
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 8
0AB0: is_key_pressed 221
004D: goto_if_false @HIOCLEO_750
0002: goto @HIOCLEO_4504
:HIOCLEO_750
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 8
0AB0: is_key_pressed 187
004D: goto_if_false @HIOCLEO_788
0002: goto @HIOCLEO_1062
:HIOCLEO_788
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 46
0AB0: is_key_pressed 220
004D: goto_if_false @HIOCLEO_826
0002: goto @HIOCLEO_5581
:HIOCLEO_826
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 120
0AB0: is_key_pressed 123
004D: goto_if_false @HIOCLEO_863
0002: goto @HIOCLEO_1427
:HIOCLEO_863
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 120
0AB0: is_key_pressed 121
004D: goto_if_false @HIOCLEO_905
0002: goto @HIOCLEO_5119
:HIOCLEO_905
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
0AB0: is_key_pressed 8
0AB0: is_key_pressed 189
004D: goto_if_false @HIOCLEO_943
0002: goto @HIOCLEO_5196
:HIOCLEO_943
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
00DF: is_char_in_any_car $PLAYER_ACTOR
0AB0: is_key_pressed 17
004D: goto_if_false @HIOCLEO_122
0002: goto @HIOCLEO_5733
:HIOCLEO_981
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0ACD: print_string_now "HI0 CLEO : ONE AMMO" time 1000
0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@
041A: get_ammo_in_char_weapon $PLAYER_ACTOR weapon 0@ store_to 1@
000A: 1@ += 1
017B: set_char_ammo $PLAYER_ACTOR weapon 0@ to 1@
0002: goto @HIOCLEO_673
:HIOCLEO_1062
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 7@ == 1
004D: goto_if_false @HIOCLEO_1098
0002: goto @HIOCLEO_1265
:HIOCLEO_1098
052C: set_player_drunkness $PLAYER_CHAR to 0
0A8C: write_memory 7600773 size 1 val 144 vp 1
0A8C: write_memory 7600815 size 1 val 144 vp 1
0A8C: write_memory 7600816 size 2 val 37008 vp 1
0A8C: write_memory 7612591 size 1 val 144 vp 1
0A8C: write_memory 7612646 size 1 val 144 vp 1
0A8C: write_memory 7612647 size 2 val 37008 vp 1
0ACD: print_string_now "HI0 CLEO : MUHAN AMMO ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0006: 7@ = 1
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_1265
052C: set_player_drunkness $PLAYER_CHAR to 0
0A8C: write_memory 7600773 size 1 val 72 vp 1
0A8C: write_memory 7600815 size 1 val 255 vp 1
0A8C: write_memory 7600816 size 2 val 3150 vp 1
0A8C: write_memory 7612591 size 1 val 72 vp 1
0A8C: write_memory 7612646 size 1 val 255 vp 1
0A8C: write_memory 7612647 size 2 val 3150 vp 1
0ACD: print_string_now "HI0 CLEO : MUHAN AMMO ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0006: 7@ = 0
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_1427
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0470: get_current_char_weapon $PLAYER_ACTOR store_to 0@
0555: remove_weapon_from_char $PLAYER_ACTOR weapon 0@
0ACD: print_string_now "HI0 CLEO : DELETE WEAPON" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_1492
0226: get_char_health $PLAYER_ACTOR store_to 2@
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
8029: not 2@ >= 100
004D: goto_if_false @HIOCLEO_122
0002: goto @HIOCLEO_1536
:HIOCLEO_1536
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0226: get_char_health $PLAYER_ACTOR store_to $PLAYER_HEALTH
0008: $PLAYER_HEALTH += 5
0223: set_char_health $PLAYER_ACTOR to $PLAYER_HEALTH
0ACD: print_string_now "HI0 CLEO : HEALTH ~B~UP" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_1607
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0226: get_char_health $PLAYER_ACTOR store_to $PLAYER_HEALTH
000C: $PLAYER_HEALTH -= 5
0223: set_char_health $PLAYER_ACTOR to $PLAYER_HEALTH
0ACD: print_string_now "HI0 CLEO : HEALTH ~R~DOWN" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_1680
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
035F: add_armour_to_char $PLAYER_ACTOR armour 5
0ACD: print_string_now "HI0 CLEO : ARMOUR ~B~UP" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_1735
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
035F: add_armour_to_char $PLAYER_ACTOR armour 5
0ACD: print_string_now "HI0 CLEO : ARMOUR ~R~DOWN" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_1792
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0619: set_char_collision $PLAYER_ACTOR to 0
0002: goto @HIOCLEO_1817
:HIOCLEO_1817
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
8AB0: not is_key_pressed 70
004D: goto_if_false @HIOCLEO_1817
0002: goto @HIOCLEO_1850
:HIOCLEO_1850
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0619: set_char_collision $PLAYER_ACTOR to 1
0002: goto @HIOCLEO_122
:HIOCLEO_1875
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0ACD: print_string_now "HI0 CLEO : :CARHEALTH ~B~UP" time 1000
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
0227: get_car_health 3@ store_to 11@
000A: 11@ += 50
0224: set_car_health 3@ to 11@
0002: goto @HIOCLEO_122
:HIOCLEO_1958
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0ACD: print_string_now "HI0 CLEO : CARHEALTH ~R~DOWN" time 1000
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
0227: get_car_health 3@ store_to 11@
000E: 11@ -= 50
0224: set_car_health 3@ to 11@
0002: goto @HIOCLEO_122
:HIOCLEO_2042
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
07DB: set_car_rotation_velocity 3@ to 0.0 1.0 0.0
0ACD: print_string_now "HI0 CLEO : ANTICAR TURN" time 1000
00D6: if and
8AB0: not is_key_pressed 90
8AB0: not is_key_pressed 88
004D: goto_if_false @HIOCLEO_2042
0002: goto @HIOCLEO_122
:HIOCLEO_2137
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if and
84C8: not is_char_in_flying_vehicle $PLAYER_ACTOR
84A7: not is_char_in_any_boat $PLAYER_ACTOR
847A: not is_char_on_any_bike $PLAYER_ACTOR
004D: goto_if_false @HIOCLEO_122
0002: goto @HIOCLEO_2181
:HIOCLEO_2181
0001: wait 50
00DF: is_char_in_any_car $PLAYER_ACTOR
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
09E9: give_non_player_car_nitro 3@
0ACD: print_string_now "HI0 CLEO : CLICK NITRO ~B~ON" time 1000
00D6: if
80E1: not is_button_pressed 0 button 17
004D: goto_if_false @HIOCLEO_2181
0002: goto @HIOCLEO_2269
:HIOCLEO_2269
0001: wait 0
00DF: is_char_in_any_car $PLAYER_ACTOR
052C: set_player_drunkness $PLAYER_CHAR to 0
06E8: remove_vehicle_mod 3@ slot 1009
0ACD: print_string_now "HI0 CLEO : CLICK NITRO ~R~OFF" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_2336
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
01EC: set_car_heavy 3@ to 3
03F5: set_car_can_be_damaged 3@ to 0
0ACD: print_string_now "HI0 CLEO : POWER PIT ~B~ON" time 1000
0002: goto @HIOCLEO_2409
:HIOCLEO_2409
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
8AB0: not is_key_pressed 2
004D: goto_if_false @HIOCLEO_2409
0002: goto @HIOCLEO_2442
:HIOCLEO_2442
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
01EC: set_car_heavy 3@ to 0
03F5: set_car_can_be_damaged 3@ to 1
0ACD: print_string_now "HI0 CLEO : POWER PIT ~R~OFF" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_2508
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
07DB: set_car_rotation_velocity 3@ to 0.0 0.0 0.0
0ACD: print_string_now "HI0 CLEO : DRIFT CONTROL" time 1000
00D6: if
8AB0: not is_key_pressed 16
004D: goto_if_false @HIOCLEO_2508
0002: goto @HIOCLEO_122
:HIOCLEO_2600
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 6@ == 1
004D: goto_if_false @HIOCLEO_2636
0002: goto @HIOCLEO_2765
:HIOCLEO_2636
052C: set_player_drunkness $PLAYER_CHAR to 0
04ED: request_animation "SWAT"
0605: task_play_anim $PLAYER_ACTOR anim "SWT_VNT_SHT_DIE" ifp "SWAT" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time 0
0ACD: print_string_now "HI0 CLEO : SHOW SWAT ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0006: 6@ = 1
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_2765
052C: set_player_drunkness $PLAYER_CHAR to 0
04ED: request_animation "FAT"
0605: task_play_anim $PLAYER_ACTOR anim "FATSPRINT" ifp "FAT" framedelta 4.0 loop 1 lockX 1 lockY 1 lockF 0 time 1
0ACD: print_string_now "HI0 CLEO : SHOW SWAT ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0006: 6@ = 0
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_2887
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0007: 4@ = 6.2
0007: 5@ = 6.5
0ACD: print_string_now "HI0 CLEO : FAST RUN" time 1000
0002: goto @HIOCLEO_2951
:HIOCLEO_2951
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_PLAYER" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNCROUCHFWD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNCROUCHBWD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNMOVE_BWD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNMOVE_FWD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNMOVE_L" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "GUNMOVE_R" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_GANG1" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "JOG_FEMALEA" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "JOG_MALEA" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_CIVI" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_CSAW" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_FAT" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_FATOLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_GANG1" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_OLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_ROCKET" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_WUZI" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SPRINT_WUZI" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_ARMED" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_ROCKET" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_CIVI" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_CSAW" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_DRUNK" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_FAT" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_FATOLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_GANG1" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_GANG2" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_OLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_SHUFFLE" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_START" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_START_ARMED" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_START_CSAW" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_START_ROCKET" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_WUZI" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUN" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNBUSY" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNFATOLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNPANIC" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNSEXY" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKBUSY" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKFATOLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKNORM" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKOLD" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKPRO" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKSEXY" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_WALKSHOP" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_1ARMED" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_ARMED" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "RUN_PLAYER" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SPRINT_CIVI" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SPRINT_PANIC" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SWAT_RUN" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_ARMED" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_CSAW" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WALK_ROCKET" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUN" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNBUSY" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNPANIC" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "WOMAN_RUNSEXY" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "FATSPRINT" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "CLIMB_IDLE" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "MUSCLESPRINT" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "CLIMB_PULL" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "CLIMB_STAND" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "CLIMB_STAND_FINISH" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SPRINT_CIVI" to 5@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SWIM_BREAST" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SWIM_CRAWL" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SWIM_DIVE_UNDER" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "SWIM_GLIDE" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "MUSCLERUN" to 4@
0393: set_char_anim_speed $PLAYER_ACTOR anim "MUSCLESPRINT" to 4@
0002: goto @HIOCLEO_122
:HIOCLEO_4504
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 8@ == 1
004D: goto_if_false @HIOCLEO_4540
0002: goto @HIOCLEO_4620
:HIOCLEO_4540
052C: set_player_drunkness $PLAYER_CHAR to 0
075B: set_radar_zoom 1
0ACD: print_string_now "HI0 CLEO : MAPHACK ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0006: 8@ = 1
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_4620
052C: set_player_drunkness $PLAYER_CHAR to 0
075B: set_radar_zoom 0
0ACD: print_string_now "HI0 CLEO : MAPHACK ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0006: 8@ = 0
0001: wait 50
0002: goto @HIOCLEO_122
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 9@ == 1
004D: goto_if_false @HIOCLEO_4737
0002: goto @HIOCLEO_4822
:HIOCLEO_4737
052C: set_player_drunkness $PLAYER_CHAR to 0
08B1: set_night_vision 1
0ACD: print_string_now "HI0 CLEO : NIGHT GOGGLE ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0006: 9@ = 1
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_4822
052C: set_player_drunkness $PLAYER_CHAR to 0
08B1: set_night_vision 0
0ACD: print_string_now "HI0 CLEO : NIGHT GOGGLE ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0006: 9@ = 0
0001: wait 50
0002: goto @HIOCLEO_122
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 10@ == 1
004D: goto_if_false @HIOCLEO_4944
0002: goto @HIOCLEO_5031
:HIOCLEO_4944
052C: set_player_drunkness $PLAYER_CHAR to 0
08B2: set_infrared_vision 1
0ACD: print_string_now "HI0 CLEO : THERMAL GOGGLE ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0006: 10@ = 1
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_5031
052C: set_player_drunkness $PLAYER_CHAR to 0
08B2: set_infrared_vision 0
0ACD: print_string_now "HI0 CLEO : THERMAL GOGGLE ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0006: 10@ = 0
0001: wait 50
0002: goto @HIOCLEO_122
:HIOCLEO_5119
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
0227: get_car_health 3@ store_to 11@
0A30: fix_car 3@
0224: set_car_health 3@ to 11@
0ACD: print_string_now "HI0 CLEO : CARPARTS FIX" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_5196
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
0039: 12@ == 1
004D: goto_if_false @HIOCLEO_5232
0002: goto @HIOCLEO_5313
:HIOCLEO_5232
052C: set_player_drunkness $PLAYER_CHAR to 0
0001: wait 0
0006: 13@ = 22
0ACD: print_string_now "HI0 CLEO : MUBAN WEAPON ~B~ON" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1084
0002: goto @HIOCLEO_5395
:HIOCLEO_5313
052C: set_player_drunkness $PLAYER_CHAR to 0
0001: wait 0
0006: 13@ = 22
0ACD: print_string_now "HI0 CLEO : MUBAN WEAPON ~R~OFF" time 1000
018C: add_one_off_sound 0.0 0.0 0.0 sound 1083
0002: goto @HIOCLEO_5463
:HIOCLEO_5395
052C: set_player_drunkness $PLAYER_CHAR to 0
0AB1: call @HIOCLEO_5531 4 13@ 56 2.0 4
000A: 13@ += 1
0019: 13@ > 32
004D: goto_if_false @HIOCLEO_5395
0006: 12@ = 1
0001: wait 0
0002: goto @HIOCLEO_122
:HIOCLEO_5463
052C: set_player_drunkness $PLAYER_CHAR to 0
0AB1: call @HIOCLEO_5531 4 13@ 56 1.0 4
000A: 13@ += 1
0019: 13@ > 32
004D: goto_if_false @HIOCLEO_5463
0006: 12@ = 0
0001: wait 0
0002: goto @HIOCLEO_122
:HIOCLEO_5531
000A: 0@ += 36
0012: 0@ *= 112
000A: 0@ += 13150904
005A: 0@ += 1@ // (int)
0A8C: write_memory 0@ size 3@ val 2@ vp 0
0AB2: ret 0
:HIOCLEO_5581
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
0223: set_char_health $PLAYER_ACTOR to 0
0ACD: print_string_now "HI0 CLEO : SET DEAD" time 1000
0002: goto @HIOCLEO_122
:HIOCLEO_5632
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
00D6: if
04C8: is_char_in_flying_vehicle $PLAYER_ACTOR
004D: goto_if_false @HIOCLEO_122
0002: goto @HIOCLEO_5666
:HIOCLEO_5666
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
02EB: restore_camera_jumpcut
0ACD: print_string_now "HI0 CLEO : AIRPLANE ANGLE" time 1000
00D6: if
8AB0: not is_key_pressed 32
004D: goto_if_false @HIOCLEO_5666
0002: goto @HIOCLEO_122
:HIOCLEO_5733
0001: wait 0
052C: set_player_drunkness $PLAYER_CHAR to 0
03C0: store_car_char_is_in_no_save $PLAYER_ACTOR store_to 3@
04BA: set_car_forward_speed 3@ to 60.0
0ACD: print_string_now "HI0 CLEO : SOONGAN SPEED" time 1000
0002: goto @HIOCLEO_122