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Allow selecting not-in-bag minions for Lord of Typhon #21

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tchajed opened this issue Sep 2, 2024 · 0 comments
Open

Allow selecting not-in-bag minions for Lord of Typhon #21

tchajed opened this issue Sep 2, 2024 · 0 comments

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@tchajed
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tchajed commented Sep 2, 2024

The Lord of Typhon's ability means minions are not distributed. Currently, this is (strictly speaking) handled correctly by not selecting minions, but it means that the night order does not have the in-play minions, and the Storyteller cannot record their plan for the minions that will be put in play.

The best solution is to allow selecting minions in a Lord of Typhon game (and to consider them part of the correct distribution), but then to make them not go in the bag. Some slight changes are needed since the "not in bag" calculation is just based on character and not the whole script right now. This would also avoid an awkward situation where the Storyteller forgets to add an extra Minion in a two-minion game (for example) and the evil team is hurt and confused.

Another partial solution I thought of was to put all minions in the night order with a Lord of Typhon but I think the above solution is better and about the same implementation complexity.

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