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int boxHeight = 0;
int boxWidth = 0;
if (singleplayer.menuGetBoxHeight() > boxHeight) {
boxHeight = singleplayer.menuGetBoxHeight();
}
if (multiplayer.menuGetBoxHeight() > boxHeight) {
boxHeight = multiplayer.menuGetBoxHeight();
}
if (options.menuGetBoxHeight() > boxHeight) {
boxHeight = options.menuGetBoxHeight();
}
if (exit.menuGetBoxHeight() > boxHeight) {
boxHeight = exit.menuGetBoxHeight();
}
if (singleplayer.menuGetBoxWidth() > boxWidth) {
boxWidth = singleplayer.menuGetBoxWidth();
}
if (multiplayer.menuGetBoxWidth() > boxWidth) {
boxWidth = multiplayer.menuGetBoxWidth();
}
if (options.menuGetBoxWidth() > boxWidth) {
boxWidth = options.menuGetBoxWidth();
}
if (exit.menuGetBoxWidth() > boxWidth) {
boxWidth = exit.menuGetBoxWidth();
}
for (int i = 0; i < boxHeight; i++) {
for (int j = 0; j < boxWidth; j++) {
std::cout << singleplayer.menuGetVector(i, j);
}
std::cout << " ";
for (int j = 0; j < boxWidth; j++) {
std::cout << multiplayer.menuGetVector(i, j);
}
std::cout << " ";
for (int j = 0; j < boxWidth; j++) {
std::cout << options.menuGetVector(i, j);
}
std::cout << " ";
for (int j = 0; j < boxWidth; j++) {
std::cout << exit.menuGetVector(i, j);
}
std::cout << std::endl;
}
int menusLoad() {
menu singleplayer;
singleplayer.menuSetCornerSymbol('+');
singleplayer.menuSetHorizontalSymbol('-');
singleplayer.menuSetVerticalSymbol('|');
singleplayer.menuSetSpacingSymbol(' ');
singleplayer.menuSetHasTitle(true);
singleplayer.menuSetTitle("Testing");
singleplayer.menuSetOptions(0, "[S]ingleplayer");
singleplayer.menuSetOptions(1, "S1 vs COM");
singleplayer.menuCalculateAmountOfOptions();
singleplayer.menuCalculateTitleAndOptionLengths();
singleplayer.menuCreateVector();
singleplayer.menuPrint();
return 0;
}
void printMultipleMenusNextToEachOther() {
menu singleplayer;
singleplayer.menuSetCornerSymbol('+');
singleplayer.menuSetHorizontalSymbol('-');
singleplayer.menuSetVerticalSymbol('|');
singleplayer.menuSetSpacingSymbol(' ');
singleplayer.menuSetHasTitle(false);
singleplayer.menuSetTitle("");
singleplayer.menuSetOptions(0, "[S]ingleplayer");
singleplayer.menuSetOptions(1, "S1 vs COM");
singleplayer.menuCalculateAmountOfOptions();
singleplayer.menuCalculateTitleAndOptionLengths();
menu multiplayer;
multiplayer.menuSetCornerSymbol('+');
multiplayer.menuSetHorizontalSymbol('-');
multiplayer.menuSetVerticalSymbol('|');
multiplayer.menuSetSpacingSymbol(' ');
multiplayer.menuSetHasTitle(false);
multiplayer.menuSetTitle("");
multiplayer.menuSetOptions(0, "[M]ultiplayer");
multiplayer.menuSetOptions(1, "S1 vs S2");
multiplayer.menuCalculateAmountOfOptions();
multiplayer.menuCalculateTitleAndOptionLengths();
menu options;
options.menuSetCornerSymbol('+');
options.menuSetHorizontalSymbol('-');
options.menuSetVerticalSymbol('|');
options.menuSetSpacingSymbol(' ');
options.menuSetHasTitle(false);
options.menuSetTitle("");
options.menuSetOptions(0, "[O]ptions");
options.menuSetOptions(1, "Change settings");
options.menuSetOptions(2, "Change language");
options.menuSetOptions(3, "Change theme");
options.menuCalculateAmountOfOptions();
options.menuCalculateTitleAndOptionLengths();
menu exit;
exit.menuSetCornerSymbol('+');
exit.menuSetHorizontalSymbol('-');
exit.menuSetVerticalSymbol('|');
exit.menuSetSpacingSymbol(' ');
exit.menuSetHasTitle(false);
exit.menuSetTitle("");
exit.menuSetOptions(0, "[E]xit");
exit.menuSetOptions(1, "Exit the game");
exit.menuCalculateAmountOfOptions();
exit.menuCalculateTitleAndOptionLengths();
singleplayer.menuCreateVector();
multiplayer.menuCreateVector();
options.menuCreateVector();
exit.menuCreateVector();
int longestBoxWidth = 0;
int longestBoxHeight = 0;
// Pointers to each of your menu class instances
menu* menus[] = {&singleplayer, &multiplayer, &options, &exit};
int numMenus = sizeof(menus) / sizeof(menus[0]);
for (int i = 0; i < numMenus; i++) {
if (menus[i]->menuGetBoxWidth() > longestBoxWidth) {
longestBoxWidth = menus[i]->menuGetBoxWidth();
}
if (menus[i]->menuGetBoxHeight() > longestBoxHeight) {
longestBoxHeight = menus[i]->menuGetBoxHeight();
}
}
for (int i = 0; i < longestBoxHeight; i++) {
for (int j = 0; j < numMenus; j++) {
for (int k = 0; k < longestBoxWidth; k++) {
std::cout << menus[j]->menuGetVector(i, k);
}
std::cout << " ";
}
std::cout << std::endl;
}
}
int main ( ) {
menu singeplayer;
singeplayer.menuCreate();
singeplayer.menuCreateVector();
singeplayer.menuPrint();
menu options;
options.menuCreate();
options.menuCreateVector();
options.menuPrint();
return 0;
}