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levelmodel.h
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef LEVELMODEL_H
#define LEVELMODEL_H
#include <QAbstractListModel>
#include <QSettings>
#include "level.h"
class LevelModel : public QAbstractListModel
{
Q_OBJECT
public:
enum PillowRole {
IdRole = Qt::DisplayRole,
UnlockedRole,
TimeRole,
NameRole
};
explicit LevelModel(QObject *parent = 0);
QList<Level *> levels();
Q_INVOKABLE Level *level(int levelId);
int rowCount(const QModelIndex & parent = QModelIndex()) const;
QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
void addLevel(Level* level);
void resetLevelSettings();
void sortLevels();
protected:
QHash<int, QByteArray> roleNames() const;
private:
QList<Level *> m_levels;
int indexOf(Level *level);
private slots:
void unlockedChanged();
void bestTimeChanged();
};
bool compareLevel(Level *level1, Level *level2);
#endif // LEVELMODEL_H