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attack.h
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef ATTACK_H
#define ATTACK_H
#include <QObject>
#include <QDebug>
class Attack : public QObject
{
Q_OBJECT
public:
explicit Attack(QObject *parent = 0);
void beginnAttack(int id);
void endAttack(int id);
QList<int> sourceIds();
int destinationId();
void removeSourceId(int id);
void addMonsterId(int id);
void reset();
private:
QList<int> m_sourceIds;
int m_destinationId;
int m_currentId;
signals:
void attackFinished();
};
#endif // ATTACK_H