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pygames2.py
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"""
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""
import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
def draw_stick_figure(screen, x, y):
# Head
pygame.draw.ellipse(screen, BLACK, [1 + x, y, 10, 10], 0)
# Legs
pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)
# Body
pygame.draw.line(screen, RED, [5 + x, 17 + y], [5 + x, 7 + y], 2)
# Arms
pygame.draw.line(screen, RED, [5 + x, 7 + y], [9 + x, 17 + y], 2)
pygame.draw.line(screen, RED, [5 + x, 7 + y], [1 + x, 17 + y], 2)
# Setup
pygame.init()
# Set the width and height of the screen [width,height]
size = [700, 500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Hide the mouse cursor
pygame.mouse.set_visible(0)
# Speed in pixels per frame
x_speed = 0
y_speed = 0
# Current position
x_coord = 10
y_coord = 10
# -------- Main Program Loop -----------
while not done:
# --- Event Processing
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# User pressed down on a key
elif event.type == pygame.KEYDOWN:
# Figure out if it was an arrow key. If so
# adjust speed.
if event.key == pygame.K_LEFT:
x_speed = -3
elif event.key == pygame.K_RIGHT:
x_speed = 3
elif event.key == pygame.K_UP:
y_speed = -3
elif event.key == pygame.K_DOWN:
y_speed = 3
# User let up on a key
elif event.type == pygame.KEYUP:
# If it is an arrow key, reset vector back to zero
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_speed = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_speed = 0
# --- Game Logic
# Move the object according to the speed vector.
x_coord = x_coord + x_speed
y_coord = y_coord + y_speed
# --- Drawing Code
# First, clear the screen to WHITE. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
draw_stick_figure(screen, x_coord, y_coord)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()