-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathch2.2.4.rkt
371 lines (326 loc) · 13.7 KB
/
ch2.2.4.rkt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
#lang racket
;; references http://planet.racket-lang.org/package-source/soegaard/sicp.plt/2/1/planet-docs/sicp-manual/index.html
(require (planet "sicp.ss" ("soegaard" "sicp.plt" 2 1)))
;; original source - http://d.hatena.ne.jp/kazu-yamamoto/20100524/1274666251
;; special thanks to kazu-yamamoto
(define wave (segments->painter
(list
(make-segment (make-vect 0.00 0.65) (make-vect 0.15 0.40))
(make-segment (make-vect 0.15 0.40) (make-vect 0.30 0.60))
(make-segment (make-vect 0.30 0.60) (make-vect 0.35 0.55))
(make-segment (make-vect 0.35 0.55) (make-vect 0.25 0.00))
(make-segment (make-vect 0.40 0.00) (make-vect 0.50 0.30))
(make-segment (make-vect 0.50 0.30) (make-vect 0.60 0.00))
(make-segment (make-vect 0.75 0.00) (make-vect 0.60 0.50))
(make-segment (make-vect 0.60 0.50) (make-vect 1.00 0.15))
(make-segment (make-vect 1.00 0.35) (make-vect 0.75 0.65))
(make-segment (make-vect 0.75 0.65) (make-vect 0.60 0.65))
(make-segment (make-vect 0.60 0.65) (make-vect 0.65 0.85))
(make-segment (make-vect 0.65 0.85) (make-vect 0.60 1.00))
(make-segment (make-vect 0.40 1.00) (make-vect 0.35 0.85))
(make-segment (make-vect 0.35 0.85) (make-vect 0.40 0.65))
(make-segment (make-vect 0.40 0.65) (make-vect 0.30 0.65))
(make-segment (make-vect 0.30 0.65) (make-vect 0.15 0.60))
(make-segment (make-vect 0.15 0.60) (make-vect 0.00 0.85)))))
;; (paint wave)
(define wave2 (beside wave (flip-vert wave)))
(define wave4 (below wave2 wave2))
; (paint-hires wave2)
; (paint-hires wave4)
(define (flipped-pairs painter)
(let ((painter2 (beside wave (flip-vert wave))))
(below painter2 painter2)))
; (paint (flipped-pairs wave))
(define (right-split painter n)
(if (= n 0)
painter
(let ((smaller (right-split painter (- n 1))))
(beside painter (below smaller smaller)))))
; (paint-hires (right-split wave 4))
;; ex 2.44
(define (up-split painter n)
(if (= n 0)
painter
(let ((smaller (up-split painter (- n 1))))
(below painter (beside smaller smaller)))))
;(paint-hires (up-split wave 4))
(define (corner-split painter n)
(if (= n 0)
painter
(let ((up (up-split painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((top-left (beside up up))
(bottom-right (below right right))
(corner (corner-split painter (- n 1))))
(beside (below painter top-left)
(below bottom-right corner))))))
;(paint-hires (corner-split wave 4))
(define (square-limit painter n)
(let ((c (corner-split painter n)))
(let ((half (beside (flip-horiz c) c)))
(below (flip-vert half) half))))
;(paint-hires (square-limit wave 4))
;; 차수 높은 연산
(define (square-of-fours tl tr bl br)
(lambda (painter)
(let ((top (beside (tl painter) (tr painter)))
(bottom (beside (bl painter) (br painter))))
(below bottom top))))
(define (identity o) o)
(define (flipped-pairs-2 painter)
(let ((op (square-of-fours identity flip-vert identity flip-vert)))
(op painter)))
(define (square-limit-2 painter n)
(let ((c4 (square-of-fours flip-horiz identity rotate180 flip-vert)))
(c4 (corner-split painter n))))
;(paint-hires (square-limit-2 wave 4))
; ex 2.45 - split procedure
;; (define up-split (split beside below))
;; (define right-split (split below beside))
(define (split p1 p2)
(define (iter painter n)
(if (= n 0)
painter
(let ((smaller (iter painter (- n 1))))
(p2 painter (p1 smaller smaller)))))
iter)
(define up-split-2 (split beside below))
;(paint (up-split-2 wave 4))
(define right-split-2 (split below beside))
;(paint (right-split-2 wave 4))
;; 그림틀
;; ex 2.46
(define (make-vector x y)(cons x y))
(define (xcor-vect v) (car v))
(define (ycor-vect v) (cdr v))
(define (add-vect v1 v2)
(make-vector (+ (xcor-vect v1) (xcor-vect v2))
(+ (ycor-vect v1) (ycor-vect v2))))
(define (sub-vect v1 v2)
(make-vector (- (xcor-vect v1) (xcor-vect v2))
(- (ycor-vect v1) (ycor-vect v2))))
(define (scale-vect s v)
(make-vector (* (xcor-vect v) s)
(* (ycor-vect v) s)))
;; test
;(= (xcor-vect (make-vector 1 2)) 1)
;(= (ycor-vect (make-vector 1 2)) 2)
;(equal? (add-vect (make-vector 1 5) (make-vector 3 2)) (make-vector 4 7))
;(equal? (sub-vect (make-vector 1 5) (make-vector 3 2)) (make-vector -2 3))
;(equal? (scale-vect (make-vector 1 5) 3) (make-vector 3 15))
;; ex 2.47
(define (make-frame-2-1 origin edge1 edge2) (list origin edge1 edge2))
(define (origin-frame-2-1 frame) (car frame))
(define (edge1-frame-2-1 frame) (car (cdr frame)))
(define (edge2-frame-2-1 frame) (car (cdr (cdr frame))))
;; test
;(let ((o (make-vector 3 3))
; (e1 (make-vector 10 2))
; (e2 (make-vector 2 10)))
; (let ((f (make-frame-2-1 o e1 e2)))
; (format "~a ~a ~a"
; (equal? (origin-frame-2-1 f) o)
; (equal? (edge1-frame-2-1 f) e1)
; (equal? (edge2-frame-2-1 f) e2))))
(define (make-frame-2-2 origin edge1 edge2) (cons origin (cons edge1 edge2)))
(define (origin-frame-2-2 frame) (car frame))
(define (edge1-frame-2-2 frame) (car (cdr frame)))
(define (edge2-frame-2-2 frame) (cdr (cdr frame)))
;; test
;(let ((o (make-vector 3 3))
; (e1 (make-vector 10 2))
; (e2 (make-vector 2 10)))
; (let ((f (make-frame-2-2 o e1 e2)))
; (format "~a ~a ~a"
; (equal? (origin-frame-2-2 f) o)
; (equal? (edge1-frame-2-2 f) e1)
; (equal? (edge2-frame-2-2 f) e2))))
(define make-frame-2 make-frame-2-1)
(define origin-frame-2 origin-frame-2-1)
(define edge1-frame-2 edge1-frame-2-1)
(define edge2-frame-2 edge2-frame-2-1)
(define (frame-coord-map-2 frame)
(lambda (v)
(add-vect
(origin-frame-2 frame)
(add-vect (scale-vect (xcor-vect v)
(edge1-frame-2 frame))
(scale-vect (ycor-vect v)
(edge2-frame-2 frame))))))
;; 페인터 (p.176)
;; ex 2.48
(define (make-segment-1 v1 v2) (cons v1 v2))
(define (start-segment-1 segment) (car segment))
(define (end-segment-1 segment) (cdr segment))
;; ex 2.49
;; a
(define border
(let ((v1 (make-vector 0.0 0.0))
(v2 (make-vector 1.0 0.0))
(v3 (make-vector 1.0 1.0))
(v4 (make-vector 0.0 1.0)))
(segments->painter (list (make-segment-1 v1 v2)
(make-segment-1 v2 v3)
(make-segment-1 v3 v4)
(make-segment-1 v4 v1)))))
;(paint border)
;; b
(define x-line
(let ((v1 (make-vector 0.0 0.0))
(v2 (make-vector 1.0 0.0))
(v3 (make-vector 1.0 1.0))
(v4 (make-vector 0.0 1.0)))
(segments->painter (list (make-segment-1 v1 v3)
(make-segment-1 v2 v4)))))
;(paint x-line)
;; c
(define diamond
(let ((v1 (make-vector 0.5 0.0))
(v2 (make-vector 1.0 0.5))
(v3 (make-vector 0.5 1.0))
(v4 (make-vector 0.0 0.5)))
(segments->painter (list (make-segment-1 v1 v2)
(make-segment-1 v2 v3)
(make-segment-1 v3 v4)
(make-segment-1 v4 v1)))))
;(paint diamond)
;; d
;; 맨 처음에 wave로 정의되어 있으므로 생략
;; 페인터를 변환해서 엮어 쓰는 방법 (p.178)
(define (transform-painter-1 painter origin corner1 corner2)
(lambda (frame)
(let ((m (frame-coord-map frame)))
(let ((new-origin (m origin)))
(painter
(make-frame new-origin
(sub-vect (m corner1) new-origin)
(sub-vect (m corner2) new-origin)))))))
;; transform-painter 역할 :
;; - paint 프로시저는 인자로 (frame (0 . 0) (128 . 0) (0 . 128))를 넘긴다.
;; - 따라서 vector표현에서 128x128 형식의 좌표계로 변환이 필요하다.
;; - frame-coord-map 으로 각 위치를 맵핑하고 sub-vect로 edge1, edge2의 좌표를 구해주면 완료.
(define (flip-vert-1 painter)
(transform-painter-1 painter
(make-vect 0.0 1.0)
(make-vect 1.0 1.0)
(make-vect 0.0 0.0)))
(define (shrink-to-upper-right painter)
(transform-painter-1 painter
(make-vect 0.5 0.5)
(make-vect 1.0 0.5)
(make-vect 0.5 1.0)))
(define (rotate90-1 painter)
(transform-painter-1 painter
(make-vect 1.0 0.0)
(make-vect 1.0 1.0)
(make-vect 0.0 0.0)))
(define (squash-inwards painter)
(transform-painter-1 painter
(make-vect 0.0 0.0)
(make-vect 0.65 0.35)
(make-vect 0.35 0.65)))
(define (beside-1 painter1 painter2)
(let ((mid-point (make-vect 0.5 0.0)))
(let ((left (transform-painter-1 painter1
(make-vect 0.0 0.0)
mid-point
(make-vect 0.0 1.0)))
(right (transform-painter-1 painter2
mid-point
(make-vect 1.0 0.0)
(make-vect 0.5 1.0))))
(lambda (frame)
(left frame)
(right frame)))))
;; ex 2.50
(define (flip-horiz-1 painter)
(transform-painter-1 painter
(make-vect 1.0 0.0)
(make-vect 0.0 0.0)
(make-vect 1.0 1.0)))
(define (rotate180-1 painter)
; (rotate90-1 (rotate90-1 painter))) ; 이렇게도 가능.
(transform-painter-1 painter
(make-vect 1.0 1.0)
(make-vect 0.0 1.0)
(make-vect 1.0 0.0)))
(define (rotate270-1 painter)
; (rotate90-1 (rotate90-1 (rotate90-1 painter)))) ; 이렇게도 가능.
(transform-painter-1 painter
(make-vect 0.0 1.0)
(make-vect 0.0 0.0)
(make-vect 1.0 1.0)))
;; 헷갈림!! transform-painter 인자는 변환되었을때 원래의 점이 어디로 갈 것인지를 의미.
;; rotate270-1에서 0.0,1.0은 원래 원점이 0.0, 1.0 위치로 이동했음을 의미한다.
;; ex 2.51
(define (below-11 painter1 painter2)
(let ((lower (transform-painter-1 painter1
(make-vect 0.0 0.0)
(make-vect 1.0 0.0)
(make-vect 0.0 0.5)))
(upper (transform-painter-1 painter2
(make-vect 0.0 0.5)
(make-vect 1.0 0.5)
(make-vect 0.0 1.0))))
(lambda (frame)
(lower frame)
(upper frame))))
;; test
;(paint (below-11 (rotate90-1 wave) wave))
(define (below-12 painter1 painter2)
(rotate270-1
(beside-1
(rotate90-1 painter2)
(rotate90-1 painter1))))
;; test
;(paint (below-12 (rotate90-1 wave) wave))
;; ex 2.52
;; a
(define wave-1 (segments->painter
(list
(make-segment (make-vect 0.00 0.65) (make-vect 0.15 0.40))
(make-segment (make-vect 0.15 0.40) (make-vect 0.30 0.60))
(make-segment (make-vect 0.30 0.60) (make-vect 0.35 0.55))
(make-segment (make-vect 0.35 0.55) (make-vect 0.25 0.00))
(make-segment (make-vect 0.40 0.00) (make-vect 0.50 0.30))
(make-segment (make-vect 0.50 0.30) (make-vect 0.60 0.00))
(make-segment (make-vect 0.75 0.00) (make-vect 0.60 0.50))
(make-segment (make-vect 0.60 0.50) (make-vect 1.00 0.15))
(make-segment (make-vect 1.00 0.35) (make-vect 0.75 0.65))
(make-segment (make-vect 0.75 0.65) (make-vect 0.60 0.65))
(make-segment (make-vect 0.60 0.65) (make-vect 0.65 0.85))
(make-segment (make-vect 0.65 0.85) (make-vect 0.60 1.00))
(make-segment (make-vect 0.40 1.00) (make-vect 0.35 0.85))
(make-segment (make-vect 0.35 0.85) (make-vect 0.40 0.65))
(make-segment (make-vect 0.40 0.65) (make-vect 0.30 0.65))
(make-segment (make-vect 0.30 0.65) (make-vect 0.15 0.60))
(make-segment (make-vect 0.15 0.60) (make-vect 0.00 0.85))
(make-segment (make-vect 0.40 0.90) (make-vect 0.48 0.90))
(make-segment (make-vect 0.52 0.90) (make-vect 0.60 0.90))
(make-segment (make-vect 0.42 0.78) (make-vect 0.48 0.76))
(make-segment (make-vect 0.48 0.76) (make-vect 0.52 0.76))
(make-segment (make-vect 0.52 0.76) (make-vect 0.58 0.78)))))
;(paint wave-1)
;; b - 아이디어가 안떠오름. pass
;(define (corner-split painter n)
; (if (= n 0)
; painter
; (let ((up (up-split painter (- n 1)))
; (right (right-split painter (- n 1))))
; (let ((top-left (beside up up))
; (bottom-right (below right right))
; (corner (corner-split painter (- n 1))))
; (beside (below painter top-left)
; (below bottom-right corner))))))
;; c
(define (square-limit-3 painter n)
(let ((combine4 (square-of-fours
flip-horiz
identity
rotate180
flip-vert)))
(combine4 (corner-split (flip-horiz painter) n))))
;(paint-hires (square-limit-2 einstein 4))
;(paint-hires (square-limit-3 einstein 4))
;(paint-hires (square-limit-3 wave 4))
;(paint-hires (square-limit-2 wave 4))