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Keyboard.mm
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/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Keyboard.h"
#import "CNSRecursiveLock.h"
KeyEvent Keyboard::HoldKey = { KeyCode_HOLD_KEY, KeyStateUp };
Keyboard::Keyboard() {
_lock = [NSRecursiveLock alloc];
}
Keyboard::~Keyboard() {
[_lock release];
}
void Keyboard::QueueKeyEvent(KeyCode code, KeyState state) {
CNSRecursiveLock autolock(_lock); // this ensures the lock is released on function exit
KeyEvent event = { code, state };
_events.push(event);
}
void Keyboard::QueueKeyEvent(KeyEvent &event) {
CNSRecursiveLock autolock(_lock); // this ensures the lock is released on function exit
_events.push(event);
}
bool Keyboard::PollKeyEvent(KeyEvent *event) {
CNSRecursiveLock autolock(_lock); // this ensures the lock is released on function exit, regardless of how it exits
if (_events.size() > 0) {
*event = _events.front();
_events.pop();
return event->code != KeyCode_HOLD_KEY;
}
return false;
}