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Replaced some glm usage with fastgltf built-ins.
Build #10: Commit 4e0122e pushed by stripe2933
November 26, 2024 16:19 29m 2s dev
dev
November 26, 2024 16:19 29m 2s
Replaced some glm usage with fastgltf built-ins.
Build #9: Commit 436c713 pushed by stripe2933
November 26, 2024 09:47 19m 12s dev
dev
November 26, 2024 09:47 19m 12s
Replaced some glm usage with fastgltf built-ins.
Build #8: Commit cf0a489 pushed by stripe2933
November 26, 2024 09:43 4m 19s dev
dev
November 26, 2024 09:43 4m 19s
Amend
Build #7: Commit 05a10b3 pushed by stripe2933
November 25, 2024 13:23 25m 15s dev
dev
November 25, 2024 13:23 25m 15s
dev
November 25, 2024 13:22 50s
Embed shader to the executable binary.
Build #5: Commit 08de63c pushed by stripe2933
November 20, 2024 08:11 2m 45s shader
November 20, 2024 08:11 2m 45s
Unified CI
Build #4: Commit a8988ed pushed by stripe2933
November 20, 2024 06:20 19m 0s master
November 20, 2024 06:20 19m 0s
Revert "Added fallback path for range formatting."
Build #3: Commit f5df154 pushed by stripe2933
November 20, 2024 06:12 3m 41s shader
November 20, 2024 06:12 3m 41s
Added fallback path for range formatting.
Build #2: Commit 2bdc3d5 pushed by stripe2933
November 19, 2024 19:34 3m 40s shader
November 19, 2024 19:34 3m 40s
Unified CI
Build #1: Commit ed43048 pushed by stripe2933
November 19, 2024 19:16 23m 29s shader
November 19, 2024 19:16 23m 29s