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game_logic.go
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package main
import (
"log"
"net"
"strconv"
"time"
"unicode/utf8"
"github.com/gorilla/websocket"
)
func RoomMatching(ws *websocket.Conn) {
log.Println("Waiting for room matching...")
connectionsCount++
BroadcastConnectionsCount()
_, nickname, err := ws.ReadMessage()
if err != nil || utf8.RuneCountInString(string(nickname)) > MaxNicknameLength {
log.Printf("Error reading nickname from WebSocket: %v", err)
handleFailedRoomMatching()
return
}
for _, room := range rooms {
if room.user1.check && !room.user2.check {
if IsWebSocketConnected(room.user1.ws) {
if IsWebSocketConnected(ws) {
room.user2.check = true
room.user2.ws = ws
room.user2.nickname = string(nickname)
log.Println("User 2 joined room")
room.MessageHandler()
} else {
handleFailedRoomMatching()
}
return
} else {
room.reset()
}
}
}
newRoom := &OmokRoom{}
newRoom.user1.check = true
newRoom.user1.ws = ws
newRoom.user1.nickname = string(nickname)
rooms = append(rooms, newRoom)
log.Println("User 1 created a new room")
}
func (room *OmokRoom) MessageHandler() {
log.Println("Starting the game in the room...")
err1 := room.user1.ws.WriteJSON(Message{nil, "black", nil, nil, room.user2.nickname})
err2 := room.user2.ws.WriteJSON(Message{nil, "white", nil, nil, room.user1.nickname})
if err1 != nil || err2 != nil {
log.Println("Failed to set up the game. Resetting the room.")
room.reset()
return
}
var i int
var timeout bool
var err bool
for {
i, timeout, err = reading(room.user1.ws)
if timeout {
handleGameTimeout(room, StatusUser1Timeout, StatusUser2Timeout)
log.Println("User 1 timeout. User 2 wins. Resetting the room.")
return
}
if err {
room.user2.ws.WriteJSON(Message{nil, nil, 4, nil, nil})
room.reset()
log.Println("Error reading from User 1. Resetting the room.")
return
}
if room.isValidMove(i) {
room.board_15x15[i] = black
err := room.user2.ws.WriteJSON(Message{i, nil, nil, nil, nil})
if err != nil || room.VictoryConfirm(i) {
room.reset()
return
}
room.broadcastToSpectators(i, black)
} else {
room.reset()
return
}
i, timeout, err = reading(room.user2.ws)
if timeout {
handleGameTimeout(room, StatusUser2Timeout, StatusUser1Timeout)
log.Println("User 2 timeout. User 1 wins. Resetting the room.")
return
}
if err {
room.user1.ws.WriteJSON(Message{nil, nil, StatusErrorReading, nil, nil})
room.reset()
log.Println("Error reading from User 2. Resetting the room.")
return
}
if room.isValidMove(i) {
room.board_15x15[i] = white
err := room.user1.ws.WriteJSON(Message{i, nil, nil, nil, nil})
if err != nil || room.VictoryConfirm(i) {
room.reset()
return
}
room.broadcastToSpectators(i, white)
} else {
room.reset()
return
}
}
}
func (room *OmokRoom) isValidMove(index int) bool {
return 0 <= index && index < 225 && room.board_15x15[index] == emptied
}
func (room *OmokRoom) broadcastToSpectators(n int, color uint8) {
for _, ws := range room.spectators {
ws.WriteJSON(SpectatorMessage{nil, n, color, nil, nil})
}
}
func (room *OmokRoom) VictoryConfirm(index int) bool {
directions := []int{BoardSize, 1, BoardSize + 1, BoardSize - 1}
for _, direction := range directions {
count := 1
for i := 1; i <= WinningCount; i++ {
nextStoneIndex := (direction * i) + index
if 0 <= nextStoneIndex && nextStoneIndex < TotalCells && room.board_15x15[nextStoneIndex] == room.board_15x15[index] {
count++
} else {
break
}
}
for i := -1; i >= -WinningCount; i-- {
nextStoneIndex := (direction * i) + index
if 0 <= nextStoneIndex && nextStoneIndex < TotalCells && room.board_15x15[nextStoneIndex] == room.board_15x15[index] {
count++
} else {
break
}
}
if count == WinningCount {
room.SendVictoryMessage(room.board_15x15[index])
return true
}
}
return false
}
func (room *OmokRoom) SendVictoryMessage(winnerColor uint8) {
if winnerColor == black {
room.user1.ws.WriteJSON(Message{nil, nil, 0, nil, nil})
room.user2.ws.WriteJSON(Message{nil, nil, 1, nil, nil})
} else {
room.user2.ws.WriteJSON(Message{nil, nil, 0, nil, nil})
room.user1.ws.WriteJSON(Message{nil, nil, 1, nil, nil})
}
}
func reading(ws *websocket.Conn) (int, bool, bool) {
log.Println("Reading from WebSocket...")
ws.SetReadDeadline(time.Now().Add(TimeoutDuration))
_, m, err := ws.ReadMessage()
if err != nil {
log.Printf("Error reading from WebSocket: %v", err)
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
return 0, true, false
}
return 0, false, true
}
i, _ := strconv.Atoi(string(m))
return i, false, false
}
func (room *OmokRoom) reset() {
log.Println("Resetting the room...")
removeWebSocketFromSockets(room.user1.ws)
removeWebSocketFromSockets(room.user2.ws)
if room.user1.ws != nil {
room.user1.ws.Close()
connectionsCount--
}
if room.user2.ws != nil {
room.user2.ws.Close()
connectionsCount--
}
removeRoomFromRooms(room)
BroadcastConnectionsCount()
}
func handleFailedRoomMatching() {
connectionsCount--
BroadcastConnectionsCount()
}
func handleGameTimeout(room *OmokRoom, winnerStatus, loserStatus int) {
room.user1.ws.WriteJSON(Message{nil, nil, winnerStatus, nil, nil})
room.user2.ws.WriteJSON(Message{nil, nil, loserStatus, nil, nil})
room.reset()
log.Printf("User timeout. Winner wins. Resetting the room.")
}
func removeRoomFromRooms(room *OmokRoom) {
for i, r := range rooms {
if r == room {
rooms = append(rooms[:i], rooms[i+1:]...)
break
}
}
}
func BroadcastConnectionsCount() {
for _, socket := range sockets {
socket.WriteJSON(Message{nil, nil, nil, connectionsCount, nil})
}
}