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According to the Numeric Javascript benchmark, Sylvester is faster than Google Closure for important "3D operations" such as 3x3 or 4x4 matrix multiplications, in Chrome 20.0 on WinXP/32. Therefore, Sylvester would be an interesting addition to the WebGL Matrix Library Benchmark.
The text was updated successfully, but these errors were encountered:
With Chrome 20 on WinXP/32, performance of Sylvester indeed is very low compared to all other libraries in the benchmark. Furthermore, functionality dedicated to working with 4x4 matrices for transformations in 3D space is missing. Therefore not all tests are available.
Concerning the Numeric Javascript benchmark: As far as I can tell, it tests Closure's generic matrix module. webgl-matrix-benchmarks, on the other hand, tests Closure modules dedicated to WebGL matrix transformations.
Possibly of interest: Although Sylvester is not a WebGL library, it is used in the example code of MDN's Getting started with WebGL.
According to the Numeric Javascript benchmark, Sylvester is faster than Google Closure for important "3D operations" such as 3x3 or 4x4 matrix multiplications, in Chrome 20.0 on WinXP/32. Therefore, Sylvester would be an interesting addition to the WebGL Matrix Library Benchmark.
The text was updated successfully, but these errors were encountered: