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Update odroid overlay for SR2020 #26
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I have enquired with the comp team about what game we are implementing, and when we know it's actually fixed: https://github.com/srobo/rules/pull/30#issuecomment-537639840 |
Ok, dug around to find where the repositories relating to this are:
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FYI, it looks like the game designers are aware of the bad libkoki marker we discussed earlier (srobo/libkoki#5) and are working around it: https://github.com/srobo/rules/blob/60855b41b786fec47371cc8babe3027ebe5b4a98/specs.tex#L20 So I recommend we don't worry about shipping a patch for this competition cycle. |
I've created https://github.com/srobo/odroid-image and migrated the original |
Relevant: srobo/tasks#365 My opinion is that we should move technical discussion there and leave this issue as a committee-level thing for ensuring it gets tracked in our meetings. Also something that we didn't think about is updating the docs to match: srobo/tasks#373 |
Yes, I hadn't planned on this becoming a technical discussion here. I am creating tasks for things in the relevant repositories (e.g. srobo/odroid-image#1) |
I don't seem to be able to make the odroid-image repository public. Apparently "Organization members can’t change repo visibility." (Edit: Now resolved.) |
I'm going to emit a KTC motion email to get responsibility for sorting the initial shipment of the odroid overlay/sr-robot/zip-packager stuff delegated to myself temporarily. (Longer term dev/support of it will be dealt with separately later.) |
Done. |
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