-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathGameGui.cpp
602 lines (586 loc) · 16.8 KB
/
GameGui.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
#include "Game.h"
#include "ext.h"
#include "util.h"
// CGame:: > OnGUIEvent
// ============================================
// Title
// ============================================
void CALLBACK CGame::GUITitle(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
switch( nControlID )
{
case IDC_TITLE_BTN_CONNECT:
ConnectServer();
break;
case IDC_TITLE_BTN_CONFIG:
PlaySysSoundSE(SE_sub_ChangeView);
p_pConfig->SetVisible(true);
break;
case IDC_TITLE_BTN_EXIT:
SetState(eGameTitleRelease); // 破棄処理へ移行
g_bCloseSocket = TRUE;
// StopClient(); // スレッドを止める
// Disconnect(); // 切断
// CloseWindow(g_hWnd);
// DXUTShutdown(0);
break;
}
}
// ====================================
// Login
// ====================================
void CALLBACK CGame::GUILogin(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
static WCHAR wsOldEditName[MAX_USER_NAME+1];
static WCHAR wsOldEditPass[MAX_SRV_PASS+1];
switch( nControlID )
{
case IDC_SHARE_EDIT:
if (_tcslen(((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText() ) > MAX_USER_NAME)
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->SetText(wsOldEditName);
else
_tcscpy_s( wsOldEditName, MAX_USER_NAME+1,((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText());
break;
case IDC_LOGIN_EDT_PASSWORD:
if (_tcslen(((CDXUTEditBox*)p_pUI->GetControl(IDC_LOGIN_EDT_PASSWORD))->GetText() ) > MAX_SRV_PASS)
((CDXUTEditBox*)p_pUI->GetControl(IDC_LOGIN_EDT_PASSWORD))->SetText(wsOldEditPass);
else
_tcscpy_s( wsOldEditPass, MAX_SRV_PASS+1,((CDXUTEditBox*)p_pUI->GetControl(IDC_LOGIN_EDT_PASSWORD))->GetText());
break;
case IDC_LOGIN_CHK_SAVE_PASS:
PlaySysSoundSE(SE_sub_ChangeView);
break;
case IDC_LOGIN_BTN_LOGIN:
{
if (!m_bLoginStart)
LoginServer();
break;
}
case IDC_TITLE_BTN_CONFIG:
PlaySysSoundSE(SE_sub_ChangeView);
p_pConfig->SetVisible(true);
break;
case IDC_TITLE_BTN_EXIT:
SetState(eGameLoginRelease); // 破棄処理へ移行
g_bCloseSocket = TRUE;
// StopClient(); // スレッドを止める
// Disconnect(); // 切断
// CloseWindow(g_hWnd);
// DXUTShutdown(0);
break;
default:
break;
}
}
// ====================================
// Room
// ====================================
void CALLBACK CGame::GUIRoom(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
WORD packetSize = 0;
BYTE packetData[MAX_PACKET_SIZE];
WCHAR msg[MAX_CHAT_MSG+1];
int nMsgLen = 0;
switch( nControlID )
{
case IDC_ROOM_BTN_DISC:
SetState(eGameRoomRelease); // 破棄処理へ移行
g_bCloseSocket = TRUE;
// StopClient(); // スレッドを止める
// Disconnect(); // 切断
// CloseWindow(g_hWnd);
// DXUTShutdown(0);
break;
case IDC_SHARE_EDIT:
switch(nEvent)
{
case EVENT_EDITBOX_STRING:
// SHIFTを押していたら発言しない
if (GetAsyncKeyState(VK_LSHIFT)&0x8000)
{
p_pUI->GetIMEEditBox(IDC_SHARE_EDIT)->GetElement(0)->TextureColor.States[DXUT_STATE_NORMAL] = 0xFFAAAAAA;
p_pUI->ClearFocus();
return;
}
nMsgLen = _tcslen(((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText() );
if ( nMsgLen > 0 )
{
// チャット送信間隔が早すぎる
if (m_nChatSendInterval)
{
AddChatMessage(L"チャットメッセージの間隔が早過ぎます。", PK_USER_CHAT_SERVER_WARNING);
return;
}
if ( IsTeamRnadomizeCommand(((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText()) )
{
int iReqTeam = GetTeamRnadomizeCount(((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText());
if (!iReqTeam)
{
AddChatMessage(L"コマンドの数値が不正です", PK_USER_CHAT_SERVER_WARNING);
return;
}
// パケット作成
packetSize = PacketMaker::MakePacketData_TeamRandomize( packetData, (BYTE)iReqTeam );
if (packetSize)
AddPacket(packetData, packetSize);
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->ClearText();
}
else
{
BYTE bytMessageRange = GetChatMessageRange();
// チャットメッセージ用バッファのサイズを超えていたら丸める
nMsgLen = min(MAX_CHAT_MSG*sizeof(WCHAR), nMsgLen*sizeof(WCHAR));
// メッセージをバッファにコピー
SafeMemCopy(msg, ((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText(), nMsgLen, nMsgLen);
// 0で埋める
msg[nMsgLen/sizeof(WCHAR)] = L'\0';
// パケット作成
packetSize = PacketMaker::MakePacketData_ChatMessage(bytMessageRange, msg, packetData);
if (packetSize)
AddPacket(packetData, packetSize);
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->ClearText();
// メッセージ間隔設定
m_nChatSendInterval = (int)CHAT_MESSAGE_INTERVAL;
}
}
break;
case EVENT_EDITBOX_CHANGE:
{
// 禁則文字チェック
BOOL bCheckOK = TRUE;
WCHAR pWMsg[MAX_MSG_BUFFER+1];
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetTextCopy(pWMsg, MAX_MSG_BUFFER);
WCHAR* pW = pWMsg;
while (*pW)
{
if (iswcntrl(*pW))
{
bCheckOK = FALSE;
break;
}
++pW;
}
// 切る
if (!bCheckOK)
{
*pW = NULL;
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->SetText(pWMsg);
}
break;
}
default:
break;
}
break;
case IDC_ROOM_BTN_CONFIG:
PlaySysSoundSE(SE_sub_ChangeView);
p_pConfig->SetVisible(true);
break;
case IDC_ROOM_BTN_CHARA_SEL_LIST_L:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED)
m_pCharacterBtnList->OnLeftButtonDown();
else
{
for (int i=0;i<7;i++)
m_pCharacterBtnList->OnLeftButtonDown();
}
break;
case IDC_ROOM_BTN_CHARA_SEL_LIST_R:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED)
m_pCharacterBtnList->OnRightButtonDown();
else
{
for (int i=0;i<7;i++)
m_pCharacterBtnList->OnRightButtonDown();
}
break;
case IDC_ROOM_RB_ITEM_L:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED)
m_pItemBtnList->OnLeftButtonDown();
else
{
for (int i=0;i<7;i++)
m_pItemBtnList->OnLeftButtonDown();
}
break;
case IDC_ROOM_RB_ITEM_R:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED)
m_pItemBtnList->OnRightButtonDown();
else
{
for (int i=0;i<7;i++)
m_pItemBtnList->OnRightButtonDown();
}
break;
case IDC_ROOM_BTN_READY: // 準備OKボタン
if (!m_SessionArray[m_nUserIndex].game_ready)
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
OnReadyButtonDown();
break;
case IDC_ROOM_BTN_ADD_ITEM: // 使用アイテム追加ボタン
PlaySysSoundSE(SE_suc_ON);
OnAddItemButtonDown();
break;
case IDC_ROOM_BTN_VIEW_CHARA:
case IDC_ROOM_BTN_VIEW_ITEM:
case IDC_ROOM_BTN_VIEW_RULE:
PlaySysSoundSE(SE_sub_ChangeView);
OnClickViewButton(nControlID);
break;
case IDC_ROOM_CHK_RULE_1:
if (p_pUI->GetCheckBox(IDC_ROOM_CHK_RULE_1)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
OnRuleCheckButtonDown((BYTE)pControl->GetUserData());
break;
case IDC_ROOM_CHK_RULE_2:
if (p_pUI->GetCheckBox(IDC_ROOM_CHK_RULE_2)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
OnRuleCheckButtonDown((BYTE)pControl->GetUserData());
break;
case IDC_ROOM_CHK_RULE_3:
if (p_pUI->GetCheckBox(IDC_ROOM_CHK_RULE_3)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
OnRuleCheckButtonDown((BYTE)pControl->GetUserData());
break;
case IDC_ROOM_CHK_RULE_4:
if (p_pUI->GetCheckBox(IDC_ROOM_CHK_RULE_4)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
OnRuleCheckButtonDown((BYTE)pControl->GetUserData());
break;
case IDC_ROOM_BTN_RULE_TEAM_L:
case IDC_ROOM_BTN_RULE_TEAM_R:
PlaySysSoundSE(SE_sub_StageSel);
OnTeamRuleButtonDown((int)pControl->GetUserData());
break;
case IDC_ROOM_BTN_STAGE_L:
case IDC_ROOM_BTN_STAGE_R:
PlaySysSoundSE(SE_sub_StageSel);
OnStageSelectButtonDown((int)pControl->GetUserData());
break;
case IDC_ROOM_BTN_STAGE_RND:
PlaySysSoundSE(SE_sub_StageSel);
OnStageRandomButtonDown();
break;
case IDC_ROOM_SPIN_LIMIT_TURN_001:
UpdateLimitTurnFromControl(1);
PlaySysSoundSE(SE_sub_Arrow);
break;
case (IDC_ROOM_SPIN_LIMIT_TURN_001+1):
UpdateLimitTurnFromControl(-1);
PlaySysSoundSE(SE_sub_Arrow);
break;
case IDC_ROOM_SPIN_LIMIT_TURN_010:
UpdateLimitTurnFromControl(10);
PlaySysSoundSE(SE_sub_Arrow);
break;
case (IDC_ROOM_SPIN_LIMIT_TURN_010+1):
UpdateLimitTurnFromControl(-10);
PlaySysSoundSE(SE_sub_Arrow);
break;
case IDC_ROOM_SPIN_LIMIT_TURN_100:
UpdateLimitTurnFromControl(100);
PlaySysSoundSE(SE_sub_Arrow);
break;
case (IDC_ROOM_SPIN_LIMIT_TURN_100+1):
UpdateLimitTurnFromControl(-100);
PlaySysSoundSE(SE_sub_Arrow);
break;
case IDC_ROOM_BTN_ACT_TIME_LIMIT_R:
case IDC_ROOM_BTN_ACT_TIME_LIMIT_L:
OnActTimeLimitButtonDown((int)pControl->GetUserData());
PlaySysSoundSE(SE_sub_Arrow);
break;
case IDC_ROOM_BTN_MY_ITEM_SEL_L:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED) {
m_pMyItemBtnList->OnLeftButtonDown();
} else {
for (int i=0; i<7; i++) {
m_pMyItemBtnList->OnLeftButtonDown();
}
}
break;
case IDC_ROOM_BTN_MY_ITEM_SEL_R:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED) {
m_pMyItemBtnList->OnRightButtonDown(g_nMaxItemStockCount);
} else {
for (int i=0; i<7; i++) {
m_pMyItemBtnList->OnRightButtonDown(g_nMaxItemStockCount);
}
}
break;
case IDC_ROOM_BTN_CHARA_SEL_RANDOM: // キャラランダムセレクト
#if RTRIAL
#else
OnCharacterSelectRadioBtnDown(p_pUI->GetRadioButton(nControlID));
PlaySysSoundSE(SE_sur_ListSel);
#endif
break;
default:
#if RTRIAL // 製品版と遊べる体験版
#else
// キャラ選択ボタン
if (nControlID >= IDC_ROOM_BTN_CHARA_SEL_LIST_BASE
&& m_mapCharaScrInfo.find(nControlID-IDC_ROOM_BTN_CHARA_SEL_LIST_BASE) != m_mapCharaScrInfo.end())
{ // 準備OKなので変更不可
// 選択中キャラにチェックを戻す
if (m_SessionArray[m_nUserIndex].game_ready)
g_pGame->CheckCharacterSelectRadioBtnFromID(m_SessionArray[m_nUserIndex].chara_type);
else
{
PlaySysSoundSE(SE_sur_ListSel);
OnCharacterSelectRadioBtnDown(p_pUI->GetRadioButton(nControlID));
}
}// アイテム選択ボタン
else
#endif // RTRIAL
if (nControlID >= IDC_ROOM_RB_ITEM_BASE_INDEX
&& nControlID < IDC_ROOM_RB_ITEM_BASE_INDEX+GAME_ITEM_COUNT)
{
PlaySysSoundSE(SE_sur_ListSel);
OnSelectItemBtnList(p_pUI->GetRadioButton(nControlID));
}// 使用アイテム欄クリック
else if (nControlID >= IDC_MAIN_BTN_MY_ITEM_BASE && nControlID < (IDC_MAIN_BTN_MY_ITEM_BASE+g_nMaxItemStockCount))
{
if (nEvent == EVENT_BUTTON_CLICKED)
{
if (OnMyItemButtonDown(nControlID))
PlaySysSoundSE(SE_suc_OFF);
}
else if (nEvent == EVENT_RBUTTON_CLICKED)
ShowItemDetail(nControlID);
}
break;
}
}
// ====================================
// Load
// ====================================
void CALLBACK CGame::GUILoad(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
}
// ====================================
// Main
// ====================================
void CALLBACK CGame::GUIMain(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
WORD packetSize = 0;
BYTE packetData[MAX_PACKET_SIZE];
WCHAR msg[MAX_CHAT_MSG+1];
int nMsgLen = 0;
switch( nControlID )
{
case IDC_SHARE_EDIT:
switch(nEvent)
{
case EVENT_EDITBOX_STRING:
nMsgLen = _tcslen(((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText() );
// SHIFTを押していたら発言しない
if (GetAsyncKeyState(VK_LSHIFT)&0x8000)
{
p_pUI->GetIMEEditBox(IDC_SHARE_EDIT)->GetElement(0)->TextureColor.States[DXUT_STATE_NORMAL] = 0xFFAAAAAA;
p_pUI->ClearFocus();
CDXUTControl *pChatLogBG = p_pUI->GetControl(IDC_MAIN_SPRITE_CHATLOG_BG);
if (MAIN_CHATLOG_LB_CNT_X <= m_nMousePosX && m_nMousePosX <= (MAIN_CHATLOG_LB_CNT_X+MAIN_CHATLOG_LB_CNT_W)
&& MAIN_CHATLOG_LB_CNT_Y <= m_nMousePosY && m_nMousePosY <= (MAIN_CHATLOG_LB_CNT_Y+MAIN_CHATLOG_LB_CNT_H))
{
if (!pChatLogBG->GetVisible())
pChatLogBG->SetVisible(true);
}
else
{
if (pChatLogBG->GetVisible())
pChatLogBG->SetVisible(false);
}
return;
}
if ( nMsgLen > 0 )
{
BYTE bytMessageRange = GetChatMessageRange();
// チャットメッセージ用バッファのサイズを超えていたら丸める
nMsgLen = min(MAX_CHAT_MSG*sizeof(WCHAR), nMsgLen*sizeof(WCHAR));
// メッセージをバッファにコピー
SafeMemCopy(msg, ((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetText(), nMsgLen, nMsgLen);
// 0で埋める
msg[nMsgLen/sizeof(WCHAR)] = L'\0';
// パケット作成
packetSize = PacketMaker::MakePacketData_ChatMessage(bytMessageRange, msg, packetData);
if (packetSize)
AddPacket(packetData, packetSize);
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->ClearText();
}
break;
case EVENT_EDITBOX_CHANGE:
{
// 禁則文字チェック
BOOL bCheckOK = TRUE;
WCHAR pWMsg[MAX_MSG_BUFFER+1];
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->GetTextCopy(pWMsg, MAX_MSG_BUFFER);
WCHAR* pW = pWMsg;
while (*pW)
{
if (iswcntrl(*pW))
{
bCheckOK = FALSE;
break;
}
++pW;
}
// 切る
if (!bCheckOK)
{
*pW = NULL;
((CDXUTIMEEditBox*)p_pUI->GetControl(IDC_SHARE_EDIT))->SetText(pWMsg);
}
}
}
break;
case IDC_MAIN_RB_SEL_BULLET_L:
PlaySysSoundSE(SE_sub_Arrow);
m_pSelBulletBtnList->OnLeftButtonDown();
break;
case IDC_MAIN_RB_SEL_BULLET_R:
PlaySysSoundSE(SE_sub_Arrow);
m_pSelBulletBtnList->OnRightButtonDown();
break;
case IDC_MAIN_BTN_CONFIG:
PlaySysSoundSE(SE_sub_ChangeView);
p_pConfig->SetVisible(true);
break;
case IDC_MAIN_BTN_TURN_PASS:
OnTurnPassButtonDown(nControlID);
break;
case IDC_ROOM_BTN_MY_ITEM_SEL_L:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED) {
m_pMyItemBtnList->OnLeftButtonDown();
} else {
for (int i=0; i < 4; i++) {
m_pMyItemBtnList->OnLeftButtonDown();
}
}
break;
case IDC_MAIN_BTN_MY_ITEM_SEL_R:
PlaySysSoundSE(SE_sub_Arrow);
if (nEvent == EVENT_BUTTON_CLICKED) {
m_pMyItemBtnList->OnRightButtonDown(g_nMaxItemStockCount);
} else {
for (int i=0; i < 4; i++) {
m_pMyItemBtnList->OnRightButtonDown(g_nMaxItemStockCount);
}
}
break;
default:
// 弾選択ボタンが押下された
if (nControlID >= IDC_MAIN_BTN_SEL_BULLET_BASE && nControlID < (IDC_MAIN_BTN_SEL_BULLET_BASE+MAX_CHARA_BULLET_TYPE+1))
OnSelectBulletType(nControlID);
else if (nControlID >= IDC_MAIN_BTN_MY_ITEM_BASE && nControlID < (IDC_MAIN_BTN_MY_ITEM_BASE+g_nMaxItemStockCount))
{
if (nEvent == EVENT_BUTTON_CLICKED)
ReqUseItem(nControlID);
else if (nEvent == EVENT_RBUTTON_CLICKED)
ShowItemDetail(nControlID);
}
break;
}
}
// ====================================
// Result
// ====================================
void CALLBACK CGame::GUIResult(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext)
{
WORD packetSize = 0;
BYTE packetData[MAX_PACKET_SIZE];
switch( nControlID )
{
case IDC_RESULT_BTN_DISC:
SetState(eGameRoomRelease); // 破棄処理へ移行
g_bCloseSocket = TRUE;
// StopClient(); // スレッドを止める
// Disconnect(); // 切断
// CloseWindow(g_hWnd);
// DXUTShutdown(0);
break;
case IDC_RESULT_BTN_CONFIRM:
packetSize = PacketMaker::MakePacketData_Confirm(m_nUserIndex, packetData);
AddPacket(packetData, packetSize);
break;
case IDC_RESULT_SB_RANK:
if (nEvent == EVENT_SCROLLBAR_POS_CHANGE)
UpdateRankView();
default:
break;
}
}
// ====================================
// Config
// ====================================
void CALLBACK CGame::OnConfigEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
{
switch( nControlID )
{
// case IDC_CONFIG_BTN_OK:
// p_pConfig->SetVisible(false);
// break;
case IDC_CONFIG_SLIDER_BGM:
m_bytBGMVolume = (BYTE)p_pConfig->GetSlider(IDC_CONFIG_SLIDER_BGM)->GetValue();
// BGMボリュームが1以上
if (m_bytBGMVolume > 0)
{
// 再生していないなら再生開始
if (m_nBGMPlayingID == -1)
{
PlayBGM(m_nBGMSoundID);
}
else
{
CSoundBuffer* pSoundBuffer = m_pSoundPlayer->GetSoundBufferFromID(m_nBGMPlayingID);
if (pSoundBuffer)
pSoundBuffer->SetVolume(m_bytBGMVolume);
else
m_nBGMPlayingID = -1;
}
}
break;
case IDC_CONFIG_SLIDER_SE:
m_bytSEVolume = (BYTE)p_pConfig->GetSlider(IDC_CONFIG_SLIDER_SE)->GetValue();
break;
case IDC_CONFIG_CHK_EFFECT:
if (p_pConfig->GetCheckBox(IDC_CONFIG_CHK_EFFECT)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
break;
case IDC_CONFIG_CHK_BLT_FOCUS:
if (p_pConfig->GetCheckBox(IDC_CONFIG_CHK_BLT_FOCUS)->GetChecked())
PlaySysSoundSE(SE_suc_ON);
else
PlaySysSoundSE(SE_suc_OFF);
break;
case IDC_CONFIG_BTN_CLOSE:
PlaySysSoundSE(SE_sub_ChangeView);
SaveConfig();
// BGM音量0なら再生を止める
if (!m_bytBGMVolume)
StopBGM(FALSE);
p_pConfig->SetVisible(false);
break;
default:
break;
}
}