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CDXUTButtonList.cpp
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#include "CDXUTButtonList.h"
#include "ext.h"
CDXUTButtonList::CDXUTButtonList()
{
Clear();
m_bVisible = FALSE;
m_bytStyle = BUTTON_LIST_HORIZON;
m_bLRBtnAlwaysVisible = FALSE;
m_bEnable = true;
}
void CDXUTButtonList::Clear()
{
m_bCreated = FALSE;
m_vecButtons.clear();
ZeroMemory(&m_pntLocate, sizeof(POINT));
m_nDrawRange = 0;
m_bytStyle = BUTTON_LIST_HORIZON;
m_pBtnArrowL = NULL;
m_pBtnArrowR = NULL;
m_nViewIndex = 0;
m_nSpace = 0;
m_nTotalRange = 0;
m_nLRPadding = 0;
}
void CDXUTButtonList::Create(CDXUTButton *pBtnArrowL, CDXUTButton *pBtnArrowR, POINT* pntLocate, int nDrawRange, BYTE bytStyle, int nSpace)
{
m_pBtnArrowL = pBtnArrowL;
m_pBtnArrowR = pBtnArrowR;
m_pntLocate = *pntLocate;
m_nDrawRange = nDrawRange;
m_bytStyle = bytStyle;
m_vecButtons.clear();
m_nViewIndex = 0;
m_nSpace = nSpace;
m_bCreated = TRUE;
}
int CDXUTButtonList::AddButton(CDXUTControl* pBtn)
{
if (!m_bCreated) return -1;
m_vecButtons.push_back(pBtn);
m_nTotalRange += pBtn->m_width;
UpdateDrawRange();
return m_vecButtons.size();
}
int CDXUTButtonList::InsertButton(int index, CDXUTControl* pBtn)
{
if (!m_bCreated) return -1;
std::vector< CDXUTControl* >::iterator itr = m_vecButtons.begin();
for (int i=0;i<index;i++)
{
if (itr == m_vecButtons.end())
return -1;
}
m_vecButtons.insert(itr, pBtn);
if (m_nViewIndex > index)
m_nViewIndex--;
m_nTotalRange += pBtn->m_width;
UpdateDrawRange();
return index;
}
void CDXUTButtonList::OnRightButtonDown(int range)
{
if (!m_bCreated) return;
int maxRange = range == 0 ? this->m_vecButtons.size() : range;
if (m_nViewIndex < maxRange-1)
{
m_nViewIndex++;
CalcViewIndex();
UpdateDrawRange();
}
}
void CDXUTButtonList::OnLeftButtonDown()
{
if (!m_bCreated) return;
if (m_nViewIndex > 0)
{
m_nViewIndex--;
CalcViewIndex();
UpdateDrawRange();
}
}
void CDXUTButtonList::CalcViewIndex()
{
if (!m_bCreated) return;
// 矢印ボタン不必要な場合
if (!IsVisibleArrowButton())
{
m_nViewIndex = 0;
return;
}
// 矢印ボタンが必要
int nArrowRange = 0;
int nDrawRange = 0;
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
nArrowRange = m_pBtnArrowL->m_width + m_pBtnArrowR->m_width; break;
case BUTTON_LIST_VERTICAL:
nArrowRange = m_pBtnArrowL->m_width + m_pBtnArrowR->m_width; break;
}
int nTotalRange = 0;
BOOL bVisArrowButton = FALSE;
int nSpace = 0;
int nIndex=0;
std::vector< CDXUTControl* >::iterator itIndex;
for (std::vector< CDXUTControl* >::iterator itr = itIndex= m_vecButtons.begin();
itr!=m_vecButtons.end();
itr++)
{
if (nIndex == m_nViewIndex)
itIndex = itr;
if (nIndex >= m_nViewIndex)
{
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
nDrawRange += (*itr)->m_width + nSpace; break;
case BUTTON_LIST_VERTICAL:
nDrawRange += (*itr)->m_height + nSpace; break;
}
// ボタンが表示範囲を超えたら、矢印ボタンを必要にしてループ終了
if (nDrawRange > m_nDrawRange)
{
bVisArrowButton = TRUE;
break;
}
}
nSpace = m_nSpace;
nIndex++;
}
if (!bVisArrowButton || nDrawRange+nArrowRange < m_nDrawRange)
{
while (itIndex != m_vecButtons.begin())
{
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
nDrawRange += (*itIndex)->m_width + nSpace; break;
case BUTTON_LIST_VERTICAL:
nDrawRange += (*itIndex)->m_height + nSpace; break;
}
if (nDrawRange+nArrowRange > m_nDrawRange)
break;
m_nViewIndex--;
itIndex--;
}
}
}
void CDXUTButtonList::UpdateDrawRange()
{
if (!m_bCreated) return;
int nArrowRange = 0;
int nLocateOffset = 0;
int nDrawRange = m_nDrawRange;
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
nLocateOffset = m_pntLocate.x;
nArrowRange = m_pBtnArrowL->m_width + m_pBtnArrowR->m_width+(m_nLRPadding*2); break;
case BUTTON_LIST_VERTICAL:
nLocateOffset = m_pntLocate.y;
nArrowRange = m_pBtnArrowL->m_width + m_pBtnArrowR->m_width+(+m_nLRPadding*2); break;
}
// 矢印ボタンが必要か確認
int nTotalRange = 0;
// 矢印表示設定
if (IsVisibleArrowButton())
{
m_pBtnArrowL->SetVisible(true);
m_pBtnArrowR->SetVisible(true);
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
m_pBtnArrowL->SetLocation(nLocateOffset, m_pntLocate.y);
m_pBtnArrowR->SetLocation(nLocateOffset+nDrawRange-m_pBtnArrowR->m_width-m_nSpace+m_nLRPadding*2, m_pntLocate.y);
nDrawRange -= (m_pBtnArrowL->m_width+m_pBtnArrowR->m_width /*+ (m_nSpace*2)*/ );
nLocateOffset += m_pBtnArrowL->m_width+m_nLRPadding;//+m_nSpace;
break;
case BUTTON_LIST_VERTICAL:
m_pBtnArrowL->SetLocation(m_pntLocate.x, nLocateOffset);
m_pBtnArrowR->SetLocation(m_pntLocate.x, nLocateOffset-m_pBtnArrowR->m_height+nDrawRange-m_nSpace+m_nLRPadding*2);
nDrawRange -= (m_pBtnArrowL->m_height+m_pBtnArrowR->m_height /*+ (m_nSpace*2)*/ );
nLocateOffset += m_pBtnArrowL->m_height;//+m_nSpace;
break;
}
}
else
{
m_pBtnArrowL->SetVisible(false);
m_pBtnArrowR->SetVisible(false);
}
int nSpace = m_nSpace;
int nIndex=-1;
bool bVisFlg = true;
if (!m_vecButtons.empty())
{
std::vector< CDXUTControl* >::iterator itr = m_vecButtons.begin();
while (itr!=m_vecButtons.end())
{
int nRange = 0;
nIndex++;
if (nIndex < m_nViewIndex || !bVisFlg)
{
if ((*itr)->GetVisible())
(*itr)->SetVisible(false);
itr++;
continue;
}
switch (m_bytStyle)
{
default:
case BUTTON_LIST_HORIZON:
if (!(*itr)->GetVisible())
(*itr)->SetVisible(true);
(*itr)->SetLocation(nLocateOffset, m_pntLocate.y);
nRange = ((*itr)->m_width + nSpace);
nDrawRange -= nRange;
nLocateOffset += nRange;
itr++;
if ( itr != m_vecButtons.end()
&& (nDrawRange+nSpace) - (*itr)->m_width < 0 )
bVisFlg = false;
break;
case BUTTON_LIST_VERTICAL:
if (!(*itr)->GetVisible())
(*itr)->SetVisible(true);
(*itr)->SetLocation(m_pntLocate.x, nLocateOffset);
nRange = ((*itr)->m_height + nSpace);
nDrawRange -= nRange;
nLocateOffset += nRange;
itr++;
if ( itr != m_vecButtons.end()
&& (nDrawRange+nSpace) - (*itr)->m_width < 0)
bVisFlg = false;
break;
}
}
}
}
//
void CDXUTButtonList::SetVisible(bool b)
{
if (!m_bCreated) return;
if (m_pBtnArrowL)
m_pBtnArrowL->SetVisible(b);
if (m_pBtnArrowR)
m_pBtnArrowR->SetVisible(b);
// 登録済みボタンの表示状態を変える
if (!b)
{
for (std::vector< CDXUTControl* >::iterator itr = m_vecButtons.begin();
itr!=m_vecButtons.end();
itr++)
{
(*itr)->SetVisible(b);
}
}
else
UpdateDrawRange();
m_bVisible = b?TRUE:FALSE;
}
void CDXUTButtonList::SetEnable(bool b)
{
if (!m_bCreated) return;
if (m_pBtnArrowL)
m_pBtnArrowL->SetEnabled(b);
if (m_pBtnArrowR)
m_pBtnArrowR->SetEnabled(b);
// 登録済みボタンの表示状態を変える
for (std::vector< CDXUTControl* >::iterator itr = m_vecButtons.begin();
itr!=m_vecButtons.end();
itr++)
{
(*itr)->SetEnabled(b);
}
m_bEnable = b;
}