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release-notes.md

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Release notes

SpatialOS SDK for Unity 3.1.0

Released: 2018-11-01

New features

  • We have upgraded to use SpatialOS 13.3.0.

SpatialOS SDK for Unity 3.0.0

Released: 2018-10-17

Fixes

  • The UnityClient worker no longer tries to login with a previously-used worker ID. You will no longer see this error message:
[improbable.receptionist.ReceptionistServiceImpl] Worker trying to login with previously used worker ID: UnityClient[...]. This is not allowed, please use a unique worker ID for each login attempt
  • Improved performance for EntityPrefab loading in editor playmode. You will now see a short progress bar when entering play mode while EntityPrefabs are being prepared for loading.

Breaking changes

  • We have removed the useExternalIp command line flag. It is now be automatically set to true for UnityClient and to false for UnityWorker. To set UseExternalIp directly, call SpatialOS.Configuration.UseExternalIp before connecting to SpatialOS.

SpatialOS SDK for Unity 2.0.1

Released: 2018-07-05

New features

  • We have upgraded to use SpatialOS 13.1.0.

Fixes

  • The timeout argument for sending commands (both schema defined commands and worker commands such as CreateEntity, DeleteEntity, ...) is now properly respected.

SpatialOS SDK for Unity 2.0.0

Released: 2018-06-06

New features

  • We have added support for Unity 2018.1.3.

Breaking changes

  • We have removed support for Unity 5.6 and below. The minimum version supported is now 2017.3.0.
  • We have removed the Improbable.Unity.MinimalBuildSystem.Configuration.FallbackIndentLevelScope class, which provided backwards compatibility with Unity 5.6 and below. In the unlikely event that you've used this class, please use UnityEditor.EditorGUI.IndentLevelScope instead. It should drop into place with no other changes necessary.
  • We have removed the Unity 5.6 build target StandaloneOSXIntel64 in player-build-config.json. You should change this to StandaloneOSX.

SpatialOS SDK for Unity 1.0.1

Released: 2018-05-24

Fixes

  • Deregistering a command response twice will no longer throw an exception.
  • When a user exits a game while trying to connect, the connection failure callback reason now says "An application quit signal was received." Previously the reason was blank.
  • The worker now sends component updates correctly including when its authority loss is imminent.