diff --git a/workers/unity/Assets/Editor/SnapshotMenu.cs b/workers/unity/Assets/Editor/SnapshotMenu.cs index ecbdc19..37bcb6c 100644 --- a/workers/unity/Assets/Editor/SnapshotMenu.cs +++ b/workers/unity/Assets/Editor/SnapshotMenu.cs @@ -26,7 +26,7 @@ private static void GenerateDefaultSnapshot() SaveSnapshot(snapshotEntities); } - // Create and island entity for each island prefab at its given world coordinates + // Create an island entity for each island prefab at its given world coordinates public static void PopulateSnapshotWithIslandTerrainEntities(ref Dictionary snapshotEntities, ref int nextAvailableId) { foreach(var item in SimulationSettings.IslandsEntityPlacements)