This repository has been archived by the owner on Nov 3, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 16
/
Copy pathGatewayInternalServiceImpl.cs
287 lines (262 loc) · 13 KB
/
GatewayInternalServiceImpl.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Grpc.Core;
using Improbable.OnlineServices.Common.Analytics;
using Improbable.OnlineServices.DataModel;
using Improbable.OnlineServices.DataModel.Gateway;
using Improbable.OnlineServices.Proto.Gateway;
using MemoryStore;
using Serilog;
using PartyProto = Improbable.OnlineServices.Proto.Party.Party;
using PartyDataModel = Improbable.OnlineServices.DataModel.Party.Party;
namespace GatewayInternal
{
public class GatewayInternalServiceImpl : GatewayInternalService.GatewayInternalServiceBase
{
private readonly IMemoryStoreClientManager<IMemoryStoreClient> _matchmakingMemoryStoreClientManager;
private readonly AnalyticsSenderClassWrapper _analytics;
private readonly string _project;
public GatewayInternalServiceImpl(
IMemoryStoreClientManager<IMemoryStoreClient> matchmakingMemoryStoreClientManager,
IAnalyticsSender analytics = null)
{
_matchmakingMemoryStoreClientManager = matchmakingMemoryStoreClientManager;
_project = Environment.GetEnvironmentVariable("SPATIAL_PROJECT");
_analytics = (analytics ?? new NullAnalyticsSender()).WithEventClass("match");
}
public override async Task<AssignDeploymentsResponse> AssignDeployments(AssignDeploymentsRequest request,
ServerCallContext context)
{
try
{
using (var memClient = _matchmakingMemoryStoreClientManager.GetClient())
{
var toUpdate = new List<Entry>();
foreach (var assignment in request.Assignments)
{
Reporter.AssignDeploymentInc(assignment.DeploymentId, assignment.Result);
foreach (var memberId in assignment.Party.MemberIds)
{
var playerJoinRequest = await memClient.GetAsync<PlayerJoinRequest>(memberId);
if (playerJoinRequest == null)
{
continue;
}
switch (assignment.Result)
{
case Assignment.Types.Result.Error:
playerJoinRequest.State = MatchState.Error;
break;
case Assignment.Types.Result.Matched:
playerJoinRequest.AssignMatch(assignment.DeploymentId, assignment.DeploymentName);
break;
case Assignment.Types.Result.Requeued:
playerJoinRequest.State = MatchState.Requested;
break;
}
toUpdate.Add(playerJoinRequest);
}
}
var toRequeue = new List<PartyJoinRequest>();
var toDelete = new List<PartyJoinRequest>();
foreach (var assignment in request.Assignments)
{
var party = assignment.Party;
var partyJoinRequest = await memClient.GetAsync<PartyJoinRequest>(party.Id);
if (partyJoinRequest == null)
{
// Party join request has been cancelled.
continue;
}
var eventAttributes = new Dictionary<string, string>
{
{ "partyId", partyJoinRequest.Id },
{ "matchRequestId", partyJoinRequest.MatchRequestId },
{ "queueType", partyJoinRequest.Type },
{ "partyPhase", partyJoinRequest.Party.CurrentPhase.ToString() }
};
if (assignment.Result == Assignment.Types.Result.Matched)
{
toDelete.Add(partyJoinRequest);
eventAttributes.Add("spatialProjectId", _project);
eventAttributes.Add("deploymentName", assignment.DeploymentName);
eventAttributes.Add("deploymentId", assignment.DeploymentId);
_analytics.Send("party_matched", eventAttributes, partyJoinRequest.Party.LeaderPlayerId);
}
else if (assignment.Result == Assignment.Types.Result.Requeued)
{
partyJoinRequest.RefreshQueueData();
toRequeue.Add(partyJoinRequest);
toUpdate.Add(partyJoinRequest);
_analytics.Send("party_requeued", eventAttributes, partyJoinRequest.Party.LeaderPlayerId);
}
else if (assignment.Result == Assignment.Types.Result.Error)
{
toDelete.Add(partyJoinRequest);
_analytics.Send("party_error", eventAttributes, partyJoinRequest.Party.LeaderPlayerId);
}
else
{
toDelete.Add(partyJoinRequest);
}
}
using (var tx = memClient.CreateTransaction())
{
tx.UpdateAll(toUpdate);
tx.EnqueueAll(toRequeue);
tx.DeleteAll(toDelete);
}
foreach (var playerJoinRequest in toUpdate.OfType<PlayerJoinRequest>())
{
var eventAttributes = new Dictionary<string, string>
{
{ "partyId", playerJoinRequest.PartyId },
{ "matchRequestId", playerJoinRequest.MatchRequestId },
{ "queueType", playerJoinRequest.Type },
{ "playerJoinRequestState", playerJoinRequest.State.ToString() }
};
switch (playerJoinRequest.State)
{
case MatchState.Matched:
eventAttributes.Add("spatialProjectId", _project);
eventAttributes.Add("deploymentName", playerJoinRequest.DeploymentName);
eventAttributes.Add("deploymentId", playerJoinRequest.DeploymentId);
_analytics.Send("player_matched", eventAttributes, playerJoinRequest.Id);
break;
case MatchState.Requested:
_analytics.Send("player_requeued", eventAttributes, playerJoinRequest.Id);
break;
case MatchState.Error:
_analytics.Send("player_error", eventAttributes, playerJoinRequest.Id);
break;
}
}
}
}
catch (EntryNotFoundException e)
{
Reporter.AssignDeploymentNotFoundInc(e.Id);
Log.Warning($"Attempted to assign deployment to nonexistent join request {e.Id}.");
throw new RpcException(new Status(StatusCode.NotFound, "Join request does not exist"));
}
catch (TransactionAbortedException)
{
Reporter.TransactionAbortedInc("AssignDeployments");
Log.Warning("Transaction aborted during deployment assignment.");
throw new RpcException(new Status(StatusCode.Unavailable,
"assignment aborted due to concurrent modification; safe to retry"));
}
return new AssignDeploymentsResponse();
}
public override async Task<PopWaitingPartiesResponse> PopWaitingParties(PopWaitingPartiesRequest request,
ServerCallContext context)
{
Reporter.GetWaitingPartiesInc(request.NumParties);
if (request.NumParties == 0)
{
throw new RpcException(new Status(StatusCode.InvalidArgument, "must request at least one party"));
}
using (var memClient = _matchmakingMemoryStoreClientManager.GetClient())
{
try
{
Task<IEnumerable<string>> dequeuedPartyIds;
using (var tx = memClient.CreateTransaction())
{
dequeuedPartyIds = tx.DequeueAsync(request.Type, request.NumParties);
}
dequeuedPartyIds.Wait();
// TODO investigate best approach to handling this error (leave as null, log warning, ignore?)
IEnumerable<PartyJoinRequest> partyJoinRequests;
try
{
partyJoinRequests = dequeuedPartyIds.Result
.Select(async id =>
await memClient.GetAsync<PartyJoinRequest>(id) ?? throw new EntryNotFoundException(id))
.Select(t => t.Result)
.ToList();
}
catch (AggregateException ex)
{
throw ex.InnerException;
}
var playerJoinRequestsToUpdate = new List<PlayerJoinRequest>();
foreach (var partyJoinRequest in partyJoinRequests)
{
foreach (var (memberId, _) in partyJoinRequest.Party.MemberIdToPit)
{
var playerJoinRequest = await memClient.GetAsync<PlayerJoinRequest>(memberId) ??
throw new EntryNotFoundException(memberId);
playerJoinRequest.State = MatchState.Matching;
playerJoinRequestsToUpdate.Add(playerJoinRequest);
}
}
using (var tx = memClient.CreateTransaction())
{
tx.UpdateAll(playerJoinRequestsToUpdate);
}
var response = new PopWaitingPartiesResponse();
foreach (var partyJoinRequest in partyJoinRequests)
{
response.Parties.Add(ConvertToProto(partyJoinRequest));
}
return response;
}
catch (EntryNotFoundException ex)
{
// TODO: maybe add metrics for this.
throw new RpcException(new Status(StatusCode.Internal, $"could not find JoinRequest for {ex.Id}"));
}
catch (InsufficientEntriesException)
{
Reporter.InsufficientWaitingPartiesInc(request.NumParties);
throw new RpcException(new Status(StatusCode.ResourceExhausted,
"requested number of parties players could not be met"));
}
catch (TransactionAbortedException)
{
throw new RpcException(new Status(StatusCode.Unavailable,
"dequeue aborted due to concurrent modification; safe to retry"));
}
}
}
private static WaitingParty ConvertToProto(PartyJoinRequest request)
{
return new WaitingParty
{
Party = ConvertToProto(request.Party),
Metadata = { request.Metadata },
MatchRequestId = request.MatchRequestId
};
}
private static PartyProto ConvertToProto(PartyDataModel party)
{
return new PartyProto
{
Id = party.Id,
LeaderPlayerId = party.LeaderPlayerId,
MinMembers = party.MinMembers,
MaxMembers = party.MaxMembers,
Metadata = { party.Metadata },
MemberIds = { party.MemberIds },
CurrentPhase = ConvertToProto(party.CurrentPhase)
};
}
private static PartyProto.Types.Phase ConvertToProto(PartyDataModel.Phase phase)
{
switch (phase)
{
case PartyDataModel.Phase.Forming:
return PartyProto.Types.Phase.Forming;
case PartyDataModel.Phase.Matchmaking:
return PartyProto.Types.Phase.Matchmaking;
case PartyDataModel.Phase.InGame:
return PartyProto.Types.Phase.InGame;
default:
return PartyProto.Types.Phase.Unknown;
}
}
}
}