diff --git a/categories/index.html b/categories/index.html index 6fa5127..42afd8a 100644 --- a/categories/index.html +++ b/categories/index.html @@ -3,4 +3,4 @@

Recent posts


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Recent posts


\ No newline at end of file diff --git a/categories/index.xml b/categories/index.xml index a904efd..96f1934 100644 --- a/categories/index.xml +++ b/categories/index.xml @@ -1 +1 @@ -Categories on Space Station 14https://spacestation14.com/categories/Recent content in Categories on Space Station 14Hugo -- gohugo.ioen-usSun, 12 May 2024 00:00:00 +0000<link>https://spacestation14.com/categories/update/</link><pubDate>Sun, 12 May 2024 00:00:00 +0000</pubDate><guid>https://spacestation14.com/categories/update/</guid><description/></item><item><title>Progress Reporthttps://spacestation14.com/categories/progress-report/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/categories/progress-report/ \ No newline at end of file +Categories on Space Station 14https://spacestation14.com/categories/Recent content in Categories on Space Station 14Hugo -- gohugo.ioen-usSun, 16 Jun 2024 00:00:00 +0000<link>https://spacestation14.com/categories/update/</link><pubDate>Sun, 16 Jun 2024 00:00:00 +0000</pubDate><guid>https://spacestation14.com/categories/update/</guid><description/></item><item><title>Progress Reporthttps://spacestation14.com/categories/progress-report/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/categories/progress-report/ \ No newline at end of file diff --git a/categories/update/index.html b/categories/update/index.html index 163e92c..929dc7f 100644 --- a/categories/update/index.html +++ b/categories/update/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file +

Recent posts

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/categories/update/index.xml b/categories/update/index.xml index 829bbbd..3b1f3b1 100644 --- a/categories/update/index.xml +++ b/categories/update/index.xml @@ -1,2 +1,2 @@ -Space Station 14https://spacestation14.com/categories/update/Recent content on Space Station 14Hugo -- gohugo.ioen-usSun, 12 May 2024 00:00:00 +0000Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. +Space Station 14https://spacestation14.com/categories/update/Recent content on Space Station 14Hugo -- gohugo.ioen-usSun, 16 Jun 2024 00:00:00 +0000Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We&rsquo;re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game. \ No newline at end of file diff --git a/categories/update/page/2/index.html b/categories/update/page/2/index.html index 45abac0..cc712f3 100644 --- a/categories/update/page/2/index.html +++ b/categories/update/page/2/index.html @@ -3,4 +3,4 @@

Recent posts

Progress Report #38: Oh Baby a Triple


Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we’ve gone insane skipped the Minor Changes.

Progress Report #30: A Short Freeze for Winter


Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.

Progress Report #29: A Lot To Unpack


Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.

\ No newline at end of file +

Recent posts

Progress Report #38: Oh Baby a Triple


Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we’ve gone insane skipped the Minor Changes.

Progress Report #30: A Short Freeze for Winter


Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.

\ No newline at end of file diff --git a/categories/update/page/3/index.html b/categories/update/page/3/index.html index fbdc7dd..2e19cc4 100644 --- a/categories/update/page/3/index.html +++ b/categories/update/page/3/index.html @@ -3,5 +3,5 @@

Recent posts

Progress Report #28: Atmosia Rising


The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.

Recent posts

Progress Report #29: A Lot To Unpack


Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.

Progress Report #28: Atmosia Rising


The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.

Progress Report #27: Transported to the Chess Dimension


Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We’re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game.
\ No newline at end of file diff --git a/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_box.jpg b/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_box.jpg new file mode 100644 index 0000000..28f37d7 Binary files /dev/null and b/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_box.jpg differ diff --git a/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_h2_box.webp b/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_h2_box.webp new file mode 100644 index 0000000..1164180 Binary files /dev/null and b/images/thumbnails/liltenhead_74_hu8be9cc06677646b16b0df9a5442b0044_98487_200x200_fit_q85_h2_box.webp differ diff --git a/index.html b/index.html index 91d0011..d28189b 100644 --- a/index.html +++ b/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/index.xml b/index.xml index 5dc45dc..61e6915 100644 --- a/index.xml +++ b/index.xml @@ -1,4 +1,4 @@ -Space Station 14: Multiplayer Disaster Simulator on Space Station 14https://spacestation14.com/Recent content in Space Station 14: Multiplayer Disaster Simulator on Space Station 14Hugoen-usFri, 07 Jun 2024 00:00:00 +0000Launcher now open for translation!https://spacestation14.com/post/24-06-03-launcher-translation-now-open/Fri, 07 Jun 2024 00:00:00 +0000https://spacestation14.com/post/24-06-03-launcher-translation-now-open/<p>The launcher is now open for translation by YOU! Know a language that isn&rsquo;t English? You can help!</p>Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Website Updatehttps://spacestation14.com/post/24-04-01-website-update/Mon, 01 Apr 2024 00:00:00 +0000https://spacestation14.com/post/24-04-01-website-update/<p>This isn&rsquo;t an April&rsquo;s Fools joke, I just happened to do this on Aprils First.</p>Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. +Space Station 14: Multiplayer Disaster Simulator on Space Station 14https://spacestation14.com/Recent content in Space Station 14: Multiplayer Disaster Simulator on Space Station 14Hugoen-usSun, 16 Jun 2024 00:00:00 +0000Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Launcher now open for translation!https://spacestation14.com/post/24-06-03-launcher-translation-now-open/Fri, 07 Jun 2024 00:00:00 +0000https://spacestation14.com/post/24-06-03-launcher-translation-now-open/<p>The launcher is now open for translation by YOU! Know a language that isn&rsquo;t English? You can help!</p>Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Website Updatehttps://spacestation14.com/post/24-04-01-website-update/Mon, 01 Apr 2024 00:00:00 +0000https://spacestation14.com/post/24-04-01-website-update/<p>This isn&rsquo;t an April&rsquo;s Fools joke, I just happened to do this on Aprils First.</p>Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We&rsquo;re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game.Progress Report #26: Lītigium In Forīshttps://spacestation14.com/post/21-05-07-progress-report-26/Fri, 07 May 2021 00:00:00 +0000https://spacestation14.com/post/21-05-07-progress-report-26/Official Forums Space Station 14 now has an official forum! You can login to it with your SS14 account. The forum will mainly be used for ban appeals and other administrative stuff so it&rsquo;s pretty barebones for now. If it gets enough activity we&rsquo;ll add more general forums and stuff. Please read the rules before posting. diff --git a/page/2/index.html b/page/2/index.html index 91d0011..d28189b 100644 --- a/page/2/index.html +++ b/page/2/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/3/index.html b/page/3/index.html index 91d0011..d28189b 100644 --- a/page/3/index.html +++ b/page/3/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/4/index.html b/page/4/index.html index 91d0011..d28189b 100644 --- a/page/4/index.html +++ b/page/4/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/5/index.html b/page/5/index.html index 91d0011..d28189b 100644 --- a/page/5/index.html +++ b/page/5/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/6/index.html b/page/6/index.html index 91d0011..d28189b 100644 --- a/page/6/index.html +++ b/page/6/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml index 5df4bca..1fdc6a1 100644 --- a/sitemap.xml +++ b/sitemap.xml @@ -1 +1 @@ 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ation14.com/post/17-07-25-progress-report-3/2017-07-25T00:00:00+00:00https://spacestation14.com/post/17-07-10-progress-report-2/2017-07-10T00:00:00+00:00https://spacestation14.com/post/17-06-26-progress-report-1/2017-06-26T00:00:00+00:00https://spacestation14.com/tags/website/2017-06-26T00:00:00+00:00https://spacestation14.com/about/about/2017-06-25T00:00:00+00:00https://spacestation14.com/landing_page/https://spacestation14.com/landing_page/trailer/ \ No newline at end of file +https://spacestation14.com/categories/update/2024-06-16T00:00:00+00:00https://spacestation14.com/categories/2024-06-16T00:00:00+00:00https://spacestation14.com/tags/liltenhead/2024-06-16T00:00:00+00:00https://spacestation14.com/2024-06-16T00:00:00+00:00https://spacestation14.com/tags/2024-06-16T00:00:00+00:00https://spacestation14.com/updates/24-06-16-liltenhead-74/2024-06-16T00:00:00+00:00https://spacestation14.com/updates/2024-06-16T00:00:00+00:00https://spacestation14.com/post/2024-06-07T00:00:00+00:00https://spacestation14.com/post/24-06-03-launcher-translation-now-open/2024-06-07T00:00:00+00:00https://spacestation14.com/updates/24-05-12-liltenhead-73/2024-05-12T00:00:00+00:00https://spacestation14.com/updates/24-05-05-liltenhead-72/2024-05-05T00:00:00+00:00https://spacestation14.com/updates/24-04-28-liltenhead-71/2024-04-28T00:00:00+00:00https://spacestation14.com/updates/24-04-21-liltenhead-70/2024-04-21T00:00:00+00:00https://spacestation14.com/updates/24-04-14-liltenhead-69/2024-04-14T00:00:00+00:00https://spacestation14.com/updates/24-04-10-liltenhead-68/2024-04-07T00:00:00+00:00https://spacestation14.com/post/24-04-01-website-update/2024-04-01T00:00:00+00:00https://spacestation14.com/updates/24-03-31-liltenhead-67/2024-03-31T00:00:00+00:00https://spacestation14.com/updates/24-03-24-liltenhead-66/2024-03-24T00:00:00+00:00https://spacestation14.com/updates/24-03-18-liltenhead-65/2024-03-18T00:00:00+00:00https://spacestation14.com/categories/progress-report/2023-03-06T00:00:00+00:00https://spacestation14.com/post/23-03-06-progress-report-39/2023-03-06T00:00:00+00:00https://spacestation14.com/post/22-11-30-progress-report-38/2022-11-30T00:00:00+00:00https://spacestation14.com/post/22-10-31-progress-report-37/2022-10-31T00:00:00+00:00https://spacestation14.com/post/22-07-27-progress-report-36/2022-07-27T00:00:00+00:00https://spacestation14.com/post/22-06-25-progress-report-35/2022-06-25T00:00:00+00:00https://spacestation14.com/post/22-05-25-progress-report-34/2022-05-25T00:00:00+00:00https://spacestation14.com/post/22-04-30-progress-report-33/2022-04-30T00:00:00+00:00https://spacestation14.com/post/22-04-01-progress-report-32/2022-04-01T00:00:00+00:00https://spacestation14.com/post/22-03-16-progress-report-31/2022-03-16T00:00:00+00:00https://spacestation14.com/post/22-01-11-progress-report-30/2022-01-17T00:00:00+00:00https://spacestation14.com/post/21-12-09-progress-report-29/2021-12-09T00:00:00+00:00https://spacestation14.com/post/21-11-24-progress-report-28/2021-11-24T00:00:00+00:00https://spacestation14.com/post/21-10-01-progress-report-27/2021-09-29T00:00:00+00:00https://spacestation14.com/post/21-05-07-progress-report-26/2021-05-07T00:00:00+00:00https://spacestation14.com/post/21-02-12-progress-report-25/2021-02-07T00:00:00+00:00https://spacestation14.com/post/20-10-16-progress-report-24/2020-10-16T00:00:00+00:00https://spacestation14.com/post/20-07-22-progress-report-23/2020-07-22T00:00:00+00:00https://spacestation14.com/about/2020-06-09T00:00:00+00:00https://spacestation14.com/about/faq/2020-06-09T00:00:00+00:00https://spacestation14.com/post/20-06-07-progress-report-22/2020-06-07T00:00:00+00:00https://spacestation14.com/about/contact/2020-05-17T00:00:00+00:00https://spacestation14.com/post/20-02-24-progress-report-21/2020-02-24T00:00:00+00:00https://spacestation14.com/post/20-01-24-progress-report-20/2020-01-24T00:00:00+00:00https://spacestation14.com/post/19-10-22-progress-report-19/2019-10-22T00:00:00+00:00https://spacestation14.com/post/19-08-24-progress-report-18/2019-08-28T00:00:00+00:00https://spacestation14.com/post/19-07-24-progress-report-17/2019-07-24T00:00:00+00:00https://spacestation14.com/post/19-06-07-progress-report-16/2019-07-07T00:00:00+00:00https://spacestation14.com/post/19-05-12-progress-report-15/2019-05-12T00:00:00+00:00https://spacestation14.com/post/19-04-22-progress-report-14/2019-04-22T00:00:00+00:00https://spacestation14.com/post/19-04-02-progress-report-13/2019-04-02T00:00:00+00:00https://spacestation14.com/post/19-03-23-progress-report-12/2019-03-23T00:00:00+00:00https://spacestation14.com/post/19-03-17-progress-report-11/2019-03-17T00:00:00+00:00https://spacestation14.com/post/19-02-20-progress-report-10/2019-02-23T00:00:00+00:00https://spacestation14.com/post/18-12-14-progress-report-9/2018-12-14T00:00:00+00:00https://spacestation14.com/post/18-09-19-progress-report-8/2018-09-19T00:00:00+00:00https://spacestation14.com/post/18-06-24-progress-report-7/2018-06-24T00:00:00+00:00https://spacestation14.com/about/nightlies/2018-04-13T00:00:00+00:00https://spacestation14.com/tags/godot/2018-04-13T00:00:00+00:00https://spacestation14.com/post/18-04-13-progress-report-6/2018-04-13T00:00:00+00:00https://spacestation14.com/post/18-02-26-progress-report-5/2018-02-26T00:00:00+00:00https://spacestation14.com/post/17-10-25-nightly-builds-up-properly/2017-10-25T00:00:00+00:00https://spacestation14.com/post/17-10-21-nightly-builds-up-sorta/2017-10-21T00:00:00+00:00https://spacestation14.com/post/17-08-17-progress-report-4/2017-08-17T00:00:00+00:00https://spacestation14.com/post/17-07-25-progress-report-3/2017-07-25T00:00:00+00:00https://spacestation14.com/post/17-07-10-progress-report-2/2017-07-10T00:00:00+00:00https://spacestation14.com/post/17-06-26-progress-report-1/2017-06-26T00:00:00+00:00https://spacestation14.com/tags/website/2017-06-26T00:00:00+00:00https://spacestation14.com/about/about/2017-06-25T00:00:00+00:00https://spacestation14.com/landing_page/https://spacestation14.com/landing_page/trailer/ \ No newline at end of file diff --git a/tags/index.html b/tags/index.html index 75eb007..ffb1ad9 100644 --- a/tags/index.html +++ b/tags/index.html @@ -3,4 +3,4 @@

Recent posts

Godot


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Recent posts

Godot


\ No newline at end of file diff --git a/tags/index.xml b/tags/index.xml index c9e9938..0b460e6 100644 --- a/tags/index.xml +++ b/tags/index.xml @@ -1 +1 @@ -Tags on Space Station 14https://spacestation14.com/tags/Recent content in Tags on Space Station 14Hugo -- gohugo.ioen-usSun, 12 May 2024 00:00:00 +0000Liltenheadhttps://spacestation14.com/tags/liltenhead/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/tags/liltenhead/Godothttps://spacestation14.com/tags/godot/Fri, 13 Apr 2018 00:00:00 +0000https://spacestation14.com/tags/godot/Websitehttps://spacestation14.com/tags/website/Mon, 26 Jun 2017 00:00:00 +0000https://spacestation14.com/tags/website/ \ No newline at end of file +Tags on Space Station 14https://spacestation14.com/tags/Recent content in Tags on Space Station 14Hugo -- gohugo.ioen-usSun, 16 Jun 2024 00:00:00 +0000Liltenheadhttps://spacestation14.com/tags/liltenhead/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/tags/liltenhead/Godothttps://spacestation14.com/tags/godot/Fri, 13 Apr 2018 00:00:00 +0000https://spacestation14.com/tags/godot/Websitehttps://spacestation14.com/tags/website/Mon, 26 Jun 2017 00:00:00 +0000https://spacestation14.com/tags/website/ \ No newline at end of file diff --git a/tags/liltenhead/index.html b/tags/liltenhead/index.html index d87d381..a51b715 100644 --- a/tags/liltenhead/index.html +++ b/tags/liltenhead/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
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Recent posts

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/tags/liltenhead/index.xml b/tags/liltenhead/index.xml index ee91c6e..876801e 100644 --- a/tags/liltenhead/index.xml +++ b/tags/liltenhead/index.xml @@ -1 +1 @@ -Liltenhead on Space Station 14https://spacestation14.com/tags/liltenhead/Recent content in Liltenhead on Space Station 14Hugo -- gohugo.ioen-usSun, 12 May 2024 00:00:00 +0000Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file +Liltenhead on Space Station 14https://spacestation14.com/tags/liltenhead/Recent content in Liltenhead on Space Station 14Hugo -- gohugo.ioen-usSun, 16 Jun 2024 00:00:00 +0000Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file diff --git a/updates/24-06-16-liltenhead-74/index.html b/updates/24-06-16-liltenhead-74/index.html new file mode 100644 index 0000000..0a7dd32 --- /dev/null +++ b/updates/24-06-16-liltenhead-74/index.html @@ -0,0 +1,6 @@ +Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing) - SS14 + +

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)

Contributed by Liltenhead

The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

\ No newline at end of file diff --git a/updates/index.html b/updates/index.html index 3888fe1..916a244 100644 --- a/updates/index.html +++ b/updates/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file +

Recent posts

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/updates/index.xml b/updates/index.xml index fa0f340..1f599e7 100644 --- a/updates/index.xml +++ b/updates/index.xml @@ -1 +1 @@ -Updates on Space Station 14https://spacestation14.com/updates/Recent content in Updates on Space Station 14Hugo -- gohugo.ioen-usSun, 12 May 2024 00:00:00 +0000Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file +Updates on Space Station 14https://spacestation14.com/updates/Recent content in Updates on Space Station 14Hugo -- gohugo.ioen-usSun, 16 Jun 2024 00:00:00 +0000Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file