From f927438ccd468c9c08d4f51bd74af90029ac8f2d Mon Sep 17 00:00:00 2001 From: iertis Date: Thu, 31 Oct 2024 21:04:35 +0500 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=B2=D0=B5=D0=BD=D1=82=D0=BE=D0=B2?= =?UTF-8?q?=D1=8B=D0=B5=20=D0=B2=D0=B5=D1=89=D0=B8=20(#576)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Ивентовые вещи * упс * не я писал мету * увы, линтер не работает у меня * не мои прототипы, увы --- .../clothing/head/hardsuit-helmets.ftl | 4 + .../entities/clothing/neck/cloaks.ftl | 3 + .../clothing/outerclothing/hardsuits.ftl | 4 + .../Clothing/Head/hardsuit-helmets.yml | 54 +++++++++++++ .../Entities/Clothing/Neck/cloaks.yml | 11 +++ .../Clothing/OuterClothing/hardsuits.yml | 72 ++++++++++++++++++ .../Hardsuits/ueg_captainh.rsi/icon-flash.png | Bin 0 -> 373 bytes .../Head/Hardsuits/ueg_captainh.rsi/icon.png | Bin 0 -> 314 bytes .../Head/Hardsuits/ueg_captainh.rsi/meta.json | 25 ++++++ .../ueg_captainh.rsi/off-equipped-HELMET.png | Bin 0 -> 628 bytes .../ueg_captainh.rsi/on-equipped-HELMET.png | Bin 0 -> 752 bytes .../ueg_paratrooperh.rsi/icon-flash.png | Bin 0 -> 360 bytes .../Hardsuits/ueg_paratrooperh.rsi/icon.png | Bin 0 -> 311 bytes .../Hardsuits/ueg_paratrooperh.rsi/meta.json | 25 ++++++ .../off-equipped-HELMET.png | Bin 0 -> 646 bytes .../on-equipped-HELMET.png | Bin 0 -> 756 bytes .../Cloaks/ueg_cloak.rsi/equipped-NECK.png | Bin 0 -> 961 bytes .../Neck/Cloaks/ueg_cloak.rsi/icon.png | Bin 0 -> 476 bytes .../Neck/Cloaks/ueg_cloak.rsi/inhand-left.png | Bin 0 -> 836 bytes .../Cloaks/ueg_cloak.rsi/inhand-right.png | Bin 0 -> 798 bytes .../Neck/Cloaks/ueg_cloak.rsi/meta.json | 27 +++++++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1987 bytes .../Hardsuits/ueg_captain.rsi/icon.png | Bin 0 -> 949 bytes .../Hardsuits/ueg_captain.rsi/inhand-left.png | Bin 0 -> 904 bytes .../ueg_captain.rsi/inhand-right.png | Bin 0 -> 907 bytes .../Hardsuits/ueg_captain.rsi/meta.json | 26 +++++++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1886 bytes .../Hardsuits/ueg_paratrooper.rsi/icon.png | Bin 0 -> 931 bytes .../ueg_paratrooper.rsi/inhand-left.png | Bin 0 -> 904 bytes .../ueg_paratrooper.rsi/inhand-right.png | Bin 0 -> 907 bytes .../Hardsuits/ueg_paratrooper.rsi/meta.json | 26 +++++++ 31 files changed, 277 insertions(+) create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi/icon-flash.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi/icon.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi/meta.json create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi/icon-flash.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi/icon.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi/meta.json create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi/icon.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi/inhand-left.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi/inhand-right.png create mode 100644 Resources/Textures/_Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi/meta.json create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi/icon.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi/inhand-left.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi/inhand-right.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi/meta.json create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi/icon.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi/inhand-left.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi/inhand-right.png create mode 100644 Resources/Textures/_Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi/meta.json diff --git a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/head/hardsuit-helmets.ftl b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/head/hardsuit-helmets.ftl index 1339d9f08fc..dd7c682532d 100644 --- a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/head/hardsuit-helmets.ftl +++ b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/head/hardsuit-helmets.ftl @@ -12,3 +12,7 @@ ent-ClothingHeadHelmetLightHardsuitUSSP = шлем скафандра "Гром- .desc = Лёгкий боевой скафандр СССП, предназначенный для быстрого реагирования и мобильных операций. Лёгкая броня обеспечивает защиту от огнестрельного оружия и позволяет сохранять высокую манёвренность. Гром-П используется штурмовыми отрядами для быстрых и эффективных боевых действий. ent-ClothingHeadHelmetHardsuitEngineeringCompact = шлем скафандра ведущего инженера .desc = Инженерный шлем скафандра, предназначенный для работы в условиях низкого давления и высокой радиоактивности. +ent-ClothingHeadHelmetHardsuitUegParatrooper = шлем скафандра космического десантника + .desc = Шлем от экземпляра скафандра десантника ОПЗ. +ent-ClothingHeadHelmetHardsuitUegCap = шлем скафандра капитана космических десантников + .desc = Шлем от экземпляра капитанского скафандра ОПЗ. diff --git a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/neck/cloaks.ftl b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/neck/cloaks.ftl index 49d1420cff7..b0d370784b9 100644 --- a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/neck/cloaks.ftl +++ b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/neck/cloaks.ftl @@ -40,3 +40,6 @@ ent-ClothingCloakGamer = легендарный плащ геймера .desc = Его носят самые опытные профессиональные геймеры. ent-ClothingCloakAtmosian = плащ атмосианина .desc = Плащ легендарного атмосианина. +ent-ClothingNeckCloakUeg = плащ десантника ОПЗ + .desc = Плащ знаменитых космических десантников Объединённого Правительства Земли. Его носят только поистине те, кто смог удостоится чести быть космическим десантником ОПЗ. Этот плащ олицетворяет свободу и демократию, к которым должна стремиться цивилизация. В ином случае - демократию и освобождение принесёт Правительство Земли. + diff --git a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/outerclothing/hardsuits.ftl b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/outerclothing/hardsuits.ftl index aeb27a86e27..7363c013e7f 100644 --- a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/outerclothing/hardsuits.ftl +++ b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/outerclothing/hardsuits.ftl @@ -16,3 +16,7 @@ ent-ClothingOuterLightHardsuitUSSP = Гром-П .desc = Лёгкий боевой скафандр СССП, предназначенный для быстрого реагирования и мобильных операций. Лёгкая броня обеспечивает защиту от огнестрельного оружия и позволяет сохранять высокую манёвренность. Гром-П используется штурмовыми отрядами для быстрых и эффективных боевых действий. ent-ClothingOuterHardsuitEngineeringCompact = скафандр ведущего инженера .desc = Специальный костюм, защищающий от опасных сред с низким давлением. Имеет защиту от радиации. Очень компактный. +ent-ClothingHardsuitUegParatrooper = скафандр космического десантника + .desc = Данный экземпляр носят исключительно те, кто приносит демократию и свободу цивилизации, освобождая её от гнёта диктатуры и тоталитаризма. Благодаря новым технологиям Объединённого Правительства Земли - скафандр обеспечен мобильностью и высокой защитой. А также встроенной системой связи, которая периодически пропагандирует агитационные реплики демократии. +ent-ClothingHardsuitUegCap = скафандр командира космических десантников + .desc = Смотря на него - вы можете представить себе ту боль, страдания и труд, который перенёс на себе десантник, дабы добиться той чести, чтобы носить данный скафандр. Олицетворяет страх и ужас перед вашими глазами. Если вы вживую увидели носителя этого скафандра - вам стоит поблагодарить его за предоставленную вам свободу и демократию, слава Объединённому Правительству Земли! diff --git a/Resources/Prototypes/_Sunrise/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/_Sunrise/Entities/Clothing/Head/hardsuit-helmets.yml index 920678c136e..e16e71d4e75 100644 --- a/Resources/Prototypes/_Sunrise/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/_Sunrise/Entities/Clothing/Head/hardsuit-helmets.yml @@ -164,3 +164,57 @@ - type: NightVisionDevice displayColor: "#ebeb00" displayShader: NVDDisplay + +#Для ивентов + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitUegParatrooper + name: space marine spacesuit helmet + description: The helmet from a paratrooper spacesuit. + components: + - type: Sprite + sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi + - type: Clothing + sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_paratrooperh.rsi + - type: PointLight + color: cyan + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + - type: FlashImmunity + - type: EyeProtection + - type: ShowJobIcons + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitUegCap + name: space suit helmet of a space marines captain. + description: The helmet from a paratrooper captain spacesuit. + components: + - type: Sprite + sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi + - type: Clothing + sprite: _Sunrise/Clothing/Head/Hardsuits/ueg_captainh.rsi + - type: PointLight + color: cyan + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.85 + - type: FlashImmunity + - type: EyeProtection + - type: ShowJobIcons diff --git a/Resources/Prototypes/_Sunrise/Entities/Clothing/Neck/cloaks.yml b/Resources/Prototypes/_Sunrise/Entities/Clothing/Neck/cloaks.yml index 925f343fb17..3c1146665fa 100644 --- a/Resources/Prototypes/_Sunrise/Entities/Clothing/Neck/cloaks.yml +++ b/Resources/Prototypes/_Sunrise/Entities/Clothing/Neck/cloaks.yml @@ -215,3 +215,14 @@ components: - type: Sprite sprite: _Sunrise/Clothing/Neck/Cloaks/atmosian.rsi + + #Для ивентов + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckCloakUeg + name: paratrooper cape + description: The cloak of the famous space troopers of the United Government of Earth. It is worn only by those truly honored to be OPZ Space Troopers. This cape represents the freedom and democracy that civilization must strive for. Otherwise, democracy and liberation will be brought by the Earth Government. + components: + - type: Sprite + sprite: _Sunrise/Clothing/Neck/Cloaks/ueg_cloak.rsi diff --git a/Resources/Prototypes/_Sunrise/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/_Sunrise/Entities/Clothing/OuterClothing/hardsuits.yml index 9ebef2449c4..85e78a6e272 100644 --- a/Resources/Prototypes/_Sunrise/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/_Sunrise/Entities/Clothing/OuterClothing/hardsuits.yml @@ -218,3 +218,75 @@ sprite: _Sunrise/Clothing/OuterClothing/Hardsuits/engineering-compact.rsi - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitEngineeringCompact + +#Для ивентов + +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingHardsuitUegParatrooper + name: space marine spacesuit + description: This piece is worn exclusively by those who bring democracy and freedom to civilization, freeing it from the oppression of dictatorship and totalitarianism. Thanks to the new technologies of the United Government of Earth, the spacesuit is provided with mobility and high protection. As well as a built-in communication system, which periodically propagandizes propaganda replicas of democracy. + components: + - type: Sprite + sprite: _Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi + - type: Clothing + sprite: _Sunrise/Clothing/OuterClothing/Hardsuits/ueg_paratrooper.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: TemperatureProtection + heatingCoefficient: 0.001 + - type: FireProtection + reduction: 0.3 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: Armor + modifiers: + coefficients: + Blunt: 0.25 + Slash: 0.25 + Piercing: 0.25 + Heat: 0.25 + Radiation: 0.25 + Caustic: 0.25 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitUegParatrooper + +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingHardsuitUegCap + name: spacesuit of the commander of space marines + description: As you look at it, you can imagine the pain, suffering and labor that a paratrooper endured to achieve the honor of wearing this suit. It represents the fear and horror before your eyes. If you have seen the wearer of this suit in person, you should thank him for the freedom and democracy he has given you, glory to the United Government of Earth! + components: + - type: Sprite + sprite: _Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi + - type: Clothing + sprite: _Sunrise/Clothing/OuterClothing/Hardsuits/ueg_captain.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: TemperatureProtection + heatingCoefficient: 0.001 + - type: FireProtection + reduction: 0.3 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: Armor + modifiers: + coefficients: + Blunt: 0.2 + Slash: 0.2 + Piercing: 0.2 + Heat: 0.2 + Radiation: 0.2 + Caustic: 0.2 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitUegCap diff --git 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