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Some textures are too busy #91

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alexgleason opened this issue May 6, 2018 · 1 comment
Open

Some textures are too busy #91

alexgleason opened this issue May 6, 2018 · 1 comment
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@alexgleason
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First off I just want to say I'm super excited for this game, and thank you so much for working on it! It looks really amazing so far.

In screenshot 2.-18-02-04 I think the gravel path looks a bit too busy. I think it would be better to simulate gravel by removing a lot of the lines and having only accents. Alternatively, the path could feature geometric tiles instead of gravel, which would simplify its look.

There's a similar issue in screenshot 5.-18-03-18.png, particularly on the floor the character stands on. For one, it looks very similar to water. It also seems too busy for a ground tile, and I would definitely experiment with something geometric here.

I'm not as bothered by detailed textures that the character doesn't stand on, such as ceilings, roofs, and walls. It mostly bothers me when the character could stand on it, because it seems distracting. I want my character to stand out the most, not the ground he is standing on.

@Diarandor Diarandor self-assigned this May 6, 2018
@Diarandor
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I will recolor those tiles, but I will keep the shapes.
I will add more tiles like the ones you say too (we can replace them later).

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