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This repository has been archived by the owner on Jun 8, 2018. It is now read-only.
First off I just want to say I'm super excited for this game, and thank you so much for working on it! It looks really amazing so far.
In screenshot 2.-18-02-04 I think the gravel path looks a bit too busy. I think it would be better to simulate gravel by removing a lot of the lines and having only accents. Alternatively, the path could feature geometric tiles instead of gravel, which would simplify its look.
There's a similar issue in screenshot 5.-18-03-18.png, particularly on the floor the character stands on. For one, it looks very similar to water. It also seems too busy for a ground tile, and I would definitely experiment with something geometric here.
I'm not as bothered by detailed textures that the character doesn't stand on, such as ceilings, roofs, and walls. It mostly bothers me when the character could stand on it, because it seems distracting. I want my character to stand out the most, not the ground he is standing on.
The text was updated successfully, but these errors were encountered:
First off I just want to say I'm super excited for this game, and thank you so much for working on it! It looks really amazing so far.
In screenshot 2.-18-02-04 I think the gravel path looks a bit too busy. I think it would be better to simulate gravel by removing a lot of the lines and having only accents. Alternatively, the path could feature geometric tiles instead of gravel, which would simplify its look.
There's a similar issue in screenshot 5.-18-03-18.png, particularly on the floor the character stands on. For one, it looks very similar to water. It also seems too busy for a ground tile, and I would definitely experiment with something geometric here.
I'm not as bothered by detailed textures that the character doesn't stand on, such as ceilings, roofs, and walls. It mostly bothers me when the character could stand on it, because it seems distracting. I want my character to stand out the most, not the ground he is standing on.
The text was updated successfully, but these errors were encountered: