You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jun 8, 2018. It is now read-only.
Most part of the mapping will be done by @zeldoretro_twitter, as discussed on gitter.
We will use a Forest Theme, as in the original game: green walls.
Things TODO (this list will be updated from time to time):
Map plain walls and grounds, just the basic structure of the dungeon.
Add enemies and test them, and the dungeon difficulty. Change the number and location if necessary. This dungeon should be slightly challenging but not too hard.
Enemies that we could use: goblins of all types, green slimes, chameleons.
Add decoration tiles: first to tileset, later to dungeon walls.
Add miniboss: ???
Add boss: ???
Add remaining code for keys, and other savegame variables.
List for other missing things (details, entities, missing tiles/sprites, etc):
If the dungeon is too short, we could add a new extra floor and change the miniboss location.
???
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Most part of the mapping will be done by @zeldoretro_twitter, as discussed on gitter.
We will use a Forest Theme, as in the original game: green walls.
Things TODO (this list will be updated from time to time):
Enemies that we could use: goblins of all types, green slimes, chameleons.
List for other missing things (details, entities, missing tiles/sprites, etc):
The text was updated successfully, but these errors were encountered: